Split it out as a C file, to avoid accidental C++ header inclusion,
and C is a cross-platform assembler anyway so a good match.
Change-Id: I6c042781713aecaf143b9663af8377659a7deaf1
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
We now exit immediately with error code when
we are given --unitlib argument but fail to
load the given library.
Change-Id: I4eb5f3a37b9838ecf83bdceef4d09f888afcca83
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Given a well-formed utf-8 string 'message' of messageLen bytes and a
desire to truncate to approximately abbrevLen bytes return the shortest
string greater or equal to abbrevLen that does not split a utf-8
sequence.
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: Ie623d8c1027bb4724485cab5b0bb6d3d1cd3d9ab
they sometimes do, and sometimes not, we can't assume that the last
byte is a newline and can be discarded without truncating message
text.
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: Ie5ea00f927a558b43b2ae38e1cac96c805e93fcc
for a short non-abbreviated message if it ended in a newline which the
more common variant would not.
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I4105fb8eb67b3a38aebc745dfb1e79aa99f2d878
the std::string variant uses:
Util::getDelimiterPosition(message.data(), std::min<size_t>(message.size(), maxNonAbbreviatedMsgLen + 1),...
while the more commonly used const char* version has
getFirstLine(message, std::min(length, maxNonAbbreviatedMsgLen)
where getFirstLine is...
return Util::getDelimitedInitialSubstring(message, length,...
and getDelimitedInitialSubstring has
const size_t size = getDelimiterPosition(message, length, delim);
return std::string(message, size);
so the std::string variant's condition is one char longer for the same input
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I5b8c4523844501a43731ff3b4a939b76ebe472c3
perf reported 6.58% of time in collaborative multi user test
on 2023-08-24 was spent in TileDesc::parse and much of that
in std::unordered_map.
There are only 12 arguments in the map we care about here so
we can just used a sorted array, look by name on write, and
read by index.
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: Iadfc2001e298d8f4d46200c8488f0eb4cd8734c2
which isn't available in the current android toolchain
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I5834adb7c6211c7aad38f5977a7e425d9ca257fd
With the use of a single flag for both, the
logic is now less ambiguous, as we cannot have
termination flagged without also implying
shutting down.
The assertions are no longer needed.
Now that setting the termination flag
explicitly implies having the shut down flag
as well, the checks are simpler. We only
need to check that the shutdown is not set
to continue running as normal, since having
the termination flag must perfoce mean shut
down is also set, there is no need to check
both.
Change-Id: I99e22f5668385182b0594040a8e3354b55e74642
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Also tilecombine request now uses the canonicalviewid
Signed-off-by: Paris Oplopoios <paris.oplopoios@collabora.com>
Change-Id: Ib386edcf78de17cb4fc3d8c3c6ce65f6b52c8b5f
std::make_shared and std::make_unique
are superior to explict smart pointer
construction. Where we have private
constructors, we can't use them.
Change-Id: I492122f58e958113c6e6d31445c6614ad98c89aa
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Added toggle button/menu entry for enable/disable accessibility support.
This ui feature is available for Online Writer only.
The button/menu entry is added only when accessibility is enabled at
server level.
That allows to enable/disable accessibility per view.
By default, the accessibility support is disabled.
Anyway the accessibility support state is saved to local storage
if available.
Signed-off-by: Marco Cecchetti <marco.cecchetti@collabora.com>
Change-Id: If5968a47f17922038b9da3d320cbed84ebb7688b
Seems a useful thing to capture the internal
state when a test fails, as it might help
understand what was going on.
Change-Id: I591a88662ab86ab4dc7f39dafcc4d7d279a4d9c4
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
We test if mounting is possible by mounting
a test directory. This can leak in crashes
and failed tests, therefore it needs to be
cleaned up too.
Change-Id: I2638cc0863f3f5575f697bece9801d42cd321ed1
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
but they don't go through the delta mechanism, so move the assert
to the delta path, the other path is ok wrt gt 256x256
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I2ba4d8affb7645349540f3a5de31d1802f04c53d
so if core is compiled with a cairo using rgba the pixels can
be sent without need to reorder in server or client
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: Iaf0410f1eaa605b9ce2716625f6c968bca523ccb
We want to keep pre-loaded, and invalidated tiles around so that
we have something to render in lots of cases, particularly for
other parts, and slides. However - we need to know that it is
invalid so we can on-demand fetch something better.
It is very important that this invalid state doesn't race with
tile arrivals ie. in a banal way:
invalidate, req, invalidate, req, tile, invalidate, req, tile
it is unclear whether the latest tile is still invalid; similarly,
if we request(req) a tile and there is no change to it we get no
response.
To disambiguate this, use the monotonic wid to check we are in-sync.
Re-factor:
setup debug tile layer more pro-active.y
rename HasContent to NeedsFetch to be more explicit.
Remove:
previous _invalidCount that was perhaps a similar idea.
previous .loaded concept.
previous _pruneTiles concept - now it seems we can be
confident in cached tiles from other slides and sheets.
Change-Id: Ibc6d3b6050e756ace91a9bd53d3e4efe12b023cf
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
We now warn when we fail to use mknod
to create the random devices and have
stricter requirements to mounting
character-devices. Specifically,
we explicitly only allow mounting
the random devices.
Change-Id: Ib0dc300dedc40942ea52426af2b267f6a81fbeb8
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
This stopped working well a long time ago, and is already disabled
on the coolwsd side, so dung out the rest of the code & docs on this.
Change-Id: I2e0b73fe9780e16c3cc74ae3a38ae6b04434717a
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
this should presumably be checking caps_none not caps and is a cnp
error
Signed-off-by: Caolán McNamara <caolan.mcnamara@collabora.com>
Change-Id: I46f381fbec31b3e9c311f1becf0c536c192788fd
In some cases we may not have permission to create devices.
This happen on nodev systems and some containers. In
those cases, we gracefully fallback to bind-mounting.
Ideally, we would like to reduce the number of bind-mount
cases we do per document, which i why mknod is preferred.
Cleaning up works without modification because the
random devices are mounted in /tmp (in the chroot),
which itself is bind-mounted. So removing it is
sufficient.
Change-Id: If9a4f0a511273952ead95d6c6855ca2becaf757f
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
UnitBase::isUnitTesting() and UnitWSD::isUnitTesting() to avoid
calling methods that crash on mobile.
Signed-off-by: Patrick Luby <plubius@neooffice.org>
Change-Id: Ie6bc2d238ac9e475b02ceef5809c55acc129dd52