Try to make l10n work again in the iOS app
In real Online, after recent commits localisation of messages in our JavaScript is handled in the FileServer code. Calls to the _ function in JavaScript being served are replaced with the translated string. We can't do that in the mobile apps (without some re-work, and I doubt we want to spend time on that now, there are more pressing problems). In real Online, the _ function in global.js thus actually dead code. But in the mobile apps, we don't have any FileServer, and we do want the _ function to work as before, and we do want to include the l10n-all.js file in the bundle.js. Of course, if profiling eventually indicates that doing that *is* a problem from performance and/or memory usage point of view, we do need to re-work this. But for now I just want things to roughly work as they did in the iOS app. Change-Id: Ib77020010867e7aabaf68bbb892d150d15708213
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parent
97970bc081
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318efba053
2 changed files with 13 additions and 10 deletions
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@ -138,7 +138,6 @@ LANGUAGES = \
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if ENABLE_IOSAPP
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if ENABLE_IOSAPP
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L10N_IOS_ALL_JS = $(builddir)/dist/l10n-all.js
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L10N_IOS_ALL_JS = $(builddir)/dist/l10n-all.js
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L10N_JSON = $(L10N_IOS_ALL_JS)
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$(L10N_IOS_ALL_JS) : $(wildcard $(srcdir)/po/ui-*.po) $(shell find $(srcdir)/l10n -name '*.*')
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$(L10N_IOS_ALL_JS) : $(wildcard $(srcdir)/po/ui-*.po) $(shell find $(srcdir)/l10n -name '*.*')
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for F in $(wildcard $(srcdir)/po/ui-*.po); do \
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for F in $(wildcard $(srcdir)/po/ui-*.po); do \
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@ -265,6 +264,7 @@ ADMIN_BUNDLE = $(builddir)/dist/admin-bundle.js
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endif
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endif
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build-loleaflet: | \
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build-loleaflet: | \
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$(L10N_IOS_ALL_JS) \
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$(LOLEAFLET_MO_DST) \
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$(LOLEAFLET_MO_DST) \
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$(LOLEAFLET_IMAGES_DST) \
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$(LOLEAFLET_IMAGES_DST) \
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$(JQUERY_LIGHTNESS_DIST_IMAGES) \
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$(JQUERY_LIGHTNESS_DIST_IMAGES) \
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@ -348,6 +348,7 @@ $(builddir)/dist/bundle.js: $(NODE_MODULES_JS_SRC) \
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$(srcdir)/js/main.js
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$(srcdir)/js/main.js
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@echo "Uglify loleaflet js files..."
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@echo "Uglify loleaflet js files..."
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NODE_PATH=$(abs_builddir)/node_modules $(NODE) node_modules/uglify-js/bin/uglifyjs \
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NODE_PATH=$(abs_builddir)/node_modules $(NODE) node_modules/uglify-js/bin/uglifyjs \
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$(L10N_IOS_ALL_JS) \
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$(NODE_MODULES_JS) \
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$(NODE_MODULES_JS) \
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$(srcdir)/js/jquery.mCustomScrollbar.js \
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$(srcdir)/js/jquery.mCustomScrollbar.js \
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$(srcdir)/js/w2ui-1.5.rc1.js \
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$(srcdir)/js/w2ui-1.5.rc1.js \
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@ -53,9 +53,11 @@
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String.locale = 'en';
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String.locale = 'en';
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}
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}
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global._ = function (string) {
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// In the mobile app case we don't use any "server-side" localisation. For real Online, what
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// In the mobile app case we can't use the stuff from l10n-for-node, as that assumes HTTP.
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// looks like calls to a _ function are in fact replaced by Online's file server with the
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// translation.
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if (window.ThisIsTheiOSApp) {
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if (window.ThisIsTheiOSApp) {
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global._ = function (string) {
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// We use another approach just for iOS for now.
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// We use another approach just for iOS for now.
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if (window.LOCALIZATIONS.hasOwnProperty(string)) {
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if (window.LOCALIZATIONS.hasOwnProperty(string)) {
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// window.postMobileDebug('_(' + string + '): YES: ' + window.LOCALIZATIONS[string]);
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// window.postMobileDebug('_(' + string + '): YES: ' + window.LOCALIZATIONS[string]);
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@ -68,13 +70,13 @@
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// window.postMobileDebug('_(' + string + '): NO');
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// window.postMobileDebug('_(' + string + '): NO');
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return string;
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return string;
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}
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}
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} else if (window.ThisIsAMobileApp) {
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// And bail out without translations on other mobile platforms.
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return string;
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} else {
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return string.toLocaleString();
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}
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}
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};
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} else if (window.ThisIsAMobileApp) {
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// Bail out without translations on other mobile platforms for now.
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global._ = function (string) {
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return string;
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}
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}
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var docParams, wopiParams;
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var docParams, wopiParams;
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var filePath = global.getParameterByName('file_path');
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var filePath = global.getParameterByName('file_path');
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