/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */ /* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include #include #include "common/Common.hpp" #include "common/Log.hpp" #include "common/Unit.hpp" #include "Socket.hpp" #include #include #include #include #include class WebSocketHandler : public ProtocolHandlerInterface { private: /// The socket that owns us (we can't own it). std::weak_ptr _socket; #if !MOBILEAPP std::chrono::steady_clock::time_point _lastPingSentTime; int _pingTimeUs; bool _isMasking; bool _inFragmentBlock; #endif std::vector _wsPayload; std::atomic _shuttingDown; bool _isClient; protected: struct WSFrameMask { static constexpr unsigned char Fin = 0x80; static constexpr unsigned char Mask = 0x80; }; static constexpr std::chrono::microseconds InitialPingDelayMicroS = std::chrono::milliseconds(25); static constexpr std::chrono::microseconds PingFrequencyMicroS = std::chrono::seconds(18); public: /// Perform upgrade ourselves, or select a client web socket. /// Parameters: /// isClient: the instance should behave like a client (true) or like a server (false) /// (from websocket perspective) /// isMasking: a client should mask (true) or not (false) outgoing frames /// isManualDefrag: the message handler should be called for every fragment of a message and /// defragmentation should be handled inside message handler (true) or the message handler /// should be called after all fragments of a message were received and the message /// was defragmented (false). WebSocketHandler(bool isClient = false, bool isMasking = true) : #if !MOBILEAPP _lastPingSentTime(std::chrono::steady_clock::now()), _pingTimeUs(0), _isMasking(isClient && isMasking), _inFragmentBlock(false), #endif _shuttingDown(false), _isClient(isClient) { } /// Upgrades itself to a websocket directly. /// Parameters: /// socket: the TCP socket which received the upgrade request /// request: the HTTP upgrade request to WebSocket WebSocketHandler(const std::weak_ptr& socket, const Poco::Net::HTTPRequest& request) : _socket(socket) #if !MOBILEAPP , _lastPingSentTime(std::chrono::steady_clock::now() - std::chrono::microseconds(PingFrequencyMicroS) - std::chrono::microseconds(InitialPingDelayMicroS)) , _pingTimeUs(0) , _isMasking(false) , _inFragmentBlock(false) #endif , _shuttingDown(false) , _isClient(false) { upgradeToWebSocket(request); } /// Implementation of the ProtocolHandlerInterface. void onConnect(const std::shared_ptr& socket) override { _socket = socket; LOG_TRC('#' << socket->getFD() << " Connected to WS Handler " << this); } /// Status codes sent to peer on shutdown. enum class StatusCodes : unsigned short { NORMAL_CLOSE = 1000, ENDPOINT_GOING_AWAY = 1001, PROTOCOL_ERROR = 1002, PAYLOAD_NOT_ACCEPTABLE = 1003, RESERVED = 1004, RESERVED_NO_STATUS_CODE = 1005, RESERVED_ABNORMAL_CLOSE = 1006, MALFORMED_PAYLOAD = 1007, POLICY_VIOLATION = 1008, PAYLOAD_TOO_BIG = 1009, EXTENSION_REQUIRED = 1010, UNEXPECTED_CONDITION = 1011, RESERVED_TLS_FAILURE = 1015 }; /// Sends WS Close frame to the peer. void sendCloseFrame(const StatusCodes statusCode = StatusCodes::NORMAL_CLOSE, const std::string& statusMessage = std::string()) { std::shared_ptr socket = _socket.lock(); if (!socket) { LOG_ERR("No socket associated with WebSocketHandler " << this << " to send Close Frame to."); return; } if (socket->isClosed()) { LOG_DBG("Socket #" << socket->getFD() << " is closed. Cannot send Close Frame."); return; } LOG_TRC('#' << socket->getFD() << ": Shutdown websocket, code: " << static_cast(statusCode) << ", message: " << statusMessage); _shuttingDown = true; #if !MOBILEAPP const size_t len = statusMessage.size(); std::vector buf(2 + len); buf[0] = ((((int)statusCode) >> 8) & 0xff); buf[1] = ((((int)statusCode) >> 0) & 0xff); std::copy(statusMessage.begin(), statusMessage.end(), buf.begin() + 2); const unsigned char flags = WSFrameMask::Fin | static_cast(WSOpCode::Close); sendFrame(socket, buf.data(), buf.size(), flags); #endif } void shutdown(bool goingAway, const std::string &statusMessage) override { shutdown(goingAway ? WebSocketHandler::StatusCodes::ENDPOINT_GOING_AWAY : WebSocketHandler::StatusCodes::NORMAL_CLOSE, statusMessage); } void getIOStats(uint64_t &sent, uint64_t &recv) override { std::shared_ptr socket = getSocket().lock(); if (socket) socket->getIOStats(sent, recv); else { sent = 0; recv = 0; } } void shutdown(const StatusCodes statusCode = StatusCodes::NORMAL_CLOSE, const std::string& statusMessage = std::string()) { if (!_shuttingDown) sendCloseFrame(statusCode, statusMessage); std::shared_ptr socket = _socket.lock(); if (socket) { LOG_TRC('#' << socket->getFD() << ": Shutdown. Close Connection."); socket->closeConnection(); socket->getInBuffer().clear(); } _wsPayload.clear(); #if !MOBILEAPP _inFragmentBlock = false; #endif _shuttingDown = false; } bool handleTCPStream(const std::shared_ptr& socket) { assert(socket && "Expected a valid socket instance."); // websocket fun ! const size_t len = socket->getInBuffer().size(); if (len == 0) return false; // avoid logging. #if !MOBILEAPP if (len < 2) // partial read { LOG_TRC('#' << socket->getFD() << ": Still incomplete WebSocket message, have " << len << " bytes"); return false; } unsigned char *p = reinterpret_cast(&socket->getInBuffer()[0]); const bool fin = p[0] & 0x80; const WSOpCode code = static_cast(p[0] & 0x0f); const bool hasMask = p[1] & 0x80; size_t payloadLen = p[1] & 0x7f; size_t headerLen = 2; // normally - 7 bit length. if (payloadLen == 126) // 2 byte length { if (len < 2 + 2) { LOG_TRC('#' << socket->getFD() << ": Still incomplete WebSocket message, have " << len << " bytes"); return false; } payloadLen = (((unsigned)p[2]) << 8) | ((unsigned)p[3]); headerLen += 2; } else if (payloadLen == 127) // 8 byte length { if (len < 2 + 8) { LOG_TRC('#' << socket->getFD() << ": Still incomplete WebSocket message, have " << len << " bytes"); return false; } payloadLen = ((((uint64_t)p[9]) << 0) + (((uint64_t)p[8]) << 8) + (((uint64_t)p[7]) << 16) + (((uint64_t)p[6]) << 24) + (((uint64_t)p[5]) << 32) + (((uint64_t)p[4]) << 40) + (((uint64_t)p[3]) << 48) + (((uint64_t)p[2]) << 56)); // FIXME: crop read length to remove top / sign bits. headerLen += 8; } unsigned char *data, *mask = nullptr; if (hasMask) { mask = p + headerLen; headerLen += 4; } if (payloadLen + headerLen > len) { // partial read wait for more data. LOG_TRC('#' << socket->getFD() << ": Still incomplete WebSocket frame, have " << len << " bytes, frame is " << payloadLen + headerLen << " bytes"); return false; } if (hasMask && _isClient) { LOG_ERR('#' << socket->getFD() << ": Servers should not send masked frames. Only clients."); shutdown(StatusCodes::PROTOCOL_ERROR); return true; } LOG_TRC('#' << socket->getFD() << ": Incoming WebSocket data of " << len << " bytes: " << Util::stringifyHexLine(socket->getInBuffer(), 0, std::min((size_t)32, len))); data = p + headerLen; if (isControlFrame(code)) { //Process control frames std::vector ctrlPayload; readPayload(data, payloadLen, mask, ctrlPayload); socket->getInBuffer().erase(socket->getInBuffer().begin(), socket->getInBuffer().begin() + headerLen + payloadLen); LOG_TRC('#' << socket->getFD() << ": Incoming WebSocket frame code " << static_cast(code) << ", fin? " << fin << ", mask? " << hasMask << ", payload length: " << payloadLen << ", residual socket data: " << socket->getInBuffer().size() << " bytes."); // All control frames MUST NOT be fragmented and MUST have a payload length of 125 bytes or less if (!fin) { LOG_ERR('#' << socket->getFD() << ": A control frame cannot be fragmented."); shutdown(StatusCodes::PROTOCOL_ERROR); return true; } if (payloadLen > 125) { LOG_ERR('#' << socket->getFD() << ": The payload length of a control frame must not exceed 125 bytes."); shutdown(StatusCodes::PROTOCOL_ERROR); return true; } switch (code) { case WSOpCode::Pong: { if (_isClient) LOG_WRN('#' << socket->getFD() << ": Servers should not send pongs, only clients"); _pingTimeUs = std::chrono::duration_cast (std::chrono::steady_clock::now() - _lastPingSentTime).count(); LOG_TRC('#' << socket->getFD() << ": Pong received: " << _pingTimeUs << " microseconds"); } break; case WSOpCode::Ping: { if (!_isClient) LOG_ERR('#' << socket->getFD() << ": Clients should not send pings, only servers"); const auto now = std::chrono::steady_clock::now(); _pingTimeUs = std::chrono::duration_cast (now - _lastPingSentTime).count(); sendPong(now, &ctrlPayload[0], payloadLen, socket); } break; case WSOpCode::Close: { std::string message; StatusCodes statusCode = StatusCodes::NORMAL_CLOSE; if (!_shuttingDown) { // Peer-initiated shutdown must be echoed. // Otherwise, this is the echo to _our_ shutdown message, which we should ignore. LOG_TRC('#' << socket->getFD() << ": Peer initiated socket shutdown. Code: " << static_cast(statusCode)); if (ctrlPayload.size()) { statusCode = static_cast((((uint64_t)(unsigned char)ctrlPayload[0]) << 8) + (((uint64_t)(unsigned char)ctrlPayload[1]) << 0)); if (ctrlPayload.size() > 2) message.assign(&ctrlPayload[2], &ctrlPayload[2] + ctrlPayload.size() - 2); } } shutdown(statusCode, message); return true; } default: LOG_ERR('#' << socket->getFD() << ": Received unknown control code"); shutdown(StatusCodes::PROTOCOL_ERROR); break; } return true; } // Check data frames for errors if (_inFragmentBlock) { if (code != WSOpCode::Continuation) { LOG_ERR('#' << socket->getFD() << ": A fragment that is not the first fragment of a message must have the opcode equal to 0."); shutdown(StatusCodes::PROTOCOL_ERROR); return true; } } else if (code == WSOpCode::Continuation) { LOG_ERR('#' << socket->getFD() << ": An unfragmented message or the first fragment of a fragmented message must have the opcode different than 0."); shutdown(StatusCodes::PROTOCOL_ERROR); return true; } //Process data frame readPayload(data, payloadLen, mask, _wsPayload); #else unsigned char * const p = reinterpret_cast(&socket->getInBuffer()[0]); _wsPayload.insert(_wsPayload.end(), p, p + len); const size_t headerLen = 0; const size_t payloadLen = len; #endif socket->getInBuffer().erase(socket->getInBuffer().begin(), socket->getInBuffer().begin() + headerLen + payloadLen); #if !MOBILEAPP LOG_TRC('#' << socket->getFD() << ": Incoming WebSocket frame code " << static_cast(code) << ", fin? " << fin << ", mask? " << hasMask << ", payload length: " << payloadLen << ", residual socket data: " << socket->getInBuffer().size() << " bytes, unmasked data: "+ Util::stringifyHexLine(_wsPayload, 0, std::min((size_t)32, _wsPayload.size()))); if (fin) { // If is final fragment then process the accumulated message. handleMessage(_wsPayload); _inFragmentBlock = false; } else { _inFragmentBlock = true; // If is not final fragment then wait for next fragment. return true; } #else handleMessage(_wsPayload); #endif _wsPayload.clear(); return true; } /// Implementation of the ProtocolHandlerInterface. virtual void handleIncomingMessage(SocketDisposition&) override { std::shared_ptr socket = _socket.lock(); #if MOBILEAPP // No separate "upgrade" is going on if (socket && !socket->isWebSocket()) socket->setWebSocket(); #endif if (!socket) { LOG_ERR("No socket associated with WebSocketHandler " << this); } #if !MOBILEAPP else if (_isClient && !socket->isWebSocket()) { try { handleClientUpgrade(socket); } catch (const std::exception& ex) { LOG_DBG('#' << socket->getFD() << " handleClientUpgrade exception caught: " << ex.what()); } } #endif else { while (socket->processInputEnabled() && handleTCPStream(socket)) ; // might have multiple messages in the accumulated buffer. } } int getPollEvents(std::chrono::steady_clock::time_point now, int64_t & timeoutMaxMicroS) override { #if !MOBILEAPP if (!_isClient) { const auto timeSincePingMicroS = std::chrono::duration_cast(now - _lastPingSentTime); timeoutMaxMicroS = std::min(timeoutMaxMicroS, (int64_t)(PingFrequencyMicroS - timeSincePingMicroS).count()); } #endif int events = POLLIN; if (_msgHandler && _msgHandler->hasQueuedMessages()) events |= POLLOUT; return events; } #if !MOBILEAPP private: /// Send a ping message void sendPingOrPong(std::chrono::steady_clock::time_point now, const char* data, const size_t len, const WSOpCode code, const std::shared_ptr& socket) { assert(socket && "Expected a valid socket instance."); // Must not send this before we're upgraded. if (!socket->isWebSocket()) { LOG_WRN("Attempted ping on non-upgraded websocket! #" << socket->getFD()); _lastPingSentTime = now; // Pretend we sent it to avoid timing out immediately. return; } LOG_TRC('#' << socket->getFD() << ": Sending " << (const char *)(code == WSOpCode::Ping ? " ping." : "pong.")); // FIXME: allow an empty payload. sendMessage(data, len, code, false); _lastPingSentTime = now; } void sendPing(std::chrono::steady_clock::time_point now, const std::shared_ptr& socket) { assert(!_isClient); sendPingOrPong(now, "", 1, WSOpCode::Ping, socket); } void sendPong(std::chrono::steady_clock::time_point now, const char* data, const size_t len, const std::shared_ptr& socket) { assert(_isClient); sendPingOrPong(now, data, len, WSOpCode::Pong, socket); } #endif /// Do we need to handle a timeout ? void checkTimeout(std::chrono::steady_clock::time_point now) override { #if !MOBILEAPP if (_isClient) return; const auto timeSincePingMicroS = std::chrono::duration_cast(now - _lastPingSentTime); if (timeSincePingMicroS >= PingFrequencyMicroS) { const std::shared_ptr socket = _socket.lock(); if (socket) sendPing(now, socket); } #endif } public: void performWrites() override { if (_msgHandler) _msgHandler->writeQueuedMessages(); } void onDisconnect() override { if (_msgHandler) _msgHandler->onDisconnect(); } /// Sends a WebSocket Text message. int sendMessage(const std::string& msg) const { return sendTextMessage(msg.c_str(), msg.size()); } /// Implementation of the ProtocolHandlerInterface. int sendTextMessage(const char* msg, const size_t len, bool flush = false) const override { return sendMessage(msg, len, WSOpCode::Text, flush); } /// Implementation of the ProtocolHandlerInterface. int sendBinaryMessage(const char *data, const size_t len, bool flush = false) const override { return sendMessage(data, len, WSOpCode::Binary, flush); } /// Sends a WebSocket message of WPOpCode type. /// Returns the number of bytes written (including frame overhead) on success, /// 0 for closed/invalid socket, and -1 for other errors. int sendMessage(const char* data, const size_t len, const WSOpCode code, const bool flush = true) const { int unitReturn = -1; if (!Util::isFuzzing() && UnitBase::get().filterSendMessage(data, len, code, flush, unitReturn)) return unitReturn; //TODO: Support fragmented messages. std::shared_ptr socket = _socket.lock(); return sendFrame(socket, data, len, WSFrameMask::Fin | static_cast(code), flush); } protected: #if !MOBILEAPP /// Builds a websocket frame based on data and flags received as parameters. /// The frame is output in 'out' parameter void buildFrame(const char* data, const uint64_t len, unsigned char flags, Buffer &out) const { int slen = 0; char scratch[16]; // All unfragmented frames must have the Fin bit. scratch[slen++] = WSFrameMask::Fin | flags; int maskFlag = _isMasking ? 0x80 : 0; if (len < 126) { scratch[slen++] = (char)(len | maskFlag); } else if (len <= 0xffff) { scratch[slen++] = (char)(126 | maskFlag); scratch[slen++] = static_cast((len >> 8) & 0xff); scratch[slen++] = static_cast((len >> 0) & 0xff); } else { scratch[slen++] = (char)(127 | maskFlag); scratch[slen++] = static_cast((len >> 56) & 0xff); scratch[slen++] = static_cast((len >> 48) & 0xff); scratch[slen++] = static_cast((len >> 40) & 0xff); scratch[slen++] = static_cast((len >> 32) & 0xff); scratch[slen++] = static_cast((len >> 24) & 0xff); scratch[slen++] = static_cast((len >> 16) & 0xff); scratch[slen++] = static_cast((len >> 8) & 0xff); scratch[slen++] = static_cast((len >> 0) & 0xff); } assert(slen <= static_cast(sizeof(scratch))); out.append(scratch, slen); if (_isMasking) { // flip some top bits - perhaps it helps. char mask[4]; mask[0] = static_cast(0x81); mask[1] = static_cast(0x76); mask[2] = static_cast(0x81); mask[3] = static_cast(0x76); out.append(mask, 4); // copy and mask the data char copy[16384]; ssize_t i = 0, toSend; while (true) { toSend = std::min(sizeof(copy), len - i); if (toSend == 0) break; for (ssize_t j = 0; j < toSend; ++j, ++i) copy[j] = data[i] ^ mask[i%4]; out.append(copy, toSend); } } else { // Copy the data. out.append(data, len); } } #endif /// Sends a WebSocket frame given the data, length, and flags. /// Returns the number of bytes written (including frame overhead) on success, /// 0 for closed/invalid socket, and -1 for other errors. int sendFrame(const std::shared_ptr& socket, const char* data, const uint64_t len, unsigned char flags, bool flush = true) const { if (!socket || data == nullptr || len == 0) return -1; if (socket->isClosed()) { LOG_DBG("Socket #" << socket->getFD() << " is closed. Cannot send WS frame."); return 0; } socket->assertCorrectThread(); Buffer& out = socket->getOutBuffer(); LOG_TRC("WebSocketHandle::sendFrame: Writing to #" << socket->getFD() << ' ' << len << " bytes"); #if !MOBILEAPP const size_t oldSize = out.size(); buildFrame(data, len, flags, out); // Return the number of bytes we wrote to the *buffer*. const size_t size = out.size() - oldSize; #else // We ignore the flush parameter and always flush in the MOBILEAPP case because there is no // WebSocket framing, we put the messages as such into the FakeSocket queue. flush = true; out.append(data, len); const size_t size = out.size(); #endif if (flush || _shuttingDown) { socket->writeOutgoingData(); // Retry if we are shutting down and failed. // This is particularly relevant when we simulate socket error // during unit-tests. Dropping WS frames results in random test failures. // But more important is to flush the data we have before closing the socket. // There is a FIXME item in Session::shutdown specifically to address this case. // When we terminte a client's connection in DocumentBroker::finalRemoveSession, // we send the close frame and close the socket via Socket::closeConnection(), // which is called immediately after *this* function (see shutdown() above). // So, a common scenario is when we want to shutdown all clients. The stack // trace looks like this: // // WebSocketHandler::sendFrame at ./net/WebSocketHandler.hpp:678 (this function) // WebSocketHandler::sendCloseFrame at ./net/WebSocketHandler.hpp:149 // WebSocketHandler::shutdown at ./net/WebSocketHandler.hpp:175 // WebSocketHandler::shutdown at ./net/WebSocketHandler.hpp:155 // Session::shutdown at common/Session.cpp:235 // Session::shutdownGoingAway at ./common/Session.hpp:152 (this will close the socket) // DocumentBroker::shutdownClients at wsd/DocumentBroker.cpp:2386 // DocumentBroker::terminateChild at wsd/DocumentBroker.cpp:2421 // // The proper fix is to flag the socket(s) for shutdown, but continue // polling until we completly flush the buffered data, then we close // the socket in question. This isn't possible in the above scenario, // and a proper fix is to modify DocumentBroker's poll to take this // flushing into account (note that currently terminateChild is called // *after* the poll loop exists). This will be done in a follow up later. // For now, we just do a second write, and hope for the best. if (_shuttingDown && !out.empty()) { socket->writeOutgoingData(); if (!out.empty()) { LOG_WRN("Socket #" << socket->getFD() << " is shutting down but " << out.size() << " bytes couldn't be flushed and still remain in the output buffer."); } } } return size; } bool isControlFrame(WSOpCode code) const { return code >= WSOpCode::Close; } void readPayload(unsigned char *data, size_t dataLen, unsigned char* mask, std::vector& payload) { if (dataLen == 0) return; if (mask) { size_t end = payload.size(); payload.resize(end + dataLen); if (dataLen > 0) { char* wsData = &payload[end]; for (size_t i = 0; i < dataLen; ++i) *wsData++ = data[i] ^ mask[i % 4]; } } else payload.insert(payload.end(), data, data + dataLen); } /// To be overridden to handle the websocket messages the way you need. virtual void handleMessage(const std::vector &data) { if (_msgHandler) _msgHandler->handleMessage(data); } const std::weak_ptr& getSocket() const { return _socket; } void setSocket(const std::weak_ptr& socket) { _socket = socket; } /// Implementation of the ProtocolHandlerInterface. void dumpState(std::ostream& os) override; private: /// To make the protected 'computeAccept' accessible. class PublicComputeAccept final : public Poco::Net::WebSocket { public: static std::string doComputeAccept(const std::string &key) { return computeAccept(key); } }; protected: /// Upgrade the http(s) connection to a websocket. void upgradeToWebSocket(const Poco::Net::HTTPRequest& req) { std::shared_ptr socket = _socket.lock(); if (!socket) throw std::runtime_error("Invalid socket while upgrading to WebSocket. Request: " + req.getURI()); LOG_TRC('#' << socket->getFD() << ": Upgrading to WebSocket."); assert(!socket->isWebSocket()); #if !MOBILEAPP // create our websocket goodness ... const int wsVersion = std::stoi(req.get("Sec-WebSocket-Version", "13")); const std::string wsKey = req.get("Sec-WebSocket-Key", ""); const std::string wsProtocol = req.get("Sec-WebSocket-Protocol", "chat"); // FIXME: other sanity checks ... LOG_INF('#' << socket->getFD() << ": WebSocket version: " << wsVersion << ", key: [" << wsKey << "], protocol: [" << wsProtocol << "]."); #if ENABLE_DEBUG if (std::getenv("LOOL_ZERO_BUFFER_SIZE")) socket->setSocketBufferSize(0); #endif std::ostringstream oss; oss << "HTTP/1.1 101 Switching Protocols\r\n" << "Upgrade: websocket\r\n" << "Connection: Upgrade\r\n" << "Sec-WebSocket-Accept: " << PublicComputeAccept::doComputeAccept(wsKey) << "\r\n" << "\r\n"; const std::string res = oss.str(); LOG_TRC('#' << socket->getFD() << ": Sending WS Upgrade response: " << res); socket->send(res); #endif setWebSocket(); } #if !MOBILEAPP // Handle incoming upgrade to full socket as client WS. void handleClientUpgrade(const std::shared_ptr& socket) { assert(socket && "socket must be valid"); std::vector& data = socket->getInBuffer(); LOG_TRC('#' << socket->getFD() << " Incoming client websocket upgrade response: " << std::string(data.data(), data.size())); // Consume the incoming data by parsing and processing the body. http::Response response([&]() { if (response.statusLine().statusCode() == Poco::Net::HTTPResponse::HTTP_SWITCHING_PROTOCOLS && Util::iequal(response.header().get("Upgrade"), "websocket")) { #if 0 // SAL_DEBUG ... const std::string wsKey = response.get("Sec-WebSocket-Accept", ""); const std::string wsProtocol = response.get("Sec-WebSocket-Protocol", ""); if (!Util::iequal(wsProtocol, "chat")) LOG_ERR("Unknown websocket protocol " << wsProtocol); else #endif { LOG_TRC('#' << socket->getFD() << " Accepted incoming websocket response"); // FIXME: validate Sec-WebSocket-Accept vs. Sec-WebSocket-Key etc. setWebSocket(); } } }); const int64_t read = response.readData(data.data(), data.size()); if (read < 0) { // Error: Interrupt the transfer. LOG_ERR('#' << socket->getFD() << " Error in client websocket upgrade response. Disconnecting"); socket->shutdown(); return; } if (read > 0) { // Remove consumed data. data.erase(data.begin(), data.begin() + read); return; } assert(read == 0 && "Not enough data."); } #endif void setWebSocket() { std::shared_ptr socket = _socket.lock(); if (socket) socket->setWebSocket(); #if !MOBILEAPP // No need to ping right upon connection/upgrade, // but do reset the time to avoid pinging immediately after. _lastPingSentTime = std::chrono::steady_clock::now(); #endif } virtual void enableProcessInput(bool enable = true) override { std::shared_ptr socket = _socket.lock(); if (socket) socket->enableProcessInput(enable); } virtual bool processInputEnabled() const override { std::shared_ptr socket = _socket.lock(); if (socket) return socket->processInputEnabled(); return false; } }; /* vim:set shiftwidth=4 softtabstop=4 expandtab: */