Commit graph

10 commits

Author SHA1 Message Date
Jan Holesovsky
f76b36193d android: #if(n)def MOBILEAPP -> #if (!)MOBILEAPP for better reliability.
Change-Id: I5f9c9420b6c83601db1c8fdba4ae5a10b17b2107
2019-02-12 12:20:11 +01:00
Tor Lillqvist
f8a0fb4c32 WaE: -Werror=unused-parameter
Change-Id: Icadfcb19ce1fff2b5009d42acf33297cda6e36f2
2018-11-01 21:34:16 +02:00
Tor Lillqvist
452a0a46c2 More work on the GTK+ testbed app
Add plumbing to send messages from the Online code to the JavaScript
code, and vice versa. Similar to what is done for iOS.

Sadly, it crashes. Multi-thread issues. Not surprisingly, it crashes
when I call webkit_web_view_run_javascript() in another thread than
the one where the GTK+ and other Webkit calls were done. I need to
come up with some clever way to do everything from the same thread.

(On iOS, I use dispatch_async(dispatch_get_main_queue(),...) to
schedule a block (i.e., a lambda expression) to be run in the main
thread.)
2018-10-17 22:48:14 +03:00
Tor Lillqvist
e9d0b38103 Add some includes that are missing if compiling this on Linux
Change-Id: Iffe3481e56842f29f0e7838ca024b28e1f7187f3
2018-10-16 23:56:46 +03:00
Tor Lillqvist
cab2f9b6bb Add fakeSocketDumpState() 2018-10-16 01:11:20 +03:00
Tor Lillqvist
53416a290d Add fakeSocketShutdown() and drop fakeSocketFeed()
Not sure whether the shutdown() implementation matches real shutdown()
semantics, especially with regards to the behaviour of poll(), read(),
and write() (on both the socket itself and the connectd one)
afterwards. But let's see.

The feed() API turned out to be not needed. (And in any case, it was
suposed to be completely equivalent to writing to the peer socket.)
2018-09-17 20:44:18 +03:00
Tor Lillqvist
7399a86f6a Use optional logging callback in FakeSocket.cpp instead of hardcoded writes
It's easier to either call the function to set the logging callback,
or not, in one place in client code, than to comment in and out all
the logging lines in FakeSocket.cpp as needed.

Change-Id: Id17f7e461c7df817440b47cb3124fcece13b189b
2018-09-16 13:39:43 +03:00
Tor Lillqvist
0a2868b8d4 More FakeSocket hacking
As we use #ifdefs at all call sites anyway (because we don't dare use
the generic overrides of close() etc), we can leave out the parameters
related to actual BSD sockets that we ignore anyway.

"Real" Online always uses non-blocking sockets. We don't need to take
flags for that or check it. We can hardcode such behaviour always.
(Assuing that is what we want; let's see once something works.)

Change-Id: I6863907d71c5599b00ce1f8305a44d41bbaf7bee
2018-09-15 12:35:23 +03:00
Tor Lillqvist
55a2f804a6 Change the FakeSocket to be record-oriented
That is how Online uses the sockets for communication between the
processes anyway: It send and receives complete WebSocket frames.
Sure, in the mobile case there is just one process, but (I think) we
want to keep the same basic structure anyway, even if "wsd" and "kit"
are just threads. (We probably also want to drop the WebSocket framing
of the messages.)

Change-Id: I2397f321029c1cbbbc448a9b2403ad185a51cf14
2018-09-15 12:34:29 +03:00
Tor Lillqvist
6d81ebcfeb Add FakeSocket
Intended as a replacement for the real sockets used for WebSocket IPC
in Online on Linux. The idea is that in a mobile app we don't want to
bother with any actual sockets or WebSocket protocol (because we are
running as a single process after all), but keep much of the code that
thinks it is using such mostly unmodified. Just an idea so far, let's
see how this turns out.

Change-Id: I7878b0db99d9cbf70650227186c1fec9677fa74b
2018-09-15 12:30:50 +03:00