UnitFuzz: avoid manual std::move()
std::move() is implemented with release + reset in fact. Change-Id: If5f0dc8f10066a7ee1ca37f7c5039fcd0affb755
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@ -114,7 +114,7 @@ public:
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c |= 0x80;
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}
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replace.reset(fuzzed.release());
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replace = std::move(fuzzed);
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return true;
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}
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