/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */ /* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include #include namespace SigUtil { #ifndef IOS /// Get the flag used to commence clean shutdown. /// requestShutdown() is used to set the flag. bool getShutdownRequestFlag(); /// Get the flag to stop pump loops forcefully. /// If this returns true, getShutdownRequestFlag() must also return true. bool getTerminationFlag(); /// Set the flag to stop pump loops forcefully and request shutting down. void setTerminationFlag(); #if MOBILEAPP /// Reset the flags to stop pump loops forcefully. /// Only necessary in Mobile. void resetTerminationFlags(); #endif #else // In the mobile apps we have no need to shut down the app. inline constexpr bool getShutdownRequestFlag() { return false; } inline constexpr bool getTerminationFlag() { return false; } inline void setTerminationFlag() { } #endif extern "C" { typedef void (*GlobalDumpStateFn)(void); } void checkDumpGlobalState(GlobalDumpStateFn dumpState); /// Add a message to a round-robin buffer to be dumped on fatal signal void addActivity(const std::string &message); /// Called to flag that we are running in unattended mode, not interactive. /// In unattended mode we know there is no one to attach a debugger on /// faulting, so we do not wait unnecessarily. Otherwise, we wait for 60s. void setUnattended(); #if !MOBILEAPP /// Wait for the signal handler, if any, /// and prevent _Exit while collecting backtrace. void waitSigHandlerTrap(); /// Returns the name of the signal. const char* signalName(int signo); /// Register a wakeup function when changing /// Trap signals to cleanup and exit the process gracefully. void setTerminationSignals(); /// Trap all fatal signals to assist debugging. void setFatalSignals(const std::string &versionInfo); /// Update version info void setVersionInfo(const std::string &versionInfo); /// Trap generally useful signals void setUserSignals(); /// Trap to unpause the process void setDebuggerSignal(); /// Requests the server to initiate graceful shutdown. /// Shutting down is a multi-stage process, because /// it can be requested via signals. /// Since we need to notify clients, we can't /// invoke the sockets while in a signal handler. /// This flags the server to notify clients first /// then flags for shutdown. void requestShutdown(); /// Kills a child process and returns true when /// child pid is removed from the process table /// after a certain (short) timeout. bool killChild(const int pid, const int signal = SIGKILL); /// Dump a signal-safe back-trace void dumpBacktrace(); #endif // !MOBILEAPP } // end namespace SigUtil /* vim:set shiftwidth=4 softtabstop=4 expandtab: */