Start on a gtk+-based workalike to the iOS app
The idea is that it would work sufficiently identically, so that even
people without a Mac and without an iOS device could participate in
development of the non-iOS-specific bits, like the JavaScript, or the
online MOBILEAPP-specific plumbing. Which would be great.
No, this doesn't do anything sane yet. It does compile the same online
C++ files as the iOS app, though. (Some minor tweaks were needed in a
couple of them to silence gcc warnings.)
There is a plain Makefile, but I should change to using autofoo, too.
Eventually, this will need to be built in a separate tree from a
normal online, just like when using the --enable-iosapp configure
switch. (But for now, doesn't matter.)
Change-Id: I13e4d921acb99d802d2f9da4b0df4a237ca60ad6
2018-10-16 16:40:49 -05:00
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// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*-
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/*
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* Copyright (C) 2006, 2007 Apple Inc.
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* Copyright (C) 2007 Alp Toker <alp@atoker.com>
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* Copyright (C) 2011 Lukasz Slachciak
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* Copyright (C) 2011 Bob Murphy
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <iostream>
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#include <gtk/gtk.h>
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#include <webkit2/webkit2.h>
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#include "FakeSocket.hpp"
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#include "Log.hpp"
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#include "LOOLWSD.hpp"
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#include "Util.hpp"
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static void destroyWindowCb(GtkWidget* widget, GtkWidget* window);
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static gboolean closeWebViewCb(WebKitWebView* webView, GtkWidget* window);
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int loolwsd_server_socket_fd;
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2018-10-16 17:04:05 -05:00
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static void handle_debug_message(WebKitUserContentManager *manager,
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WebKitJavascriptResult *js_result,
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gpointer user_data)
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{
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JSCValue *value = webkit_javascript_result_get_js_value(js_result);
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if (jsc_value_is_string(value))
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std::cout << "From JS: debug: " << jsc_value_to_string(value) << std::endl;
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else
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std::cout << "From JS: debug: some object" << std::endl;
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}
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static void handle_lool_message(WebKitUserContentManager *manager,
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WebKitJavascriptResult *js_result,
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gpointer user_data)
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{
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JSCValue *value = webkit_javascript_result_get_js_value(js_result);
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if (jsc_value_is_string(value))
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std::cout << "From JS: lool: " << jsc_value_to_string(value) << std::endl;
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else
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std::cout << "From JS: lool: some object" << std::endl;
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}
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static void handle_error_message(WebKitUserContentManager *manager,
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WebKitJavascriptResult *js_result,
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gpointer user_data)
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{
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JSCValue *value = webkit_javascript_result_get_js_value(js_result);
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if (jsc_value_is_string(value))
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std::cout << "From JS: error: " << jsc_value_to_string(value) << std::endl;
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else
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std::cout << "From JS: error: some object" << std::endl;
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}
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Start on a gtk+-based workalike to the iOS app
The idea is that it would work sufficiently identically, so that even
people without a Mac and without an iOS device could participate in
development of the non-iOS-specific bits, like the JavaScript, or the
online MOBILEAPP-specific plumbing. Which would be great.
No, this doesn't do anything sane yet. It does compile the same online
C++ files as the iOS app, though. (Some minor tweaks were needed in a
couple of them to silence gcc warnings.)
There is a plain Makefile, but I should change to using autofoo, too.
Eventually, this will need to be built in a separate tree from a
normal online, just like when using the --enable-iosapp configure
switch. (But for now, doesn't matter.)
Change-Id: I13e4d921acb99d802d2f9da4b0df4a237ca60ad6
2018-10-16 16:40:49 -05:00
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int main(int argc, char* argv[])
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{
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Log::initialize("Mobile", "trace", false, false, {});
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Util::setThreadName("main");
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fakeSocketSetLoggingCallback([](const std::string& line)
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{
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LOG_TRC_NOFILE(line);
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});
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// Initialize GTK+
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gtk_init(&argc, &argv);
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// Create an 800x600 window that will contain the browser instance
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GtkWidget *main_window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
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gtk_window_set_default_size(GTK_WINDOW(main_window), 800, 600);
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// Create a "user content manager"
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WebKitUserContentManager *userContentManager = WEBKIT_USER_CONTENT_MANAGER(webkit_user_content_manager_new());
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2018-10-16 17:04:05 -05:00
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g_signal_connect(userContentManager, "script-message-received::debug", G_CALLBACK(handle_debug_message), NULL);
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g_signal_connect(userContentManager, "script-message-received::lool", G_CALLBACK(handle_lool_message), NULL);
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g_signal_connect(userContentManager, "script-message-received::error", G_CALLBACK(handle_error_message), NULL);
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webkit_user_content_manager_register_script_message_handler(userContentManager, "debug");
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webkit_user_content_manager_register_script_message_handler(userContentManager, "lool");
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webkit_user_content_manager_register_script_message_handler(userContentManager, "error");
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Start on a gtk+-based workalike to the iOS app
The idea is that it would work sufficiently identically, so that even
people without a Mac and without an iOS device could participate in
development of the non-iOS-specific bits, like the JavaScript, or the
online MOBILEAPP-specific plumbing. Which would be great.
No, this doesn't do anything sane yet. It does compile the same online
C++ files as the iOS app, though. (Some minor tweaks were needed in a
couple of them to silence gcc warnings.)
There is a plain Makefile, but I should change to using autofoo, too.
Eventually, this will need to be built in a separate tree from a
normal online, just like when using the --enable-iosapp configure
switch. (But for now, doesn't matter.)
Change-Id: I13e4d921acb99d802d2f9da4b0df4a237ca60ad6
2018-10-16 16:40:49 -05:00
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// Create a browser instance
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WebKitWebView *webView = WEBKIT_WEB_VIEW(webkit_web_view_new_with_user_content_manager(userContentManager));
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// Put the browser area into the main window
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gtk_container_add(GTK_CONTAINER(main_window), GTK_WIDGET(webView));
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// Set up callbacks so that if either the main window or the browser instance is
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// closed, the program will exit
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g_signal_connect(main_window, "destroy", G_CALLBACK(destroyWindowCb), NULL);
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g_signal_connect(webView, "close", G_CALLBACK(closeWebViewCb), main_window);
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// Load a web page into the browser instance
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webkit_web_view_load_uri(webView,
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"file://" TOPSRCDIR "/loleaflet/dist/loleaflet.html"
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"?file_path=" TOPSRCDIR "/test/data/hello-world.odt"
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"&closebutton=1"
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"&permission=edit"
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"&debug=true");
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// Make sure that when the browser area becomes visible, it will get mouse
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// and keyboard events
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gtk_widget_grab_focus(GTK_WIDGET(webView));
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// Make sure the main window and all its contents are visible
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gtk_widget_show_all(main_window);
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// Run the main GTK+ event loop
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gtk_main();
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return 0;
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}
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static void destroyWindowCb(GtkWidget* widget, GtkWidget* window)
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{
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gtk_main_quit();
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}
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static gboolean closeWebViewCb(WebKitWebView* webView, GtkWidget* window)
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{
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gtk_widget_destroy(window);
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return TRUE;
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}
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