This replaces Poco's implementation of ConsoleChannel
which has a horrible issue with writing the new line
in a separate syscall. This often results in multiple
log entries on the same line and other horrors.
This implementation does no buffering.
Change-Id: I8d18de1313d8f160270ec04552ba7e7b69d2363e
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
In preparation to log to a file in the jail.
This will allow for including the log in the
log file, thus capturing all output from our
thread-group into the same log file.
Change-Id: Ia5c4ed35786d28f5d45f3065919d53f2c8492cb0
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
It was a request an approved by @kendy despite the signal
handler limitations. After several tries, we were blind
when we introduce the commit using the heap.
This reverts commit 9720eb0f81.
Add a way to set it from the client.
For now, in the Help > About dialog, the L key toggges the logging
level between the default (whatever is set in loolwsd.xml or on the
loolwsd command line) and the maximum a client is allowed to set
(which also can be set in loolwsd.xml or on the loolwsd command line).
Also while at it, uncouple the toggling of the Trace Event generation
from the triple-click tha toggles tile debugging. It is now on the T
key.
Also swap the meaning of "min" and "max" for the logging levels. Even
if the Poco::Message::Priority values are such that the less urgent
priorities have a numerbcally higher value, conceptually it is more
clear to say the more urgent priorities (levels) are "higher".
Signed-off-by: Tor Lillqvist <tml@collabora.com>
Change-Id: I5383b16ead7d2d378901525eb0d16513d88f045e
The "StaticNameHelper" was more than just related to a "name", so call
it StaticHelper instead. And why call the variable of that type
"Source"?
Signed-off-by: Tor Lillqvist <tml@collabora.com>
Change-Id: I099b326cc731e7fb4c96ead9ec19143257090cb1
On non-Linux systems we should default to std:🧵:id
which needs to be serialized using ostream interface.
While Util::getThreadId does specialize for Linux, the
code using it doesn't always handle the different return
types.
While std:🧵:id is the standard interface to the
thread ID, using such abstraction has proven to be costly
when converting the thread ID on each and every log via
ostringstream (due to the cost of memory allocation).
In practice Linux is the primary and so far only platform,
so the getThreadId is optimized for it. Other systems
can either use the default std:🧵:id, or can also
specialize as necessary.
Change-Id: I91cf279a8fdff12636a534957db5069dee51bd65
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
This is not allowed by the standard and libc++ is more stricter than libstdc++ on that matter.
Luckily, the conversion is used to turn it into a string, so just use stringstream to convert the thread::id directly.
Signed-off-by: Gleb Popov <6yearold@gmail.com>
Change-Id: Iea1a844a086b7fe7ed4703fd06e1d538d5d0bc43
size_t in C and in C++ are not necessarily the same
type. The C++ size_t is in the std namespace. Since
we do include many C headers, and indeed some C++
runtime headers do define size_t for backwards
compatibility, it's easy to mix and match the two
types.
Also, 'using std::size_t;' isn't a great practice,
so removed.
This is not exhaustive, just some low-hanging cases.
Change-Id: I85a36b6fd1acd204274b1869de9bcb94c8b3cf13
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
We output the informative name we give ourselves to the thread anyway
which is much more useful.
Change-Id: I74721cc0014fa657adfb6ecea05bcd7f846421a4
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/98477
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Tor Lillqvist <tml@collabora.com>
This:
while (*pos++);
leaves pos pointing to the char *after* the first null char. Thus we
lost the timestamp, thread name, and message log level.
The log output ended up loooking like:
Mobile-0x42a805To JS: loolserver { "Version": "master..", "Hash": "1e3b28b0", "Protocol": "0.1", "Id": "e42d1a33" }| CODocument.mm:115
with no space between the thread id and the message, while what we
expect is:
Mobile-0x42be9e 2020-07-02 18:59:30.490298 [ main ] INF To JS: loolserver { "Version": "master..", "Hash": "1e3b28b0", "Protocol": "0.1", "Id": "46ebf726" }| CODocument.mm:115
As such it is not necessary to show "Mobile" (the name of the
process's main program) in the log messages. There is just one
process. Will remove that in a later commit.
Change-Id: I55c4a82f2b34e3b9e70e86cc7af8ea42a3108695
More readable and typically more efficient.
Change-Id: I9bd5bfc91f4ac255bb8ae0987708fb8b56b398f8
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/95285
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
We now don't need to call snprintf (which is best
for signal-safetly), and are much faster thanks
to a custom replacement.
Change-Id: Iae5861e42e8e335967499f93b71b39b0b4b09bf6
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/94146
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Tested-by: Jenkins
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
malloc is not signal safe, and must not be called
from signal-safe functions. If malloc itself signals,
calling it in the signal handler can deadlock.
Luckily, we only needed malloc for getting the
backtrace strings. Now we just write directly to
stderr, which is faster, cleaner, and safer.
Change-Id: I54093f45e05f2a0fd3c5cde0cc2104ffe6d81d2a
Reviewed-on: https://gerrit.libreoffice.org/83151
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
We never exit an app process intentionally, so Log::isShutdownCalled()
can always return false.
Change-Id: I6b3cce85ccac5e3ffbb7b29ca552cb9e4441df2a
Reviewed-on: https://gerrit.libreoffice.org/78979
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Tested-by: Tor Lillqvist <tml@collabora.com>
net/Socket.hpp:405:9: runtime error: member call on address 0x6070007a2210 which does not point to an object of type 'Poco::Logger'
0x6070007a2210: note: object has invalid vptr
05 00 80 0e 7c 01 80 6f 3c 7f 00 00 c8 b8 0f 01 3c 7f 00 00 00 00 00 00 be be be be 38 22 7a 00
^~~~~~~~~~~~~~~~~~~~~~~
invalid vptr
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior net/Socket.hpp:405:9 in
Which is use-after-free: once Poco::Logger::shutdown() is called, we
need to tolerate LOG_DBG() and other similar calls, even if they don't
go anywhere.
Change-Id: Ic76433743177dd2b604ff34e340309c506d83350
The change causes problems for people on various sad distros. Oh well,
whatever.
This reverts commit bd00d9fd05.
This reverts commit 054a9cdb04.
Change-Id: Ie439e4c655d02b6f34bdd1a9c1c5b6db6048b653
It is is complicated enough to build the iOS app. Requiring GNU
libtool brings with it the risk of polluting the command environment
as there already is a completely different command in macOS with the
same name, /usr/bin/libtool. And as GNU libtool was used only to build
the unit tests for the "normal" server-based Online that are built and
run only on Linux anyway, we don't really need any of the
"portability" that GNU libtool brings.
Without GNU libtool, we compile all the $(wsd_sources) (see
test/Makefile.am) that the unit-* tests use into a single object file,
WsdSources.o. (Because they need to be compiled as PIC we can't use
the already compiled object files for the Online server programs.)
This required some additional minor changes to a few source files.
Change-Id: I20a2c523170376fa4c1a0d9d8d6b693a9779376f
Reviewed-on: https://gerrit.libreoffice.org/72840
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Tested-by: Tor Lillqvist <tml@collabora.com>
Reduce the number of different kinds of identifiers for threads that
are displayed in various places. Use the number that you get with
pthread_threadid_np(), in hex, which is the same that Xcode (i.e.
lldb) displays in its "thread list" command. It also is the same
number that osl_getThreadIdentifier() returns.
Change-Id: I0c14ad99badd7e742d15b7d1f37037fa66c892b4
The process never exists voluntarily. It is killed by the OS when
inactive and its resources are needed.
Change-Id: I9a7fa8200a44bba8dfcd2b09882f1b87814025be
Cleaning up the thread variable with the shared string stream is
something of a nightmare, for a rather marginal gain.
==9296== Invalid write of size 1
...
==9296== by 0x738C092: str (sstream:195)
==9296== by 0x738C092: std::__cxx11::basic_ostringstream<char, std::char_traits<char>, std::allocator<char> >::str(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (sstream:649)
==9296== by 0x65383A: Log::beginLog[abi:cxx11](char const*) (Log.cpp:141)
==9296== by 0x551823: Admin::~Admin() (Admin.cpp:381)
==9296== by 0x7D9ECF7: __run_exit_handlers (exit.c:83)
==9296== by 0x7D9ED49: exit (exit.c:105)
==9296== by 0x7D86F50: (below main) (libc-start.c:342)
==9296== Address 0x8ba41c0 is 0 bytes inside a block of size 513 free'd
==9296== at 0x4C2FA1D: operator delete(void*) (vg_replace_malloc.c:576)
...
==9296== by 0x738784A: ~basic_stringbuf (sstream:65)
==9296== by 0x738784A: std::__cxx11::basic_ostringstream<char, std::char_traits<char>, std::allocator<char> >::~basic_ostringstream() (sstream:591)
==9296== by 0x7D9F27E: __call_tls_dtors (cxa_thread_atexit_impl.c:155)
==9296== by 0x7D9EC0A: __run_exit_handlers (exit.c:41)
==9296== by 0x7D9ED49: exit (exit.c:105)
==9296== by 0x7D86F50: (below main) (libc-start.c:342)
Good to log during shutdown / exit.
This reverts commit c315d219d5967f23fb1769e78021f61b8f9da6ec.
This reverts commit ce78fec310.
Change-Id: Ia4a15be336d89d8d883530943724d48e4b0ec9fe
Reviewed-on: https://gerrit.libreoffice.org/71444
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Michael Meeks <michael.meeks@collabora.com>
Avoids some N^2 log-line explosion; also make the method name
more findable.
Change-Id: I3ee8c521f1ac98a939cd4d758c720b577d3bfa57
Reviewed-on: https://gerrit.libreoffice.org/71443
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Michael Meeks <michael.meeks@collabora.com>
This is faster and reduces memory fragmentation.
Also, cleans up the logging macros and implementation.
Change-Id: I7fb00da041d1261c694c4b48b67a3c66ad0cbf8d
Reviewed-on: https://gerrit.libreoffice.org/71020
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
This is important for when we abort with some explanation.
Often said explanation doesn't show up anywhere to be useful.
Also, issue fatal logs for abnormal exist and use SFL to log errno.
Reviewed-on: https://gerrit.libreoffice.org/57540
Reviewed-by: Jan Holesovsky <kendy@collabora.com>
Tested-by: Jan Holesovsky <kendy@collabora.com>
(cherry picked from commit ad7964393eadb68873b820e0a620fb40f1e1b06a)
Change-Id: Ic67064ef40ef6e93d26e5847ecd32bdd49c3cc8b
The async-signal-safe functions to get thread-id
and thread-name, which cache the results, are
faster, cleaner, and signal-safe. No reason why
we shouldn't always use them.
Especially since it appears the logic was
inverted in Log::prefix, such that the signal
un-safe calls were made during signal-handling,
and the safe ones were called otherwise!
Instead of passing the signal-safe flag to
Log::prefix, we pass the buffer size, for
improved security.
Furthermore, reduce header dependencies
and reduce clutter.
Change-Id: I697689b2f0a290b6d8cce4babc3ac1e576141da6
Re-think the plumbing between the different parts of the C++ Online
code. Do try to have it work more like in real Online on all but the
lowest socket level. Except that we don't have multiple processes, but
threads inside the same process. And instead of using actual system
sockets for WebSocket traffic between the threads, we use our own
FakeSocket things, with no WebSocket framing of messages.
Reduce the amount of #ifdef MOBILEAPP a bit also by compiling in the
UnitFoo things. Hardcode that so that no unit testing is ever
attempted, though. We don't try to dlopen any library.
Corresponding changes in the app Objective-C code. Plus fixes and
functionality improvements.
Now it gets so far that the JavaScript code thinks it has the document
tiles presented, and doesn't crash. But it hangs occasionally. And all
tiles show up blank.
Anyway, progress.
Change-Id: I769497c9a46ddb74984bc7af36d132b7b43895d4