loolmount now works and supports mounting and
unmounting, plus numerous improvements,
refactoring, logging, etc.. When enabled,
binding improves the jail setup time by anywhere
from 2x to orders of magnitude (in docker, f.e.).
A new config entry mount_jail_tree controls
whether mounting is used or the old method of
linking/copying of jail contents. It is set to
true by default and falls back to linking/copying.
A test mount is done when the setting is enabled,
and if mounting fails, it's disabled to avoid noise.
Temporarily disabled for unit-tests until we can
cleanup lingering mounts after Jenkins aborts our
build job. In a future patch we will have mount/jail
cleanup as part of make.
The network/system files in /etc that need frequent
refreshing are now updated in systemplate to make
their most recent version available in the jails.
These files can change during the course of loolwsd
lifetime, and are unlikely to be updated in
systemplate after installation at all. We link to
them in the systemplate/etc directory, and if that
fails, we copy them before forking each kit
instance to have the latest.
This reworks the approach used to bind-mount the
jails and the templates such that the total is
now down to only three mounts: systemplate, lo, tmp.
As now systemplate and lotemplate are shared, they
must be mounted as readonly, this means that user/
must now be moved into tmp/user/ which is writable.
The mount-points must be recursive, because we mount
lo/ within the mount-point of systemplate (which is
the root of the jail). But because we (re)bind
recursively, and because both systemplate and
lotemplate are mounted for each jails, we need to
make them unbindable, so they wouldn't multiply the
mount-points for each jails (an explosive growth!)
Contrarywise, we don't want the mount-points to
be shared, because we don't expect to add/remove
mounts after a jail is created.
The random temp directory is now created and set
correctly, plus many logging and other improvements.
Change-Id: Iae3fda5e876cf47d2cae6669a87b5b826a8748df
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/92829
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
There aren't multiple processes that would need to "ping" each others.
Ifdef out the related member variables and code completely. Having
them partially in caused lots of FakeSocket polling with zero timeout
which is less than ideal.
Change-Id: Ibdfa4980d6d4fc9c00ea5146ca8d75ca0df81f1d
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/97021
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Tor Lillqvist <tml@collabora.com>
re-factor to make it hard not to.
Change-Id: I26ebc48b4660276ede64a22167ac4779cebf5cd4
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/95440
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
More readable and typically more efficient.
Change-Id: I9bd5bfc91f4ac255bb8ae0987708fb8b56b398f8
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/95285
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Jenkins
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
This mends several problems from commit
5710c86323.
Change-Id: I1b29f29ca81679608a2692488fa1ef22b2e62dfd
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/92032
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
With the change that is reverted here, the editing session on Android
returns without proper cleanup which leads to occassional hangs when
the user tries to open a new editing session quickly.
Also, in the iOS app, with the change that is reverted, when closing
the document we never get the LOK_CALLBACK_UNO_COMMAND_RESULT for the
.uno:Save and thus we never get to save it properly from the system's
point of view.
This reverts commit a73590d81f.
Change-Id: Ia77fe2fd9b59d30c343ca1e10f69d5a434bc3628
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/91915
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/91965
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Add checking up the stack to detect when we have clean queues
and buffers so we can exit fast.
Change-Id: I82c3843f816bbe869094c21f070774e6d034ac65
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/90358
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Essentially we want to be able to separate low-level socket code
for eg. TCP vs. UDS, from Protocol handling: eg. WebSocketHandler
and client sessions themselves which handle and send messages
which now implement the simple MessageHandlerInterface.
Some helpful renaming too:
s/SocketHandlerInterface/ProtocolHandlerInterface/
Change-Id: I58092b5e0b5792fda47498fb2c875851eada461d
Reviewed-on: https://gerrit.libreoffice.org/c/online/+/90138
Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Extend the timeout, as often DNS lookup takes several seconds
and that delays the response from WSD.
Reviewed-on: https://gerrit.libreoffice.org/81198
Reviewed-by: Andras Timar <andras.timar@collabora.com>
Tested-by: Andras Timar <andras.timar@collabora.com>
(cherry picked from commit ae085428dfb11b7965b73df0f40ac4fd1ec98a75)
Change-Id: Ie51bff31782fa33eb5559d28af1477e1947382a3
Reviewed-on: https://gerrit.libreoffice.org/81574
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Always log when we set the termination flag
so we can trace how (and implicitly why) we
terminated. In practice trace logging is not
enabled, so a key event such as termination
should be logged at info level.
Reviewed-on: https://gerrit.libreoffice.org/80324
Reviewed-by: Andras Timar <andras.timar@collabora.com>
Tested-by: Andras Timar <andras.timar@collabora.com>
(cherry picked from commit 3f8d516e1399df687c2935fc551b171cbd850b7b)
Change-Id: Id6615181c81ea56777f44b551b39925065b0e578
Reviewed-on: https://gerrit.libreoffice.org/81562
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Michael Meeks <michael.meeks@collabora.com>
Unfortunately processing multiple events from the Kit socket
is causing massive document invalidations, for unknown
reasons. As such, for now we have to process one event
at a time, until the source of the invalidations is found
and fixed.
Without the invalidation, the average tile rendering
roundtrip is about 3x faster than with the invalidations
and the maximum roundrip is at least 2x faster.
Change-Id: Iafbf9ccc2b80656cb71c208b598080f72d201ca2
Reviewed-on: https://gerrit.libreoffice.org/70906
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Unix Domain Sockets are inaddressable remotely, and more efficient,
as well as allowing future SCM_CREDENTIALS / SCM_RIGHTS.
Change-Id: Ia2472260f75feb43e9022cdfa0fe005ccd489454
Don't stop the polling thread and attempt cleanup
when the thread is no longer alive; just avoid
logging warnings and other noise.
Demote a couple warning logs to info since
they are neither critical nor actionable.
Change-Id: Ibe8e8491723f1beeaea03a6e935d606b01e275f0
Previously SocketPoll expected to be
running its own thread for polling.
This is unnecessary when we have a
spare thread (e.g. main) that can
(and should, for efficiency) be used
for polling rather than starting
dedicated thread.
Not starting the SocketPoll's thread
and calling SocketPoll::poll() directly
worked, the warning logs on each activity
notwithstanding.
The warnings aren't just noisy, they are
a performance drain as well, and signal
that something is wrong. The new code
now makes the API cleaner and avoids
unnecessary warning logs, while being
faster.
Change-Id: Ibf9a223c59dae6522a5fc2e5d84a8ef191b577b1
The async-signal-safe functions to get thread-id
and thread-name, which cache the results, are
faster, cleaner, and signal-safe. No reason why
we shouldn't always use them.
Especially since it appears the logic was
inverted in Log::prefix, such that the signal
un-safe calls were made during signal-handling,
and the safe ones were called otherwise!
Instead of passing the signal-safe flag to
Log::prefix, we pass the buffer size, for
improved security.
Furthermore, reduce header dependencies
and reduce clutter.
Change-Id: I697689b2f0a290b6d8cce4babc3ac1e576141da6
I am trying to get a SocketPoll object to be "restartable".
Also make the lambda expression in joinThread multiple lines, so that
one can set a breakpoint in it.
Re-think the plumbing between the different parts of the C++ Online
code. Do try to have it work more like in real Online on all but the
lowest socket level. Except that we don't have multiple processes, but
threads inside the same process. And instead of using actual system
sockets for WebSocket traffic between the threads, we use our own
FakeSocket things, with no WebSocket framing of messages.
Reduce the amount of #ifdef MOBILEAPP a bit also by compiling in the
UnitFoo things. Hardcode that so that no unit testing is ever
attempted, though. We don't try to dlopen any library.
Corresponding changes in the app Objective-C code. Plus fixes and
functionality improvements.
Now it gets so far that the JavaScript code thinks it has the document
tiles presented, and doesn't crash. But it hangs occasionally. And all
tiles show up blank.
Anyway, progress.
Change-Id: I769497c9a46ddb74984bc7af36d132b7b43895d4
Makes it easier to put a breakpoint in it in Xcode...
Not sure if we have any consistent convention around here anyway about
which member functions should be defined inline in the class
definition in the hpp file, and which ones should be in the cpp file.
The app is unimaginatively called "Mobile" for now.
Runs but crashes pretty quickly after loading the document by the LO
core. Will need some heavy changes to get a ClientSession object
created in there, too, to handle the (emulated) WebSocket messages
from the JavaScript. It would then handle some of these messages
itself, and forwards some to the ChildSession, which in this case is
in the same process. Now the messsages from the JavaScript go to a
ChildSession, which is wrong. As the assertion says, "Tile traffic
should go through the DocumentBroker-LoKit WS"
Can't say I understand why, but this turned out to not be a good idea
after all. And no, using constexpr did not work either, so I won't
waste any more time on this triviality, but just revert.
This reverts commit 195b88ac8d.
Change-Id: I49f737dc6a36fa4808841cb8e0335246ad8c6d03
Re-think Linux vs mobile ifdefs a bit. Use #ifdef __linux only to
surround code that actually is Linux-specific. Use #ifdef MOBILEAPP
for code that is for a mobile version (with no separste wsd, forkit,
and kit processes, and with no WebSocket protocol used).
Bypass UnitFoo for mobile. Possibly we do want the UnitFoo stuff after
all on mobile, to run in some special testing mode? Hard to say, let's
skipt it for now.
Again, note that I don't claim this file (or the code-base as such)
would make much sense for iOS as such at the moment. I just want it to
compile for now. Baby steps etc. (And there is no public Xcode project
to compile it even partially.)
Change-Id: I1321d61e9e911c7d97c7309b78aab46d9cecec29