Commit graph

38 commits

Author SHA1 Message Date
Michael Meeks
7183a3d3de spdx: improve machine and human readability of headers.
Change-Id: Ice934380029bf27054e830fffc07a5d037d1430f
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
2023-11-14 19:36:31 +00:00
Ashod Nakashian
9c39ebad1f wsd: string::empty() is clearer than size() == 0
Change-Id: If2e25d344b5718c35cb9ae7b7519010ee88f0f60
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
2023-03-10 07:45:12 -05:00
Andras Timar
0002fdfd6c fix license headers
Change-Id: I8623770b32d278a45357dc7f757fabfadd2b4af7
2020-10-01 11:56:43 +02:00
Tor Lillqvist
a92e80a58e There should be no need to notify when fakeSocketRead() completes
Change-Id: I95ba22b553c8e17167d90c1033246a85d8ccb6ef
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/98261
Tested-by: Jenkins
Reviewed-by: Tor Lillqvist <tml@collabora.com>
2020-07-07 15:57:24 +02:00
Tor Lillqvist
e8595dc831 Do notify waiting threads when fakeSocketShutdown() completes
Change-Id: I3d30eb0dfd92f55b44eff3c48094e99d7106b93a
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/98262
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Tested-by: Jenkins
Reviewed-by: Tor Lillqvist <tml@collabora.com>
2020-07-07 15:47:01 +02:00
Tor Lillqvist
ba14da5982 Expand on comment
Change-Id: I4523e25ff91ff9a51bb13c585bec6ef0547b7e2f
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/98260
Tested-by: Jenkins
Reviewed-by: Tor Lillqvist <tml@collabora.com>
2020-07-07 15:38:40 +02:00
Tor Lillqvist
7f25109f72 tdf#128502: Chunk of work to enable "multi-tasking" in the iOS app
Seems to not cause any serious regressions in the iOS app or in "make
run", but of course I am not able to run a comprehensive check of all
functionality.

Change-Id: I44a0e8d60bdbc0a885db88475961575c5e95ce88
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/93037
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Tor Lillqvist <tml@collabora.com>
2020-06-26 13:09:51 +02:00
Tor Lillqvist
9d8f6f7f8b Introduce more selective FakeSocket logging
Set a FAKESOCKET_LOG_LEVEL environment variable to "2" for more
verbose logging. This is how it used to be, and is indeed very
verbose, as each poll, read, and write operation is logged.

(Normally the FakeSocket logging does not get displayed, though, as it
is passed to LOG_INF() and the default LOOL_LOGLEVEL is "warning". To
see it, either set FAKESOCKET_LOG_ALWAYS_STDERR or set LOOL_LOGLEVEL
appropriately.)

With the default log level 1 only creation, connection, and closing of
FakeSockets is logged, and the state of all active ones is displayed
after each established connetion and when a FakeSocket has been
closed. This is usually enough to get a basic trace of how the
plumbing works.

Change-Id: Id87bd32ce06105af561aa6a75cf365b41c079713
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/96943
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Tor Lillqvist <tml@collabora.com>
2020-06-23 15:01:06 +02:00
Ashod Nakashian
224ef08c7f wsd: single-char string literals -> char
More readable and typically more efficient.

Change-Id: I9bd5bfc91f4ac255bb8ae0987708fb8b56b398f8
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/95285
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
2020-06-02 01:31:26 +02:00
Andras Timar
d1ae1b36c2 typo fixes in comments and code
Change-Id: Idd98516d30d98dea18eda9bbec8ac9777063b553
2019-10-08 11:49:45 +02:00
Tor Lillqvist
490646ba4c Factor out the FakeSocketPair creation from fakeSocketSocket()
Avoids misleading duplicate logging from fakeSocketPipe2().

Change-Id: Iaf0f2e621d25cbe869b7c5f3db0fbf36064f96cd
Reviewed-on: https://gerrit.libreoffice.org/79901
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Tested-by: Tor Lillqvist <tml@collabora.com>
(cherry picked from commit bd8b8f6fa8df2c8bd3bec15d3086ce6e2e44a212)
2019-10-01 18:00:39 +03:00
Jan Holesovsky
546f721699 android: Kill the extremely verbose FakeSocket logging.
This stuff seems to work fine, no need to spam the logcat this much.

Change-Id: I5e09ffe56f5b545fe755e06c17be1ef1c37ab7a1
2019-06-20 14:12:26 +02:00
Tor Lillqvist
08da078546 When FAKESOCKET_LOG_ALWAYS_STDERR, output also the thread id 2019-03-20 15:18:43 +02:00
Tor Lillqvist
f8a0fb4c32 WaE: -Werror=unused-parameter
Change-Id: Icadfcb19ce1fff2b5009d42acf33297cda6e36f2
2018-11-01 21:34:16 +02:00
Tor Lillqvist
9a0decc406 WaE: -Werror=sign-compare
Change-Id: Iaac48bd91864d44ce9442dd68aa26ec74fb5507a
2018-11-01 21:30:16 +02:00
Tor Lillqvist
4ce96fb8ff Don't access nonexistent vector element in the EOF case 2018-10-30 00:47:26 +02:00
Tor Lillqvist
a4b4f6bf36 Fix fakeSocketAvailableDataLength() when peer socket is closed
Also bin a few lines of unnecessary code.
2018-10-25 21:57:44 +03:00
Tor Lillqvist
decf78ff2e Buffer an unlimited (eek, scary) number of messages per fake socket
Matches the behaviour of real sockets in a real Online server better.
Seems to get rid of the occasional hang problem.

I had already some time ago suspected that such a change would fix
that problem, but unfortunately my first attempt missed one crucial
detail, so it didn't, and I spent days looking for other ways to fix
the problem instead, in vain.

Probably I should add some sanity limit on the number of buffered
messages, though... But if such a sanity limit then would be hit, most
likely much else is totally broken already anyway.

Change-Id: Ice43057814ee5abd85b2935ffaa91765845a515a
2018-10-23 15:23:01 +03:00
Tor Lillqvist
c6c6e8cc46 In fakeSocketConnect() log also the fd the corresponding accept returned 2018-10-19 02:03:32 +03:00
Tor Lillqvist
e9d0b38103 Add some includes that are missing if compiling this on Linux
Change-Id: Iffe3481e56842f29f0e7838ca024b28e1f7187f3
2018-10-16 23:56:46 +03:00
Tor Lillqvist
223cc97175 Log each line separately in fakeSocketDumpState() instead of with embedded newlines 2018-10-16 23:04:24 +03:00
Tor Lillqvist
cab2f9b6bb Add fakeSocketDumpState() 2018-10-16 01:11:20 +03:00
Tor Lillqvist
e907d0ee01 Switch to using just one mutex in FakeSocket.cpp for now
Makes things simpler and easier to follow, I hope. I had hoped it
would also make the occasional hang I see when loading the document go
away, but nope. Possibly it isn't caused by FakeSocket after all, even
if FakeSocket is the obvious first suspect.
2018-10-10 10:31:07 +03:00
Tor Lillqvist
be945ed51b Bin duplicate const variable 2018-10-10 10:31:07 +03:00
Tor Lillqvist
f4ce5df7e1 Implement the timeout parameter to fakeSocketPoll()
Adapt callers that mistakenly passed 0 assuming it meant "forever".

This also seems to help with the occasional hangs.
2018-09-19 20:03:24 +03:00
Tor Lillqvist
5ee96e0271 Small correction to poll semantics 2018-09-19 20:03:24 +03:00
Tor Lillqvist
8b5246b038 Bin one presumably pointless lock and unlock 2018-09-19 20:03:24 +03:00
Tor Lillqvist
9c57ffd3b3 Avoid potential deadlock 2018-09-19 17:55:14 +03:00
Tor Lillqvist
763a27280a Add possiblity to force logging to stderr with environment variable
At least LOOLWSD.cpp has a couple of global variables of types that in
their constructors invoke FakeSocket APIs. If we turn on FakeSocket
logging (fakeSocketSetLoggingCallback()) only in the app's
initialization code, we will miss logging from those global variable
constructors.

Sure, the clean solution would be to turn those global variables into
members in the LOOLWSD class instead, but this will do for now.
2018-09-18 15:31:01 +03:00
Tor Lillqvist
c09dfda052 In the logging always precede FakeSocket "fd" numbers with #
Makes it easier to search log files.

Also, Online uses this convention for socket fds in many places (not
sure if consistently).
2018-09-18 13:04:16 +03:00
Tor Lillqvist
435718e9f3 Improve shutdown semantics 2018-09-18 13:04:11 +03:00
Tor Lillqvist
53416a290d Add fakeSocketShutdown() and drop fakeSocketFeed()
Not sure whether the shutdown() implementation matches real shutdown()
semantics, especially with regards to the behaviour of poll(), read(),
and write() (on both the socket itself and the connectd one)
afterwards. But let's see.

The feed() API turned out to be not needed. (And in any case, it was
suposed to be completely equivalent to writing to the peer socket.)
2018-09-17 20:44:18 +03:00
Tor Lillqvist
3bcde388ed FakeSocket poll fix and minor hacking
fakeSocketPoll() needs to return a correct return value.

Use notify_all() instead of notify_one(). Just to see if it makes any
difference.
2018-09-16 22:39:44 +03:00
Tor Lillqvist
7399a86f6a Use optional logging callback in FakeSocket.cpp instead of hardcoded writes
It's easier to either call the function to set the logging callback,
or not, in one place in client code, than to comment in and out all
the logging lines in FakeSocket.cpp as needed.

Change-Id: Id17f7e461c7df817440b47cb3124fcece13b189b
2018-09-16 13:39:43 +03:00
Tor Lillqvist
30ec64566b Attempt to fix various FakeSocket problems
Also add a bit of internals documentation.
2018-09-16 10:42:01 +03:00
Tor Lillqvist
0a2868b8d4 More FakeSocket hacking
As we use #ifdefs at all call sites anyway (because we don't dare use
the generic overrides of close() etc), we can leave out the parameters
related to actual BSD sockets that we ignore anyway.

"Real" Online always uses non-blocking sockets. We don't need to take
flags for that or check it. We can hardcode such behaviour always.
(Assuing that is what we want; let's see once something works.)

Change-Id: I6863907d71c5599b00ce1f8305a44d41bbaf7bee
2018-09-15 12:35:23 +03:00
Tor Lillqvist
55a2f804a6 Change the FakeSocket to be record-oriented
That is how Online uses the sockets for communication between the
processes anyway: It send and receives complete WebSocket frames.
Sure, in the mobile case there is just one process, but (I think) we
want to keep the same basic structure anyway, even if "wsd" and "kit"
are just threads. (We probably also want to drop the WebSocket framing
of the messages.)

Change-Id: I2397f321029c1cbbbc448a9b2403ad185a51cf14
2018-09-15 12:34:29 +03:00
Tor Lillqvist
6d81ebcfeb Add FakeSocket
Intended as a replacement for the real sockets used for WebSocket IPC
in Online on Linux. The idea is that in a mobile app we don't want to
bother with any actual sockets or WebSocket protocol (because we are
running as a single process after all), but keep much of the code that
thinks it is using such mostly unmodified. Just an idea so far, let's
see how this turns out.

Change-Id: I7878b0db99d9cbf70650227186c1fec9677fa74b
2018-09-15 12:30:50 +03:00