This reduces some logs from debug to trace,
especially in Socket where the amount of
activity is high, but the logs in question
don't add value in debug level.
Also supressed an error when superfluous.
This makes debug-level logs much more readable
and relevant to the main events.
Change-Id: Ie2698b56f320d15a09060cf2877477d9da0e1582
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Especially error reporting is now better.
Change-Id: I032f6e8403660c2ac24be2d80b53b63831ec1066
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
More readable and typically more efficient.
Change-Id: I9bd5bfc91f4ac255bb8ae0987708fb8b56b398f8
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/95285
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
LibreOffice core uses that, too, and we support an even more
restricted set of compilers.
Change-Id: I0d0e2c8608e323eb5ef0f35ee8c46d02ab49a745
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/92467
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Tor Lillqvist <tml@collabora.com>
This mends several problems from commit
5710c86323.
Change-Id: I1b29f29ca81679608a2692488fa1ef22b2e62dfd
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/92032
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Unix Domain Sockets are inaddressable remotely, and more efficient,
as well as allowing future SCM_CREDENTIALS / SCM_RIGHTS.
Change-Id: Ia2472260f75feb43e9022cdfa0fe005ccd489454
Re-think the plumbing between the different parts of the C++ Online
code. Do try to have it work more like in real Online on all but the
lowest socket level. Except that we don't have multiple processes, but
threads inside the same process. And instead of using actual system
sockets for WebSocket traffic between the threads, we use our own
FakeSocket things, with no WebSocket framing of messages.
Reduce the amount of #ifdef MOBILEAPP a bit also by compiling in the
UnitFoo things. Hardcode that so that no unit testing is ever
attempted, though. We don't try to dlopen any library.
Corresponding changes in the app Objective-C code. Plus fixes and
functionality improvements.
Now it gets so far that the JavaScript code thinks it has the document
tiles presented, and doesn't crash. But it hangs occasionally. And all
tiles show up blank.
Anyway, progress.
Change-Id: I769497c9a46ddb74984bc7af36d132b7b43895d4
We had:
auto ipv4 = (struct sockaddr_in *)&clientInfo.sin_addr
even if the clientInfo variable itself was a struct sockaddr_in.
And then we also had:
auto ipv6 = (struct sockaddr_in6 *)&clientInfo.sin_addr
which makes even less sense.
Instead, make clientInfo into a struct sockaddr_in6, which is big
enough to also to be interpreted as a sockaddr_in. Pass the address of
the correct field, either sin_addr or sin6_addr, to inet_ntop(). (Note
that sin_addr in sockaddr_in has a different offset than sin6_addr in
sockaddr_in6.)
At least on my Fedora 28, when I connect using IPv4, accept4() still
returns the client address as an IPv4 mapped IPv6 address, that is
::ffff:192.168.1.113 for 192.168.1.113. So the sample
net.post_allow.host value in loolwsd.xml.in should probably be changed
to have that ::ffff: prefix, too.
Change-Id: I0ad774616b210d94b904982e2f7dc928adc879ed
Dung out overlapping return enumerations. Move more work into 'move'
callbacks at a safer time, etc.
Change-Id: I62ba5a35f12073b7b9c8de4674be9dae519a8aca
It's necessary to do the SSL handshake
and to get the request (if we get there)
on accepting so by the time we poll we know
what SSL needs to do next. No reason to
read on first poll when we should be
expecting a request upon connection anyway.
Change-Id: I8eecaad5f8450075d45e487702972418cad125bc