e9f37433d7
Change-Id: I5af2d2a9ddf3b5a3db5bc5f0835687d7cae5b17c Reviewed-on: https://gerrit.libreoffice.org/29115 Reviewed-by: Ashod Nakashian <ashnakash@gmail.com> Tested-by: Ashod Nakashian <ashnakash@gmail.com>
144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#ifndef INCLUDED_MESSAGEQUEUE_HPP
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#define INCLUDED_MESSAGEQUEUE_HPP
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#include <condition_variable>
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#include <deque>
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#include <map>
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#include <mutex>
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#include <vector>
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/** Thread-safe message queue (FIFO).
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*/
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class MessageQueue
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{
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public:
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typedef std::vector<char> Payload;
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MessageQueue()
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{
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}
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virtual ~MessageQueue();
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MessageQueue(const MessageQueue&) = delete;
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MessageQueue& operator=(const MessageQueue&) = delete;
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/// Thread safe insert the message.
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void put(const Payload& value);
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void put(const std::string& value)
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{
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put(Payload(value.data(), value.data() + value.size()));
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}
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/// Thread safe obtaining of the message.
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Payload get();
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/// Thread safe removal of all the pending messages.
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void clear();
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/// Thread safe remove_if.
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void remove_if(const std::function<bool(const Payload&)>& pred);
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private:
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std::mutex _mutex;
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std::condition_variable _cv;
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protected:
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virtual void put_impl(const Payload& value);
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bool wait_impl() const;
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virtual Payload get_impl();
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void clear_impl();
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std::deque<Payload> _queue;
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};
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/** MessageQueue specialized for handling of tiles.
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Used for basic handling of incoming requests, only can remove tiles when it
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gets a "canceltiles" command.
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*/
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class BasicTileQueue : public MessageQueue
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{
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protected:
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virtual void put_impl(const Payload& value) override;
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};
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/** MessageQueue specialized for priority handling of tiles.
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This class builds on BasicTileQueue, and additonaly provides de-duplication
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of tile requests.
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TODO: we'll need to add reordering of the tiles at some stage here too - so
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that the ones closest to the cursor position are returned first.
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*/
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class TileQueue : public BasicTileQueue
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{
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private:
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class CursorPosition
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{
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public:
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int Part;
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int X;
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int Y;
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int Width;
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int Height;
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};
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public:
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void updateCursorPosition(int viewId, int part, int x, int y, int width, int height)
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{
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auto cursorPosition = CursorPosition({part, x, y, width, height});
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auto it = _cursorPositions.find(viewId);
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if (it != _cursorPositions.end())
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{
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it->second = cursorPosition;
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}
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else
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{
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_cursorPositions[viewId] = cursorPosition;
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}
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reprioritize(cursorPosition);
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}
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void removeCursorPosition(int viewId)
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{
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_cursorPositions.erase(viewId);
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}
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protected:
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virtual void put_impl(const Payload& value) override;
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virtual Payload get_impl() override;
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private:
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/// Bring the underlying tile (if any) to the top.
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/// There should be only one overlapping tile at most.
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void reprioritize(const CursorPosition& cursorPosition);
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/// Check if the given tile msg underlies a cursor.
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bool priority(const std::string& tileMsg);
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private:
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std::map<int, CursorPosition> _cursorPositions;
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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