Remove unused functions and notes, improve a comment.
Signed-off-by: Gökay Şatır <gokaysatir@gmail.com> Change-Id: Ic62f276983614bfbc56b50e3b0f37b1ea82c4d1a
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1 changed files with 1 additions and 22 deletions
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@ -3895,7 +3895,7 @@ L.CanvasTileLayer = L.Layer.extend({
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// Scrolls the view to selected position
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scrollToPos: function(pos) {
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if (pos.pX) // Turn into lat/lng if required.
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if (pos.pX) // Turn into lat/lng if required (pos may also be a simplePoint.).
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pos = this._twipsToLatLng({ x: pos.x, y: pos.y });
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var center = this._map.project(pos);
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@ -4682,7 +4682,6 @@ L.CanvasTileLayer = L.Layer.extend({
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this._updateCursorAndOverlay();
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},
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// TODO: unused variables: horizontalDirection, verticalDirection
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// TODO: used only in calc: move to CalcTileLayer
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_onUpdateCellCursor: function (onPgUpDn, scrollToCursor, sameAddress) {
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this._onUpdateCellResizeMarkers();
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@ -6492,26 +6491,6 @@ L.CanvasTileLayer = L.Layer.extend({
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return L.TileCoordData.parseKey(key);
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},
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_keyToBounds: function (key) {
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return this._tileCoordsToBounds(this._keyToTileCoords(key));
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},
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_tileCoordsToBounds: function (coords) {
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var map = this._map;
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var tileSize = this._getTileSize();
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var nwPoint = new L.Point(coords.x, coords.y);
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var sePoint = nwPoint.add([tileSize, tileSize]);
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nwPoint = this._corePixelsToCss(nwPoint);
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sePoint = this._corePixelsToCss(sePoint);
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var nw = map.unproject(nwPoint, coords.z);
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var se = map.unproject(sePoint, coords.z);
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return new L.LatLngBounds(nw, se);
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},
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// Fix for cool#5876 allow immediate reuse of canvas context memory
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// WKWebView has a hard limit on the number of bytes of canvas
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// context memory that can be allocated. Reducing the canvas
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