libreoffice-online/net/Socket.hpp
Tor Lillqvist 05c2782a81 Empty out _newCallbacks when stopping a SocketPoll in the MOBILEAPP case
The wakeup() call in SocketPoll::stop() doesn't always (or ever?)
actually cause the wakeup code to be invoked and callbacks called
right after, and we don't want to risk the leftover callbacks being
invoked when the same SocketPoll object is started again. (This did
actually happen.)

In a normal Online, this is not a problem, as SocketPolls aren't
reused. One document per kit process, a separate kit process for each
document. Not so in a mobile app, there we have just one process that
handles document after document as the user closes one, opens another
(or the same anew), etc.
2018-10-17 20:10:52 +03:00

1140 lines
34 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_SOCKET_HPP
#define INCLUDED_SOCKET_HPP
#include <poll.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <atomic>
#include <cassert>
#include <cerrno>
#include <chrono>
#include <climits>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <functional>
#include <iostream>
#include <memory>
#include <mutex>
#include <sstream>
#include <thread>
#include "Common.hpp"
#include "FakeSocket.hpp"
#include "Log.hpp"
#include "Util.hpp"
#include "Protocol.hpp"
#include "SigUtil.hpp"
namespace Poco
{
class MemoryInputStream;
namespace Net
{
class HTTPRequest;
class HTTPResponse;
}
class URI;
}
class Socket;
/// Helper to allow us to easily defer the movement of a socket
/// between polls to clarify thread ownership.
class SocketDisposition
{
typedef std::function<void(const std::shared_ptr<Socket> &)> MoveFunction;
enum class Type { CONTINUE, CLOSED, MOVE };
Type _disposition;
MoveFunction _socketMove;
std::shared_ptr<Socket> _socket;
public:
SocketDisposition(const std::shared_ptr<Socket> &socket) :
_disposition(Type::CONTINUE),
_socket(socket)
{}
~SocketDisposition()
{
assert (!_socketMove);
}
void setMove()
{
_disposition = Type::MOVE;
}
void setMove(MoveFunction moveFn)
{
_socketMove = std::move(moveFn);
_disposition = Type::MOVE;
}
void setClosed()
{
_disposition = Type::CLOSED;
}
bool isMove() { return _disposition == Type::MOVE; }
bool isClosed() { return _disposition == Type::CLOSED; }
/// Perform the queued up work.
void execute();
};
/// A non-blocking, streaming socket.
class Socket
{
public:
static const int DefaultSendBufferSize = 16 * 1024;
static const int MaximumSendBufferSize = 128 * 1024;
static std::atomic<bool> InhibitThreadChecks;
std::string _clientAddress;
enum Type { IPv4, IPv6, All };
Socket(Type type) :
_fd(createSocket(type)),
_sendBufferSize(DefaultSendBufferSize),
_owner(std::this_thread::get_id())
{
init();
}
virtual ~Socket()
{
LOG_TRC("#" << getFD() << " Socket dtor.");
// Doesn't block on sockets; no error handling needed.
#ifndef MOBILEAPP
::close(_fd);
#else
fakeSocketClose(_fd);
#endif
}
/// Create socket of the given type.
static int createSocket(Type type);
/// Returns the OS native socket fd.
int getFD() const { return _fd; }
/// Shutdown the socket.
/// TODO: Support separate read/write shutdown.
virtual void shutdown()
{
LOG_TRC("#" << _fd << ": socket shutdown RDWR.");
#ifndef MOBILEAPP
::shutdown(_fd, SHUT_RDWR);
#else
fakeSocketShutdown(_fd);
#endif
}
/// Prepare our poll record; adjust @timeoutMaxMs downwards
/// for timeouts, based on current time @now.
/// @returns POLLIN and POLLOUT if output is expected.
virtual int getPollEvents(std::chrono::steady_clock::time_point now,
int &timeoutMaxMs) = 0;
/// Handle results of events returned from poll
virtual void handlePoll(SocketDisposition &disposition,
std::chrono::steady_clock::time_point now,
int events) = 0;
/// manage latency issues around packet aggregation
void setNoDelay()
{
#ifndef MOBILEAPP
const int val = 1;
::setsockopt(_fd, IPPROTO_TCP, TCP_NODELAY,
(char *) &val, sizeof(val));
#endif
}
#ifndef MOBILEAPP
/// Sets the kernel socket send buffer in size bytes.
/// Note: TCP will allocate twice this size for admin purposes,
/// so a subsequent call to getSendBufferSize will return
/// the larger (actual) buffer size, if this succeeds.
/// Note: the upper limit is set via /proc/sys/net/core/wmem_max,
/// and there is an unconfigurable lower limit as well.
/// Returns true on success only.
bool setSocketBufferSize(const int size)
{
int rc = ::setsockopt(_fd, SOL_SOCKET, SO_SNDBUF, &size, sizeof(size));
_sendBufferSize = getSocketBufferSize();
if (rc != 0 || _sendBufferSize < 0 )
{
LOG_ERR("#" << _fd << ": Error getting socket buffer size " << errno);
_sendBufferSize = DefaultSendBufferSize;
return false;
}
else
{
if (_sendBufferSize > MaximumSendBufferSize * 2)
{
LOG_TRC("#" << _fd << ": Clamped send buffer size to " <<
MaximumSendBufferSize << " from " << _sendBufferSize);
_sendBufferSize = MaximumSendBufferSize;
}
else
LOG_TRC("#" << _fd << ": Set socket buffer size to " << _sendBufferSize);
return true;
}
}
/// Gets the actual send buffer size in bytes, -1 for failure.
int getSocketBufferSize() const
{
int size;
unsigned int len = sizeof(size);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_SNDBUF, &size, &len);
return rc == 0 ? size : -1;
}
#endif
/// Gets our fast cache of the socket buffer size
int getSendBufferSize() const
{
#ifndef MOBILEAPP
return _sendBufferSize;
#else
return INT_MAX; // We want to always send a single record in one go
#endif
}
#ifndef MOBILEAPP
/// Sets the receive buffer size in bytes.
/// Note: TCP will allocate twice this size for admin purposes,
/// so a subsequent call to getReceieveBufferSize will return
/// the larger (actual) buffer size, if this succeeds.
/// Note: the upper limit is set via /proc/sys/net/core/rmem_max,
/// and there is an unconfigurable lower limit as well.
/// Returns true on success only.
bool setReceiveBufferSize(const int size)
{
constexpr unsigned int len = sizeof(size);
const int rc = ::setsockopt(_fd, SOL_SOCKET, SO_RCVBUF, &size, len);
return rc == 0;
}
/// Gets the actual receive buffer size in bytes, -1 on error.
int getReceiveBufferSize() const
{
int size;
unsigned int len = sizeof(size);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_RCVBUF, &size, &len);
return rc == 0 ? size : -1;
}
/// Gets the error code.
/// Sets errno on success and returns it.
/// Returns -1 on failure to get the error code.
int getError() const
{
int error;
unsigned int len = sizeof(error);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_ERROR, &error, &len);
if (rc == 0)
{
// Set errno so client can use strerror etc.
errno = error;
return error;
}
return rc;
}
#endif
virtual void dumpState(std::ostream&) {}
/// Set the thread-id we're bound to
virtual void setThreadOwner(const std::thread::id &id)
{
if (id != _owner)
{
LOG_DBG("#" << _fd << " Thread affinity set to " << Log::to_string(id) <<
" (was " << Log::to_string(_owner) << ").");
_owner = id;
}
}
const std::thread::id &getThreadOwner()
{
return _owner;
}
/// Asserts in the debug builds, otherwise just logs.
void assertCorrectThread()
{
if (InhibitThreadChecks)
return;
// uninitialized owner means detached and can be invoked by any thread.
const bool sameThread = (_owner == std::thread::id() || std::this_thread::get_id() == _owner);
if (!sameThread)
LOG_ERR("#" << _fd << " Invoked from foreign thread. Expected: " <<
Log::to_string(_owner) << " but called from " <<
std::this_thread::get_id() << " (" << Util::getThreadId() << ").");
assert(sameThread);
}
protected:
/// Construct based on an existing socket fd.
/// Used by accept() only.
Socket(const int fd) :
_fd(fd)
{
init();
}
void init()
{
setNoDelay();
_sendBufferSize = DefaultSendBufferSize;
_owner = std::this_thread::get_id();
LOG_DBG("#" << _fd << " Thread affinity set to " << Log::to_string(_owner) << ".");
#ifndef MOBILEAPP
#if ENABLE_DEBUG
if (std::getenv("LOOL_ZERO_BUFFER_SIZE"))
{
const int oldSize = getSocketBufferSize();
setSocketBufferSize(0);
LOG_TRC("#" << _fd << ": Buffer size: " << getSendBufferSize() <<
" (was " << oldSize << ")");
}
#endif
#endif
}
private:
const int _fd;
int _sendBufferSize;
/// We check the owner even in the release builds, needs to be always correct.
std::thread::id _owner;
};
class StreamSocket;
/// Interface that handles the actual incoming message.
class SocketHandlerInterface
{
public:
virtual ~SocketHandlerInterface() {}
/// Called when the socket is newly created to
/// set the socket associated with this ResponseClient.
/// Will be called exactly once.
virtual void onConnect(const std::shared_ptr<StreamSocket>& socket) = 0;
/// Called after successful socket reads.
virtual void handleIncomingMessage(SocketDisposition &disposition) = 0;
/// Prepare our poll record; adjust @timeoutMaxMs downwards
/// for timeouts, based on current time @now.
/// @returns POLLIN and POLLOUT if output is expected.
virtual int getPollEvents(std::chrono::steady_clock::time_point now,
int &timeoutMaxMs) = 0;
/// Do we need to handle a timeout ?
virtual void checkTimeout(std::chrono::steady_clock::time_point /* now */) {}
/// Do some of the queued writing.
virtual void performWrites() = 0;
/// Called when the is disconnected and will be destroyed.
/// Will be called exactly once.
virtual void onDisconnect() {}
/// Append pretty printed internal state to a line
virtual void dumpState(std::ostream& os) { os << "\n"; }
};
/// Handles non-blocking socket event polling.
/// Only polls on N-Sockets and invokes callback and
/// doesn't manage buffers or client data.
/// Note: uses poll(2) since it has very good performance
/// compared to epoll up to a few hundred sockets and
/// doesn't suffer select(2)'s poor API. Since this will
/// be used per-document we don't expect to have several
/// hundred users on same document to suffer poll(2)'s
/// scalability limit. Meanwhile, epoll(2)'s high
/// overhead to adding/removing sockets is not helpful.
class SocketPoll
{
public:
/// Create a socket poll, called rather infrequently.
SocketPoll(const std::string& threadName);
~SocketPoll();
/// Default poll time - useful to increase for debugging.
static int DefaultPollTimeoutMs;
static std::atomic<bool> InhibitThreadChecks;
/// Stop the polling thread.
void stop()
{
LOG_DBG("Stopping " << _name << ".");
_stop = true;
#ifdef MOBILEAPP
{
// We don't want to risk some callbacks in _newCallbacks being invoked when we start
// running a thread for this SocketPoll again.
std::lock_guard<std::mutex> lock(_mutex);
if (_newCallbacks.size() > 0)
{
LOG_TRC("_newCallbacks is non-empty, clearing it");
_newCallbacks.clear();
}
}
#endif
wakeup();
}
void removeSockets()
{
LOG_DBG("Removing all sockets from " << _name << ".");
assertCorrectThread();
while (!_pollSockets.empty())
{
const std::shared_ptr<Socket>& socket = _pollSockets.back();
assert(socket);
LOG_DBG("Removing socket #" << socket->getFD() << " from " << _name);
socket->assertCorrectThread();
socket->setThreadOwner(std::thread::id());
_pollSockets.pop_back();
}
}
bool isAlive() const { return (_threadStarted && !_threadFinished) || _runOnClientThread; }
/// Check if we should continue polling
virtual bool continuePolling()
{
return !_stop;
}
/// Executed inside the poll in case of a wakeup
virtual void wakeupHook() {}
/// The default implementation of our polling thread
virtual void pollingThread()
{
while (continuePolling())
{
poll(DefaultPollTimeoutMs);
}
}
/// Are we running in either shutdown, or the polling thread.
/// Asserts in the debug builds, otherwise just logs.
void assertCorrectThread() const
{
if (InhibitThreadChecks)
return;
// uninitialized owner means detached and can be invoked by any thread.
const bool sameThread = (!isAlive() || _owner == std::thread::id() || std::this_thread::get_id() == _owner);
if (!sameThread)
LOG_ERR("Incorrect thread affinity for " << _name << ". Expected: " <<
Log::to_string(_owner) << " (" << Util::getThreadId() <<
") but called from " << std::this_thread::get_id() << ", stop: " << _stop);
assert(_stop || sameThread);
}
/// Poll the sockets for available data to read or buffer to write.
void poll(int timeoutMaxMs)
{
assertCorrectThread();
std::chrono::steady_clock::time_point now =
std::chrono::steady_clock::now();
// The events to poll on change each spin of the loop.
setupPollFds(now, timeoutMaxMs);
const size_t size = _pollSockets.size();
int rc;
do
{
#ifndef MOBILEAPP
rc = ::poll(&_pollFds[0], size + 1, std::max(timeoutMaxMs,0));
#else
LOG_TRC("SocketPoll Poll");
rc = fakeSocketPoll(&_pollFds[0], size + 1, std::max(timeoutMaxMs,0));
#endif
}
while (rc < 0 && errno == EINTR);
LOG_TRC("Poll completed with " << rc << " live polls max (" <<
timeoutMaxMs << "ms)" << ((rc==0) ? "(timedout)" : ""));
// First process the wakeup pipe (always the last entry).
if (_pollFds[size].revents)
{
std::vector<CallbackFn> invoke;
{
std::lock_guard<std::mutex> lock(_mutex);
// Clear the data.
#ifndef MOBILEAPP
int dump = ::read(_wakeup[0], &dump, sizeof(dump));
#else
LOG_TRC("Wakeup pipe read");
int dump = fakeSocketRead(_wakeup[0], &dump, sizeof(dump));
#endif
// Copy the new sockets over and clear.
_pollSockets.insert(_pollSockets.end(),
_newSockets.begin(), _newSockets.end());
// Update thread ownership.
for (auto &i : _newSockets)
i->setThreadOwner(std::this_thread::get_id());
_newSockets.clear();
// Extract list of callbacks to process
std::swap(_newCallbacks, invoke);
}
for (const auto& callback : invoke)
{
try
{
callback();
}
catch (const std::exception& exc)
{
LOG_ERR("Exception while invoking poll [" << _name <<
"] callback: " << exc.what());
}
}
try
{
wakeupHook();
}
catch (const std::exception& exc)
{
LOG_ERR("Exception while invoking poll [" << _name <<
"] wakeup hook: " << exc.what());
}
}
// This should only happen when we're stopping.
if (_pollSockets.size() != size)
return;
// Fire the poll callbacks and remove dead fds.
std::chrono::steady_clock::time_point newNow =
std::chrono::steady_clock::now();
for (int i = static_cast<int>(size) - 1; i >= 0; --i)
{
SocketDisposition disposition(_pollSockets[i]);
try
{
_pollSockets[i]->handlePoll(disposition, newNow,
_pollFds[i].revents);
}
catch (const std::exception& exc)
{
LOG_ERR("Error while handling poll for socket #" <<
_pollFds[i].fd << " in " << _name << ": " << exc.what());
disposition.setClosed();
}
if (disposition.isMove() || disposition.isClosed())
{
LOG_DBG("Removing socket #" << _pollFds[i].fd << " (of " <<
_pollSockets.size() << ") from " << _name);
_pollSockets.erase(_pollSockets.begin() + i);
}
disposition.execute();
}
}
/// Write to a wakeup descriptor
static void wakeup (int fd)
{
// wakeup the main-loop.
int rc;
do {
#ifndef MOBILEAPP
rc = ::write(fd, "w", 1);
#else
#if 0
// Our fake sockets are record-oriented with a single record buffer, so as we write one
// byte at a time to the wakeup pipe, we can't write another one before the previous one
// has been read.
//
// FIXME: Still, explicitly waiting here with fakeSocketPoll() for it to be writable
// doesn't seem to be any improvement. On the contrary, with this fakeSocketPoll(), we
// hang every time we run the app. Without it, we only hang occasionally.
LOG_TRC("Wakeup pipe write");
struct pollfd p;
p.fd = fd;
p.events = POLLOUT;
fakeSocketPoll(&p, 1, -1);
#endif
rc = fakeSocketWrite(fd, "w", 1);
#endif
} while (rc == -1 && errno == EINTR);
if (rc == -1 && errno != EAGAIN && errno != EWOULDBLOCK)
LOG_SYS("wakeup socket #" << fd << " is closed at wakeup?");
}
/// Wakeup the main polling loop in another thread
void wakeup()
{
if (!isAlive())
LOG_WRN("Waking up dead poll thread [" << _name << "], started: " <<
_threadStarted << ", finished: " << _threadFinished);
wakeup(_wakeup[1]);
}
/// Global wakeup - signal safe: wakeup all socket polls.
static void wakeupWorld();
/// Insert a new socket to be polled.
/// Sockets are removed only when the handler return false.
void insertNewSocket(const std::shared_ptr<Socket>& newSocket)
{
if (newSocket)
{
std::lock_guard<std::mutex> lock(_mutex);
LOG_DBG("Inserting socket #" << newSocket->getFD() << " into " << _name);
// sockets in transit are un-owned.
newSocket->setThreadOwner(std::thread::id());
_newSockets.emplace_back(newSocket);
wakeup();
}
}
/// Inserts a new websocket to be polled.
/// NOTE: The DNS lookup is synchronous.
void insertNewWebSocketSync(
#ifndef MOBILEAPP
const Poco::URI &uri,
#else
int peerSocket,
#endif
const std::shared_ptr<SocketHandlerInterface>& websocketHandler);
typedef std::function<void()> CallbackFn;
/// Add a callback to be invoked in the polling thread
void addCallback(const CallbackFn& fn)
{
std::lock_guard<std::mutex> lock(_mutex);
_newCallbacks.emplace_back(fn);
wakeup();
}
virtual void dumpState(std::ostream& os);
/// Removes a socket from this poller.
/// NB. this must be called from the socket poll that
/// owns the socket.
void releaseSocket(const std::shared_ptr<Socket>& socket)
{
assert(socket);
assertCorrectThread();
socket->assertCorrectThread();
auto it = std::find(_pollSockets.begin(), _pollSockets.end(), socket);
assert(it != _pollSockets.end());
_pollSockets.erase(it);
LOG_DBG("Removing socket #" << socket->getFD() << " (of " <<
_pollSockets.size() << ") from " << _name);
}
size_t getSocketCount() const
{
assertCorrectThread();
return _pollSockets.size();
}
const std::string& name() const { return _name; }
/// Start the polling thread (if desired)
/// Mutually exclusive with runOnClientThread().
bool startThread();
/// Stop and join the polling thread before returning (if active)
void joinThread();
/// Called to prevent starting own poll thread
/// when polling is done on the client's thread.
/// Mutually exclusive with startThread().
bool runOnClientThread()
{
assert(!_threadStarted);
if (!_threadStarted)
{
_runOnClientThread = true;
return true;
}
return false;
}
private:
/// Initialize the poll fds array with the right events
void setupPollFds(std::chrono::steady_clock::time_point now,
int &timeoutMaxMs)
{
const size_t size = _pollSockets.size();
_pollFds.resize(size + 1); // + wakeup pipe
for (size_t i = 0; i < size; ++i)
{
int events = _pollSockets[i]->getPollEvents(now, timeoutMaxMs);
if (events < 0) // timeout on dead socket
{
_pollFds[i].fd = _wakeup[0];
_pollFds[i].events = 0;
}
else
{
_pollFds[i].fd = _pollSockets[i]->getFD();
_pollFds[i].events = events;
}
_pollFds[i].revents = 0;
}
// Add the read-end of the wake pipe.
_pollFds[size].fd = _wakeup[0];
_pollFds[size].events = POLLIN;
_pollFds[size].revents = 0;
}
/// The polling thread entry.
/// Used to set the thread name and mark the thread as stopped when done.
void pollingThreadEntry();
private:
/// Debug name used for logging.
const std::string _name;
/// main-loop wakeup pipe
int _wakeup[2];
/// The sockets we're controlling
std::vector<std::shared_ptr<Socket>> _pollSockets;
/// Protects _newSockets and _newCallbacks
std::mutex _mutex;
std::vector<std::shared_ptr<Socket>> _newSockets;
std::vector<CallbackFn> _newCallbacks;
/// The fds to poll.
std::vector<pollfd> _pollFds;
protected:
/// Flag the thread to stop.
std::atomic<bool> _stop;
/// The polling thread.
std::thread _thread;
std::atomic<bool> _threadStarted;
std::atomic<bool> _threadFinished;
std::atomic<bool> _runOnClientThread;
std::thread::id _owner;
};
/// A plain, non-blocking, data streaming socket.
class StreamSocket : public Socket, public std::enable_shared_from_this<StreamSocket>
{
public:
/// Create a StreamSocket from native FD.
StreamSocket(const int fd, bool /* isClient */,
std::shared_ptr<SocketHandlerInterface> socketHandler) :
Socket(fd),
_socketHandler(std::move(socketHandler)),
_bytesSent(0),
_bytesRecvd(0),
_wsState(WSState::HTTP),
_closed(false),
_shutdownSignalled(false)
{
LOG_DBG("StreamSocket ctor #" << fd);
// Without a handler we make no sense object.
if (!_socketHandler)
throw std::runtime_error("StreamSocket expects a valid SocketHandler instance.");
}
~StreamSocket()
{
LOG_DBG("StreamSocket dtor #" << getFD());
if (!_closed)
{
assertCorrectThread();
_socketHandler->onDisconnect();
}
if (!_shutdownSignalled)
{
_shutdownSignalled = true;
StreamSocket::closeConnection();
}
}
bool isClosed() const { return _closed; }
bool isWebSocket() const { return _wsState == WSState::WS; }
void setWebSocket() { _wsState = WSState::WS; }
/// Just trigger the async shutdown.
virtual void shutdown() override
{
_shutdownSignalled = true;
LOG_TRC("#" << getFD() << ": Async shutdown requested.");
}
/// Perform the real shutdown.
virtual void closeConnection()
{
Socket::shutdown();
}
int getPollEvents(std::chrono::steady_clock::time_point now,
int &timeoutMaxMs) override
{
// cf. SslSocket::getPollEvents
assertCorrectThread();
int events = _socketHandler->getPollEvents(now, timeoutMaxMs);
if (!_outBuffer.empty() || _shutdownSignalled)
events |= POLLOUT;
return events;
}
/// Send data to the socket peer.
void send(const char* data, const int len, const bool flush = true)
{
assertCorrectThread();
if (data != nullptr && len > 0)
{
_outBuffer.insert(_outBuffer.end(), data, data + len);
if (flush)
writeOutgoingData();
}
}
/// Send a string to the socket peer.
void send(const std::string& str, const bool flush = true)
{
send(str.data(), str.size(), flush);
}
/// Sends HTTP response.
/// Adds Date and User-Agent.
void send(Poco::Net::HTTPResponse& response);
/// Reads data by invoking readData() and buffering.
/// Return false iff the socket is closed.
virtual bool readIncomingData()
{
assertCorrectThread();
#ifndef MOBILEAPP
// SSL decodes blocks of 16Kb, so for efficiency we use the same.
char buf[16 * 1024];
ssize_t len;
do
{
// Drain the read buffer.
// TODO: Cap the buffer size, lest we grow beyond control.
do
{
len = readData(buf, sizeof(buf));
}
while (len < 0 && errno == EINTR);
if (len > 0)
{
assert (len <= ssize_t(sizeof(buf)));
_bytesRecvd += len;
_inBuffer.insert(_inBuffer.end(), &buf[0], &buf[len]);
}
// else poll will handle errors.
}
while (len == (sizeof(buf)));
#else
LOG_TRC("readIncomingData #" << getFD());
ssize_t available = fakeSocketAvailableDataLength(getFD());
ssize_t len;
if (available == -1)
len = -1;
else
{
std::vector<char>buf(available);
len = readData(buf.data(), available);
assert(len == available);
_bytesRecvd += len;
assert(_inBuffer.size() == 0);
_inBuffer.insert(_inBuffer.end(), buf.data(), buf.data() + len);
}
#endif
return len != 0; // zero is eof / clean socket close.
}
/// Replace the existing SocketHandler with a new one.
void setHandler(std::shared_ptr<SocketHandlerInterface> handler)
{
_socketHandler = std::move(handler);
_socketHandler->onConnect(shared_from_this());
}
/// Create a socket of type TSocket given an FD and a handler.
/// We need this helper since the handler needs a shared_ptr to the socket
/// but we can't have a shared_ptr in the ctor.
template <typename TSocket>
static
std::shared_ptr<TSocket> create(const int fd, bool isClient, std::shared_ptr<SocketHandlerInterface> handler)
{
SocketHandlerInterface* pHandler = handler.get();
auto socket = std::make_shared<TSocket>(fd, isClient, std::move(handler));
pHandler->onConnect(socket);
return socket;
}
/// Remove the first @count bytes from input buffer
void eraseFirstInputBytes(size_t count)
{
_inBuffer.erase(_inBuffer.begin(), _inBuffer.begin() + count);
}
/// Detects if we have an HTTP header in the provided message and
/// populates a request for that.
bool parseHeader(const char *clientLoggingName,
Poco::MemoryInputStream &message,
Poco::Net::HTTPRequest &request,
size_t *requestSize = nullptr);
/// Get input/output statistics on this stream
void getIOStats(uint64_t &sent, uint64_t &recv)
{
sent = _bytesSent;
recv = _bytesRecvd;
}
const std::string clientAddress()
{
return _clientAddress;
}
protected:
/// Called when a polling event is received.
/// @events is the mask of events that triggered the wake.
void handlePoll(SocketDisposition &disposition,
std::chrono::steady_clock::time_point now,
const int events) override
{
assertCorrectThread();
_socketHandler->checkTimeout(now);
if (!events)
return;
// FIXME: need to close input, but not output (?)
bool closed = (events & (POLLHUP | POLLERR | POLLNVAL));
// Always try to read.
closed = !readIncomingData() || closed;
auto& log = Log::logger();
if (log.trace()) {
LOG_TRC("#" << getFD() << ": Incoming data buffer " << _inBuffer.size() <<
" bytes, closeSocket? " << closed);
// log.dump("", &_inBuffer[0], _inBuffer.size());
}
// If we have data, allow the app to consume.
size_t oldSize = 0;
while (!_inBuffer.empty() && oldSize != _inBuffer.size())
{
oldSize = _inBuffer.size();
_socketHandler->handleIncomingMessage(disposition);
if (disposition.isMove())
return;
}
do
{
// If we have space for writing and that was requested
if ((events & POLLOUT) && _outBuffer.empty())
_socketHandler->performWrites();
// perform the shutdown if we have sent everything.
if (_shutdownSignalled && _outBuffer.empty())
{
closeConnection();
closed = true;
break;
}
oldSize = _outBuffer.size();
// Write if we can and have data to write.
if ((events & POLLOUT) && !_outBuffer.empty())
{
writeOutgoingData();
closed = closed || (errno == EPIPE);
}
}
while (oldSize != _outBuffer.size());
if (closed)
{
LOG_TRC("#" << getFD() << ": Closed. Firing onDisconnect.");
_closed = true;
_socketHandler->onDisconnect();
}
if (_closed)
disposition.setClosed();
}
/// Override to write data out to socket.
virtual void writeOutgoingData()
{
assertCorrectThread();
assert(!_outBuffer.empty());
do
{
ssize_t len;
do
{
// Writing more than we can absorb in the kernel causes SSL wasteage.
len = writeData(&_outBuffer[0], std::min((int)_outBuffer.size(),
getSendBufferSize()));
auto& log = Log::logger();
if (log.trace() && len > 0) {
LOG_TRC("#" << getFD() << ": Wrote outgoing data " << len << " bytes.");
// log.dump("", &_outBuffer[0], len);
}
if (len <= 0 && errno != EAGAIN && errno != EWOULDBLOCK)
LOG_SYS("#" << getFD() << ": Wrote outgoing data " << len << " bytes.");
}
while (len < 0 && errno == EINTR);
if (len > 0)
{
_bytesSent += len;
_outBuffer.erase(_outBuffer.begin(), _outBuffer.begin() + len);
}
else
{
// Poll will handle errors.
break;
}
}
while (!_outBuffer.empty());
}
/// Override to handle reading of socket data differently.
virtual int readData(char* buf, int len)
{
assertCorrectThread();
#ifndef MOBILEAPP
return ::read(getFD(), buf, len);
#else
return fakeSocketRead(getFD(), buf, len);
#endif
}
/// Override to handle writing data to socket differently.
virtual int writeData(const char* buf, const int len)
{
assertCorrectThread();
#ifndef MOBILEAPP
return ::write(getFD(), buf, len);
#else
struct pollfd p;
p.fd = getFD();
p.events = POLLOUT;
fakeSocketPoll(&p, 1, -1);
return fakeSocketWrite(getFD(), buf, len);
#endif
}
void dumpState(std::ostream& os) override;
protected:
/// Client handling the actual data.
std::shared_ptr<SocketHandlerInterface> _socketHandler;
std::vector<char> _inBuffer;
std::vector<char> _outBuffer;
uint64_t _bytesSent;
uint64_t _bytesRecvd;
enum class WSState { HTTP, WS } _wsState;
/// True if we are already closed.
bool _closed;
/// True when shutdown was requested via shutdown().
bool _shutdownSignalled;
// To be able to access _inBuffer and _outBuffer.
// TODO we probably need accessors to the _inBuffer & _outBuffer
// instead of this many friends...
friend class WebSocketHandler;
friend class ClientRequestDispatcher;
friend class PrisonerRequestDispatcher;
friend class SimpleResponseClient;
};
enum class WSOpCode : unsigned char {
Continuation = 0x0,
Text = 0x1,
Binary = 0x2,
Reserved1 = 0x3,
Reserved2 = 0x4,
Reserved3 = 0x5,
Reserved4 = 0x6,
Reserved5 = 0x7,
Close = 0x8,
Ping = 0x9,
Pong = 0xa
// ... reserved
};
namespace HttpHelper
{
/// Sends file as HTTP response.
void sendFile(const std::shared_ptr<StreamSocket>& socket, const std::string& path, const std::string& mediaType,
Poco::Net::HTTPResponse& response, bool noCache = false, bool deflate = false,
const bool headerOnly = false);
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */