7183a3d3de
Change-Id: Ice934380029bf27054e830fffc07a5d037d1430f Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
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/*
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* Copyright the Collabora Online contributors.
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "memory"
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#include "Socket.hpp"
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#include "Log.hpp"
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#include <Poco/Net/SocketAddress.h>
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class SocketFactory
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{
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public:
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virtual std::shared_ptr<Socket> create(const int fd, Socket::Type type) = 0;
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};
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/// A non-blocking, streaming socket.
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class ServerSocket : public Socket
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{
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public:
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ServerSocket(Socket::Type type, SocketPoll& clientPoller, std::shared_ptr<SocketFactory> sockFactory) :
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Socket(type),
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#if !MOBILEAPP
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_type(type),
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#endif
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_clientPoller(clientPoller),
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_sockFactory(std::move(sockFactory))
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{
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}
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/// Control access to a bound TCP socket
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enum Type { Local, Public };
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/// Create a new server socket - accepted sockets will be added
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/// to the @clientSockets' poll when created with @factory.
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static std::shared_ptr<ServerSocket> create(ServerSocket::Type type, int port,
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Socket::Type socketType, SocketPoll& clientSocket,
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std::shared_ptr<SocketFactory> factory)
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{
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auto serverSocket = std::make_shared<ServerSocket>(socketType, clientSocket, std::move(factory));
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if (serverSocket && serverSocket->bind(type, port) && serverSocket->listen())
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return serverSocket;
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return nullptr;
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}
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/// Binds to a local address (Servers only).
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/// Does not retry on error.
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/// Returns true only on success.
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virtual bool bind(Type type, int port);
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/// Listen to incoming connections (Servers only).
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/// Does not retry on error.
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/// Returns true on success only.
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bool listen(const int backlog = 64)
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{
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#if !MOBILEAPP
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const int rc = ::listen(getFD(), backlog);
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#else
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(void) backlog;
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const int rc = fakeSocketListen(getFD());
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#endif
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if (rc)
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LOG_SYS("Failed to listen");
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else
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LOG_TRC("Listening");
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return rc == 0;
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}
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/// Accepts an incoming connection (Servers only).
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/// Does not retry on error.
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/// Returns a valid Socket shared_ptr on success only.
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virtual std::shared_ptr<Socket> accept();
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int getPollEvents(std::chrono::steady_clock::time_point /* now */,
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int64_t & /* timeoutMaxMicroS */) override
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{
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return POLLIN;
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}
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void dumpState(std::ostream& os) override;
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void handlePoll(SocketDisposition &,
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std::chrono::steady_clock::time_point /* now */,
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int events) override
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{
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if (events & POLLIN)
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{
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std::shared_ptr<Socket> clientSocket = accept();
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if (!clientSocket)
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{
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const std::string msg = "Failed to accept. (errno: ";
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throw std::runtime_error(msg + std::strerror(errno) + ')');
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}
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LOG_TRC("Accepted client #" << clientSocket->getFD());
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_clientPoller.insertNewSocket(clientSocket);
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}
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}
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protected:
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/// Create a Socket instance from the accepted socket FD.
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std::shared_ptr<Socket> createSocketFromAccept(int fd, Socket::Type type) const
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{
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return _sockFactory->create(fd, type);
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}
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private:
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#if !MOBILEAPP
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Socket::Type _type;
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#endif
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SocketPoll& _clientPoller;
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std::shared_ptr<SocketFactory> _sockFactory;
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};
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#if !MOBILEAPP
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/// A non-blocking, streaming Unix Domain Socket for local use
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class LocalServerSocket : public ServerSocket
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{
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public:
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LocalServerSocket(SocketPoll& clientPoller, std::shared_ptr<SocketFactory> sockFactory) :
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ServerSocket(Socket::Type::Unix, clientPoller, std::move(sockFactory))
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{
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}
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~LocalServerSocket();
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virtual bool bind(Type, int) override { assert(false); return false; }
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virtual std::shared_ptr<Socket> accept() override;
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std::string bind();
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#ifndef HAVE_ABSTRACT_UNIX_SOCKETS
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bool link(std::string to);
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#endif
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private:
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std::string _name;
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#ifndef HAVE_ABSTRACT_UNIX_SOCKETS
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std::string _linkName;
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#endif
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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