Tile queue was used to process canceltiles commands.
Since those are handled by TileCache, there is no need
for queues and the threads that pump them.
But because these queues were also used to buffer between
WSD internals and clients, such that a slow client wouldn't
block WSD while sending back tiles, it is necessary
to reword that logic.
In subsequent commits that will change as well.
With this change not only do we save a thread per client,
but we also reduce latency of tile, and improve typing
responsiveness, by almost 3x or more! Latencies are
down to ~15ms from almost 50ms.
Change-Id: I9bb5856efed28caea9d4e6f94f77b093779e5241
Reviewed-on: https://gerrit.libreoffice.org/28575
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Tile invalidation and painting can race with one another.
A race when the user types two characters in quick succession:
1. After the first key press, the tile is invalidated.
2. The client request the tile on receiving the invalidate.
3. TileCache doesn't find it, and adds subscription.
A. Sometime before rendering, the second key press is received.
B. This invalidates the very same tile.
C. The client request the same tile.
D. TileCache finds a subscription and ignores the new one.
4. The tile is rendered and sent back.
5. Subscription is found and the tile is forwarded to clients.
6. Subcription is removed as the request is fullfilled.
E. The second tile is rendered and sent back.
F. TileCache finds no subscription and the tile is dropped.
End result: Only the first character appears on the screen.
Versioning fixes the above situation by making sure that in
step 5 the subscription will show to belong to a different
(and newer version) and so the tile will be ignored.
Instead, at F the TileCache will find both subscription
and a matching version and the lastest version will always
be sent back to the client.
Change-Id: I7d7fe1407cda1908d794683c3ce4c2fd18609a2f
Reviewed-on: https://gerrit.libreoffice.org/25341
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
A source file (.cpp) must include its own header first.
This insures that the header is self-contained and
doesn't depend on arbitrary (and accidental) includes
before it to compile.
Furthermore, system headers should go next, followed by
C then C++ headers, then libraries (Poco, etc) and, finally,
project headers come last.
This makes sure that headers and included in the same dependency
order to avoid side-effects. For example, Poco should never rely on
anything from our project in the same way that a C header should
never rely on anything in C++, Poco, or project headers.
Also, includes ought to be sorted where possible, to improve
readability and avoid accidental duplicates (of which there
were a few).
Change-Id: I62cc1343e4a091d69195e37ed659dba20cfcb1ef
Reviewed-on: https://gerrit.libreoffice.org/25262
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Obviously this is dangerous, since the id is not part of the
subscription key (the filename) so different clients could
have different ids on the same part, but in practice I
expect this not to happen. Though that clearly depends on
how clients use the id.
Change-Id: I52a0b043c9b5e5ad1111b692e4216cc9ffec5b2b
Reviewed-on: https://gerrit.libreoffice.org/24680
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
WSD's DocumentBroker and Kit's Document now handle
the communication of tiles as well as all aspects
of rendering, caching, unifying requests and
distributing results etc.
Change-Id: Ie22fbaaae26b91185ee348ec7077f30430eec0f6
Reviewed-on: https://gerrit.libreoffice.org/24640
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Use info() instead. Also, only log the info if the file actually
existed and was removed. We don't want misleading noise logging about
removing files that were not there. Use std::remove() directly to
avoid unnecessary layers that just make it harder to know whether the
removal worked or not.
All changes are supposed to be persistent. This simplifies the tile
caching code quite a lot.
The TileCache object no longer needs to keep any state whether the
document is being edited or whether it has been modified without
saving etc.
Update the modtime.txt file after saving the document. Otherwise the
tile cache would wrongly be considered invalid next time.
As a sanity check, we put a flag file 'unsaved.txt' into the cache
directory whenever we get a callback that indicates the document has
been modified, and remove it when the document is saved. If the flag
file is present when we take an existing tile cache into use, we can't
trust it.
Even after these changes, we still don't use an existing tile cache as
much (or at all?) as we could, though. The INVALIDATE_TILES EMPTY
callback that LO does early on in a conection causes us to remove all
cached tiles...
Keep track of tiles being rendered in TileCache, and when asked to
render the same tile as is already being rendered, just "subscribe" to
the existing ongoing rendering. When a tile has been rendered and is
being sent out to clients, check if there are "subscriptions" and send
it to them, too.
One problem is that if the client that caused a tile rendering to be
initiated goes away before the rendering has completed, it will never
complete, and the subscribers are left without the tile.
Change-Id: Icca237876a0f466c29eb5bf60ffd4da3d9d68600
Reviewed-on: https://gerrit.libreoffice.org/24228
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
There is nothing that says a client has even requested any tiles, so
there might be none to persist. Don't let an exception thrown by the
DirectoryIterator propagate upwards and cause potential
issues.
Noticed the issue when testing using the 'connect' test program,
giving it input that did not request any tiles.