No need to use a separate 'that' variable in the _slurpMessage function
Storing 'this' into a separate variable, typically called 'that,' is needed only to enable it to be captured in a (callback) function that you create in the scope of the 'that' variable. No callback or other function is created inside the _slurpMessage function. Signed-off-by: Tor Lillqvist <tml@collabora.com> Change-Id: Iae2c6844a3dfb0ff486ee6762ee129893829f272
This commit is contained in:
parent
12e9ed689f
commit
0243441dba
1 changed files with 2 additions and 3 deletions
|
@ -358,13 +358,12 @@ app.definitions.Socket = L.Class.extend({
|
|||
// buffer of web-socket messages in the client that we can't
|
||||
// process so - slurp and the emit at idle - its faster to delay!
|
||||
_slurpMessage: function(e) {
|
||||
var that = this;
|
||||
if (!this._slurpQueue || !this._slurpQueue.length) {
|
||||
this._queueSlurpEventEmission();
|
||||
that._slurpQueue = [];
|
||||
this._slurpQueue = [];
|
||||
}
|
||||
this._extractTextImg(e);
|
||||
that._slurpQueue.push(e);
|
||||
this._slurpQueue.push(e);
|
||||
},
|
||||
|
||||
// make profiling easier
|
||||
|
|
Loading…
Reference in a new issue