7183a3d3de
Change-Id: Ice934380029bf27054e830fffc07a5d037d1430f Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
432 lines
14 KiB
C++
432 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
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/*
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* Copyright the Collabora Online contributors.
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <chrono>
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#include <cstdint>
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#include <iostream>
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#include <fstream>
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#include <memory>
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#include <condition_variable>
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#include <mutex>
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#include <sstream>
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#include <string>
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#include "Common.hpp"
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#include <common/MessageQueue.hpp>
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#include "NetUtil.hpp"
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#include "SigUtil.hpp"
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#include <net/Socket.hpp>
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#include <net/HttpRequest.hpp>
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#include <net/WebSocketHandler.hpp>
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#include <utility>
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#if ENABLE_SSL
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#include <net/SslSocket.hpp>
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#endif
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#include "Log.hpp"
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#include "Util.hpp"
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// This is a partial implementation of RFC 6455
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// The WebSocket Protocol.
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namespace http
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{
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/// A client socket for asynchronous Web-Socket protocol.
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class WebSocketSession final : public WebSocketHandler
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{
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public:
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enum class Protocol
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{
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HttpUnencrypted,
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HttpSsl,
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};
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private:
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WebSocketSession(const std::string& hostname, Protocol protocolType, int portNumber)
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: WebSocketHandler(/* isClient = */ true, /* isMasking = */ true)
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, _host(hostname)
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, _port(std::to_string(portNumber))
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, _protocol(protocolType)
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, _disconnected(true)
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, _shutdown(false)
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{
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}
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/// Returns the given protocol's scheme.
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static const char* getProtocolScheme(Protocol protocol)
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{
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switch (protocol)
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{
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case Protocol::HttpUnencrypted:
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return "ws";
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case Protocol::HttpSsl:
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return "wss";
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}
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return "";
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}
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public:
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/// Destroy WebSocketSession.
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/// Note: must never be called with the owning poll thread still active.
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~WebSocketSession() { shutdown(); }
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/// Create a new HTTP WebSocketSession to the given host.
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/// The port defaults to the protocol's default port.
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static std::shared_ptr<WebSocketSession> create(const std::string& host, Protocol protocol,
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int port = 0)
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{
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port = (port > 0 ? port : getDefaultPort(protocol));
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return std::shared_ptr<WebSocketSession>(new WebSocketSession(host, protocol, port));
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}
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/// Create a new HTTP WebSocketSession to the given URI.
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/// The @uri must include the scheme, e.g. https://domain.com:9980
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static std::shared_ptr<WebSocketSession> create(const std::string& uri)
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{
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std::string scheme;
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std::string host;
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std::string port;
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if (!net::parseUri(uri, scheme, host, port))
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{
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LOG_ERR_S("Invalid URI while creating WebSocketSession: " << uri);
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return nullptr;
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}
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const std::string lowerScheme = Util::toLower(scheme);
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if (!Util::startsWith(lowerScheme, "http") && !Util::startsWith(lowerScheme, "ws"))
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{
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LOG_ERR_S("Unsupported scheme in URI while creating WebSocketSession: " << uri);
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return nullptr;
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}
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const bool secure
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= Util::startsWith(lowerScheme, "https") || Util::startsWith(lowerScheme, "wss");
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const int portInt = port.empty() ? 0 : std::stoi(port);
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return create(host, secure ? Protocol::HttpSsl : Protocol::HttpUnencrypted, portInt);
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}
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/// Create a WebSocketSession and make a request to given @url.
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static std::shared_ptr<WebSocketSession> create(const std::shared_ptr<SocketPoll>& socketPoll,
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const std::string& uri, const std::string& url)
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{
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auto session = create(uri);
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if (session)
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{
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http::Request req(url);
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session->asyncRequest(req, socketPoll);
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}
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return session;
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}
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/// Returns the given protocol's default port.
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static int getDefaultPort(Protocol protocol)
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{
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switch (protocol)
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{
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case Protocol::HttpUnencrypted:
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return 80;
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case Protocol::HttpSsl:
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return 443;
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}
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return 0;
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}
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/// Returns the current protocol scheme.
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const char* getProtocolScheme() const { return getProtocolScheme(_protocol); }
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const std::string& host() const { return _host; }
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const std::string& port() const { return _port; }
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Protocol protocol() const { return _protocol; }
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bool secure() const { return _protocol == Protocol::HttpSsl; }
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bool asyncRequest(http::Request& req, const std::shared_ptr<SocketPoll>& socketPoll)
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{
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LOG_TRC("asyncRequest: " << req.getVerb() << ' ' << host() << ':' << port() << ' '
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<< req.getUrl());
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if (!socketPoll)
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{
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LOG_ERR("Invalid SocketPoll instance while creating asyncRequest in WebSocketSession.");
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return false;
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}
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_socketPoll = socketPoll;
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return wsRequest(req, host(), port(), secure(), *socketPoll);
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}
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/// Poll for messages and invoke the given callback.
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/// Returns only when the callback returns true, or,
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/// when no new messages are received within the given timeout.
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std::vector<char> poll(const std::function<bool(const std::vector<char>&)>& cb,
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std::chrono::milliseconds timeout,
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const std::string& context = std::string())
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{
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LOG_DBG(context << "Polling for " << timeout);
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// Note: ideally, this lock will be timed, but that
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// might prove expensive and we don't expect draining
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// the queue to take anywhere close to the timeout.
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std::unique_lock<std::mutex> lock(_inMutex);
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Util::Stopwatch sw;
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for (;;)
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{
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// Drain the queue, first.
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while (!_inQueue.isEmpty())
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{
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std::vector<char> message = _inQueue.pop();
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if (cb(message))
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return message;
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}
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if (SigUtil::getShutdownRequestFlag())
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break;
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// Timed wait, if we must.
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const std::chrono::milliseconds elapsed = sw.elapsed<std::chrono::milliseconds>();
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if (elapsed >= timeout)
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break;
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const std::chrono::milliseconds remaining = timeout - elapsed;
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_inCv.wait_for(lock, remaining / 20,
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[this]()
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{ return !_inQueue.isEmpty() || SigUtil::getShutdownRequestFlag(); });
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}
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LOG_DBG(context << "Giving up polling after " << sw.elapsed());
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return std::vector<char>();
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}
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/// Wait until the given prefix is matched and return the payload.
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std::vector<char> waitForMessage(const std::string& prefix, std::chrono::milliseconds timeout,
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const std::string& context = std::string())
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{
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LOG_DBG(context << "Waiting for [" << prefix << "] for " << timeout);
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return poll(
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[&](const std::vector<char>& message) {
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return matchMessage(prefix, message, context);
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},
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timeout, context);
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}
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/// Wait until one of the given prefixes is matched and return the payload.
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std::vector<char> waitForMessageAny(const std::vector<std::string>& prefixes,
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std::chrono::milliseconds timeout,
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const std::string& context = std::string())
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{
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LOG_DBG(context << "Waiting for any [" << Util::join(prefixes) << "] for " << timeout);
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return poll(
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[&](const std::vector<char>& message)
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{
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for (const std::string& prefix : prefixes)
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{
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if (matchMessage(prefix, message, context))
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{
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return true;
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}
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}
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return false;
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},
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timeout, context);
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}
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/// Send a text message to our peer.
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void sendMessage(const std::string& msg)
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{
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{
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std::unique_lock<std::mutex> lock(_outMutex);
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_outQueue.put(std::vector<char>(msg.data(), msg.data() + msg.size()));
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}
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const auto pollPtr = _socketPoll.lock();
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if (pollPtr)
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pollPtr->wakeup();
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}
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/// Shutdown the WebSocket, either asynchronously or synchronously,
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/// depending on whether we have a SocketPoll or not.
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void shutdownWS()
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{
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if (!_disconnected)
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{
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const auto pollPtr = _socketPoll.lock();
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if (pollPtr && pollPtr->isAlive())
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{
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// Delegate, never call shutdown when our poller is active.
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LOG_TRC("WebSocketSession: queueing shutdown");
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std::weak_ptr<WebSocketSession> weakptr
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= std::static_pointer_cast<WebSocketSession>(shared_from_this());
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pollPtr->addCallback([weakptr]() {
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auto ws = weakptr.lock();
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if (ws)
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{
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LOG_TRC_S("WebSocketSession: shutdown");
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ws->shutdown(true, "Shutting down");
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}
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});
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}
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else
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{
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LOG_TRC("WebSocketSession: shutdown");
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shutdown(true, "Shutting down");
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}
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}
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}
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/// Flags to shutdown after sending all the data.
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void asyncShutdown()
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{
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_shutdown = true;
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if (!_disconnected)
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{
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const auto pollPtr = _socketPoll.lock();
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if (pollPtr && pollPtr->isAlive())
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{
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pollPtr->wakeup();
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}
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else
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{
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LOG_WRN("WebSocketSession: No SocketPoll to issue asyncShutdown. Shutting down "
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"directly.");
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shutdown(true, "Async shutting down");
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}
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}
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}
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/// Wait until disconnected.
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/// Returns true iff we are disconnected, otherwise false,
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/// if we timed out without disconnecting.
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bool waitForDisconnection(const std::chrono::milliseconds timeout)
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{
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std::unique_lock<std::mutex> lock(_outMutex);
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if (_disconnected)
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return true;
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_disconnectCv.wait_for(lock, timeout, [this]() { return _disconnected.load(); });
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return _disconnected;
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}
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private:
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void handleMessage(const std::vector<char>& data) override
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{
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LOG_TRC("Got message: " << COOLProtocol::getAbbreviatedMessage(data));
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{
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std::unique_lock<std::mutex> lock(_inMutex);
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_inQueue.put(data);
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}
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_inCv.notify_one();
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}
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bool matchMessage(const std::string& prefix, const std::vector<char>& message,
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const std::string& context)
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{
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const auto header = COOLProtocol::getFirstLine(message);
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const bool match = COOLProtocol::matchPrefix(prefix, header);
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LOG_DBG(context << (match ? " Matched" : " Skipped") << " message [" << prefix
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<< "]: " << header);
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return match;
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}
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int getPollEvents(std::chrono::steady_clock::time_point /*now*/,
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int64_t& /*timeoutMaxMicroS*/) override
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{
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std::unique_lock<std::mutex> lock(_outMutex);
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if (!_outQueue.isEmpty() || _shutdown) // Graceful disconnection needs to send a frame.
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return POLLIN | POLLOUT;
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return POLLIN;
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}
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void performWrites(std::size_t capacity) override
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{
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LOG_TRC("WebSocketSession: performing writes, up to " << capacity << " bytes.");
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std::unique_lock<std::mutex> lock(_outMutex);
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std::size_t wrote = 0;
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try
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{
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// Drain the queue, for efficient communication.
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while (capacity > wrote && !_outQueue.isEmpty())
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{
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std::vector<char> item = _outQueue.get();
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const auto size = item.size();
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assert(size && "Zero-sized messages must never be queued for sending.");
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sendTextMessage(item.data(), size);
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wrote += size;
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LOG_TRC("WebSocketSession: wrote " << size << ", total " << wrote << " bytes.");
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}
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if (_shutdown && _outQueue.isEmpty())
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{
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sendCloseFrame();
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}
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}
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catch (const std::exception& ex)
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{
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LOG_ERR("WebSocketSession: Failed to send message: " << ex.what());
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}
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LOG_TRC("WebSocketSession: performed write, wrote " << wrote << " bytes.");
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}
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// Make these inaccessible since they must only be called from the poll thread.
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using WebSocketHandler::sendBinaryMessage;
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using WebSocketHandler::sendMessage;
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using WebSocketHandler::sendTextMessage;
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void onConnect(const std::shared_ptr<StreamSocket>& socket) override
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{
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_disconnected = false;
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WebSocketHandler::onConnect(socket);
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}
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void onDisconnect() override
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{
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{
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std::unique_lock<std::mutex> lock(_outMutex);
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_disconnected = true;
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}
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_disconnectCv.notify_all();
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}
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private:
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const std::string _host;
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const std::string _port;
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const Protocol _protocol;
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Request _request;
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MessageQueue _inQueue; //< The incoming message queue.
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std::condition_variable _inCv; //< The incoming queue cond_var.
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std::mutex _inMutex; //< The incoming queue lock.
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MessageQueue _outQueue; //< The outgoing message queue.
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std::mutex _outMutex; //< The outgoing queue lock.
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std::condition_variable _disconnectCv; //< Traps disconnections.
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std::mutex _disconnectMutex; //< The disconnection event lock.
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std::atomic_bool _disconnected; //< True iff we are disconnected.
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std::atomic_bool _shutdown; //< Whether we should shutdown after sending all the data.
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std::weak_ptr<SocketPoll> _socketPoll;
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};
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} // namespace http
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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