This avoids memory hanging around, _buffer.size() is not data
left as seen in pkill -USR1 output:
coolwsd[25677]: Buffer size: 0 offset: 421811
Change-Id: I0c2eef9435230cf864854cbc95cd587e39d240ac
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
SteamSocket::eraseFirstInputBytes() removes from the beginning
of std::vector, which is generally slow. If the buffer becomes
too big, which it may under a load, then the function will get
slow, which in turn will likely lead to the buffer getting even
bigger because of accumulated backlog.
The Buffer class is optimized for removal at the beginning,
so use it instead of std::vector, including some API additions
for it to be an in-place replacement where it's used.
Signed-off-by: Luboš Luňák <l.lunak@collabora.com>
Change-Id: I4cf7ec56c908c7d3df391dc3f8e230ad32abb162
Instead of supporting char appending,
we now support appending literal strings
with size capturing. This covers both
single- and multi-character appending
without the need for an explicit size.
Change-Id: Iee2c20b7aa2cdb6863c88e91cd770205719c2ba6
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
(cherry picked from commit 96e3e88a014960a5249fc83a5b2f3b785ac8737d)
Avoid continually shuffling large output buffers down in memory,
it kills CPU caches, does nothing useful, and we can just advance
an offset instead. Of course, we do need to free memory - so do
that for lots of common cases.
Change-Id: I63240661ca87bdc0574acbce856771d9dde3fa94
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
For large transfers eg. image previews, particularly with SSL's
protocol limit of 16k byte blocks, we see lots of inefficiency
repeatedly copying a 20Mb image and shuffling it down a
std::vector as we write data out.
Change-Id: I620568cad2e6f41684c35289b0ee77cf7f59c077
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>