88d5491108
During startup we wait for extended time until a child process is up and running. In case this takes a long time, or indeed if forking permanently fails, we simply don't respond to shutdown requests. This patch makes it possible to wait for about 20 seconds at a time for a child. This way on average we will exit the process within about 10 seconds, assuming we are blocked waiting for a child that will never spawn. Change-Id: I4409cbc60aa3c7bd30970d4638c820bc581b65ba Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk> (cherry picked from commit 6ed8b4bb1a6532d947a6bb00f936183767b54a80)
104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <atomic>
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#include <mutex>
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#include <signal.h>
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namespace SigUtil
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{
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#ifndef IOS
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/// Get the flag used to commence clean shutdown.
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/// requestShutdown() is used to set the flag.
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bool getShutdownRequestFlag();
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/// Get the flag to stop pump loops forcefully.
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/// If this returns true, getShutdownRequestFlag() must also return true.
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bool getTerminationFlag();
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/// Set the flag to stop pump loops forcefully.
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void setTerminationFlag();
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#if MOBILEAPP
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/// Reset the flag to stop pump loops forcefully.
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/// Only necessary in Mobile.
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void resetTerminationFlag();
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#endif
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#else
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// In the mobile apps we have no need to shut down the app.
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inline constexpr bool getShutdownRequestFlag()
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{
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return false;
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}
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inline constexpr bool getTerminationFlag()
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{
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return false;
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}
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inline void setTerminationFlag()
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{
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}
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#endif
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extern "C" { typedef void (*GlobalDumpStateFn)(void); }
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void checkDumpGlobalState(GlobalDumpStateFn dumpState);
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typedef void (*UnoCommandsDumperFn)(void);
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extern UnoCommandsDumperFn dumpUnoCommandsInfoFn;
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void registerUnoCommandInfoHandler(UnoCommandsDumperFn dumpUnoCommandsInfo);
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#if !MOBILEAPP
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/// Wait for the signal handler, if any,
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/// and prevent _Exit while collecting backtrace.
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void waitSigHandlerTrap();
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/// Returns the name of the signal.
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const char* signalName(int signo);
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/// Register a wakeup function when changing
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/// Trap signals to cleanup and exit the process gracefully.
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void setTerminationSignals();
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/// Trap all fatal signals to assist debugging.
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void setFatalSignals(const std::string &versionInfo);
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/// Update version info
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void setVersionInfo(const std::string &versionInfo);
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/// Trap generally useful signals
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void setUserSignals();
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/// Trap to unpause the process
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void setDebuggerSignal();
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/// Requests the server to initiate graceful shutdown.
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/// Shutting down is a multi-stage process, because
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/// it can be requested via signals.
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/// Since we need to notify clients, we can't
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/// invoke the sockets while in a signal handler.
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/// This flags the server to notify clients first
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/// then flags for shutdown.
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void requestShutdown();
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/// Kills a child process and returns true when
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/// child pid is removed from the process table
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/// after a certain (short) timeout.
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bool killChild(const int pid, const int signal = SIGKILL);
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/// Dump a signal-safe back-trace
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void dumpBacktrace();
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#endif // !MOBILEAPP
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} // end namespace SigUtil
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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