'Handshake' is one word

Change-Id: Ibef905cc42a74052738a71bd4743431e30b863d1
This commit is contained in:
Tor Lillqvist 2017-01-02 13:29:09 +02:00
parent 9680a13af3
commit f94d4c789d
2 changed files with 4 additions and 4 deletions

View file

@ -59,7 +59,7 @@ class HTTPWSTest : public CPPUNIT_NS::TestFixture
CPPUNIT_TEST_SUITE(HTTPWSTest);
CPPUNIT_TEST(testBadRequest);
CPPUNIT_TEST(testHandShake);
CPPUNIT_TEST(testHandshake);
CPPUNIT_TEST(testCloseAfterClose);
CPPUNIT_TEST(testConnectNoLoad); // This fails most of the times but occasionally succeeds
CPPUNIT_TEST(testLoad);
@ -106,7 +106,7 @@ class HTTPWSTest : public CPPUNIT_NS::TestFixture
void testCountHowManyLoolkits();
void testBadRequest();
void testHandShake();
void testHandshake();
void testCloseAfterClose();
void testConnectNoLoad();
void testLoad();
@ -250,7 +250,7 @@ void HTTPWSTest::testBadRequest()
}
}
void HTTPWSTest::testHandShake()
void HTTPWSTest::testHandshake()
{
try
{

View file

@ -1137,7 +1137,7 @@ public:
{
--LOOLWSD::NumConnections;
LOG_ERR("Limit on maximum number of connections of " << MAX_CONNECTIONS << " reached.");
// accept hand shake
// accept handshake
LOOLWebSocket ws(request, response);
shutdownLimitReached(ws);
return;