Reduce code deduplication
We can request tilecombine even if client needs actually one tile only. Change-Id: Id897f219885be4cb93635d727d4ee871a4b55cb7
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1 changed files with 22 additions and 42 deletions
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@ -971,53 +971,33 @@ L.GridLayer = L.Layer.extend({
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var twips, msg;
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for (var r = 0; r < rectangles.length; ++r) {
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rectQueue = rectangles[r];
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if (rectQueue.length === 1) {
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// only one tile here
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coords = rectQueue[0];
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key = this._tileCoordsToKey(coords);
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var tilePositionsX = '';
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var tilePositionsY = '';
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for (i = 0; i < rectQueue.length; i++) {
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coords = rectQueue[i];
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twips = this._coordsToTwips(coords);
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msg = 'tile ' +
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'part=' + coords.part + ' ' +
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'width=' + this._tileWidthPx + ' ' +
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'height=' + this._tileHeightPx + ' ' +
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'tileposx=' + twips.x + ' ' +
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'tileposy=' + twips.y + ' ' +
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'tilewidth=' + this._tileWidthTwips + ' ' +
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'tileheight=' + this._tileHeightTwips;
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this._map._socket.sendMessage(msg, key);
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}
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else {
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// more tiles, use tilecombine
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var tilePositionsX = '';
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var tilePositionsY = '';
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for (i = 0; i < rectQueue.length; i++) {
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coords = rectQueue[i];
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twips = this._coordsToTwips(coords);
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if (tilePositionsX !== '') {
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tilePositionsX += ',';
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}
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tilePositionsX += twips.x;
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if (tilePositionsY !== '') {
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tilePositionsY += ',';
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}
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tilePositionsY += twips.y;
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if (tilePositionsX !== '') {
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tilePositionsX += ',';
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}
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tilePositionsX += twips.x;
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twips = this._coordsToTwips(coords);
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msg = 'tilecombine ' +
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'part=' + coords.part + ' ' +
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'width=' + this._tileWidthPx + ' ' +
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'height=' + this._tileHeightPx + ' ' +
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'tileposx=' + tilePositionsX + ' ' +
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'tileposy=' + tilePositionsY + ' ' +
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'tilewidth=' + this._tileWidthTwips + ' ' +
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'tileheight=' + this._tileHeightTwips;
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this._map._socket.sendMessage(msg, '');
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if (tilePositionsY !== '') {
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tilePositionsY += ',';
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}
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tilePositionsY += twips.y;
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}
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twips = this._coordsToTwips(coords);
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msg = 'tilecombine ' +
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'part=' + coords.part + ' ' +
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'width=' + this._tileWidthPx + ' ' +
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'height=' + this._tileHeightPx + ' ' +
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'tileposx=' + tilePositionsX + ' ' +
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'tileposy=' + tilePositionsY + ' ' +
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'tilewidth=' + this._tileWidthTwips + ' ' +
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'tileheight=' + this._tileHeightTwips;
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this._map._socket.sendMessage(msg, '');
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}
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},
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