#!/bin/bash if [ $# -eq 0 ]; then echo "build-zstd-ios.sh " exit; fi BUILD_PATH=$1 # for instance $PWD/zstd-build-dir # Then when running the configure script, pass the following additional options: # -with-zstd-libs=$PWD/zstd-build-dir/ios-zstd/install/OS64/lib --with-zstd-includes=$PWD/zstd-build-dir/ios-zstd/lib PLATFORMS="OS64" mkdir -p $BUILD_PATH cd $BUILD_PATH if ! test -f ios-cmake/.git/config; then git clone https://github.com/leetal/ios-cmake.git ios-cmake fi if ! test -f ios-zstd/.git/config; then git clone https://github.com/facebook/zstd.git ios-zstd fi cd ios-zstd TOP_PATH=$BUILD_PATH/ios-zstd rm -Rf $TOP_PATH/install mkdir -p $TOP_PATH/install for p in $PLATFORMS; do echo "Building $p:" mkdir -p $TOP_PATH/install/$p cd $TOP_PATH/install/$p rm -f CMakeCache.txt CFLAGS="-isysroot `xcode-select -print-path`/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk" CXXFLAGS="-isysroot `xcode-select -print-path`/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk" cmake \ -DCMAKE_TOOLCHAIN_FILE=$BUILD_PATH/ios-cmake/ios.toolchain.cmake -DPLATFORM=$p \ -DENABLE_BITCODE=OFF \ -DCMAKE_C_FLAGS="$CFLAGS" \ -DCMAKE_CXX_FLAGS="$CFLAGS" \ -DDEPLOYMENT_TARGET=13.6 \ -DCMAKE_BUILD_TYPE=Release \ $TOP_PATH/build/cmake || exit 1; # cmake --build . --config Release make -j4 libzstd_static done