increment global update for an empty delta, as we do for individual tile update
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com> Change-Id: I031522227bc332ba80df70ea46deb600047127e6
This commit is contained in:
parent
c4be02c2b3
commit
b4a7acca2d
1 changed files with 6 additions and 1 deletions
|
@ -7391,7 +7391,12 @@ L.CanvasTileLayer = L.Layer.extend({
|
|||
this._debugLoadUpdate++;
|
||||
}
|
||||
else if (img.rawData && !img.isKeyframe)
|
||||
this._debugLoadDelta++;
|
||||
{
|
||||
if (img.rawData.length === 0)
|
||||
this._debugLoadUpdate++;
|
||||
else
|
||||
this._debugLoadDelta++;
|
||||
}
|
||||
else if (img.rawData)
|
||||
this._debugLoadTile++;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue