The server tells the client the hash of each tile it sends (calculated
from the contents of the tile, not its PNG encoding). When the client
asks for a tile to be refreshed, it tells the server what the hash of
the existing tile is. If the server notices that the tile contents
hasn't actually changed, it doesn't PNG encode it and doesn't send it
to the client.
The intent is that this will reduce load on the server and also avoid
unnecessary tile traffic.
Change-Id: Ia06ca68655ea984ed4319f24f4470afda322eccf