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3 commits

Author SHA1 Message Date
Michael Meeks
f72b7d2ba1 Don't set the buffer size to zero.
This slows things down terribly, particularly the setting on the websocket
made tiles appearing one by one. Let's keep the possibility to zero the buffer
sizes for debugging, but hide that behind an env. variable (and in debug
builds only anyway).

Change-Id: Ie4d2cdb3c0ec3c50f1a2b4f9941a462ac4f2d196
2017-04-19 10:58:18 +02:00
Ashod Nakashian
95d51493aa wsd: remove nextmessage
This was a workaround to Poco's limitation
of requiring socket receiveFrame be given
preallocated buffer, which couldn't be
exceeded by a larger payload. This meant
the receiver had to know the maximum
payload in advance.

Since only the Kit uses Poco sockets,
and the Kit never receives large payloads,
this preamble is now obsolete.

100% (94/94) of old-style tests PASS.

Change-Id: I76776f89497409e5755e335a3e25553e91cf0876
Reviewed-on: https://gerrit.libreoffice.org/36037
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
2017-04-03 05:18:09 +00:00
Michael Meeks
e7ebe0fdaa remove obsolete Poco headers, and Poco SSL pieces. 2017-03-16 18:03:23 +00:00
Renamed from wsd/LOOLWebSocket.hpp (Browse further)