Reenable logging socket messages before debug mode
Signed-off-by: Neil Guertin <neil.guertin@collabora.com> Change-Id: I2452d4c7e3e3152533b676fb2db81ef95d96fb54
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474ff7612b
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2 changed files with 4 additions and 2 deletions
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@ -24,6 +24,7 @@ L.DebugManager = L.Class.extend({
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initialize: function(map) {
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this._map = map;
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this.debugOn = false;
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this.debugNeverStarted = true;
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},
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toggle: function() {
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@ -42,6 +43,7 @@ L.DebugManager = L.Class.extend({
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this._painter = this._map._docLayer._painter;
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this.debugOn = true;
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this.debugNeverStarted = false;
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this._controls = {};
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// Add header
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@ -176,7 +176,7 @@ app.definitions.Socket = L.Class.extend({
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},
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_doSend: function(msg) {
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if (this._map._debug.logOutgoingMessages) {
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if (this._map._debug.debugNeverStarted || this._map._debug.logOutgoingMessages) {
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// Only attempt to log text frames, not binary ones.
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if (typeof msg === 'string')
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this._logSocket('OUTGOING', msg);
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@ -563,7 +563,7 @@ app.definitions.Socket = L.Class.extend({
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textMsg = e.textMsg;
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imgBytes = e.imgBytes;
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if (this._map._debug.logIncomingMessages) {
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if (this._map._debug.debugNeverStarted || this._map._debug.logIncomingMessages) {
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this._logSocket('INCOMING', textMsg);
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}
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