To use such enums would be a mistake. It is quite enough to just use
the message tokens as strings. Duplicating them as enums will just
lead to the enums getting out of synch (as they already were). We
would also need functions to covert between the string and enum
forms. It seems to be hard enough to keep the messages documented in
protocol.txt.
Add a function to determine whether a client message indicates user
interaction. We need that distinction when deciding when to do an
automatic ("idle" or "auto") save of document being edited.
"Interaction" is a loose term, possibly what we actually want is to
see whether the user is actively doing an edit that changes the
contents of meta-data of the document.
The new function takes a map from keywords to integer values, and accepts
parameters in the form of either name=keyword, or for backward compatibility,
name='keyword'. Use it to parse the type parameter of the key, mouse,
selecttext and selectgraphic messages. This restricts the accepted keywords to
those actually valid for each message.
Works now for the trivial 'connect' test program. Still need to add
pre-spawning of a new child process as soon as an existing one from the pool
has been taking into use. And need to test with the actual JS client.
Add a new program, loadtest, that runs a requested number of client sessions
in parallel to a loolwsd server. A client session loads one of a list of test
documents, and does some operations on it.
Move the getTokenInteger() and getTokenString() functions out from LOOLSession
into a new namespace LOOLProtocol, as they are neeeded also in the loadtest
program.
Add, also in LOOLProtocol, functions to parse some of the messages from the
server. (In general that is done in client JavaScript code, of course; only
for testing purposes needed in C++ code.)