libreoffice-online/net/Socket.hpp
Ashod Nakashian 01138d7ae0 wsd: save errno before invoking any other functions
Most C and Posix API clobber errno. By failing to save
it immediately after invoking an API we risk simply
reporting the result of an arbitrary subsequent API call.

This adds LOG_SYS_ERRNO to take errno explicitly.
This is necessary because sometimes logging is not done
immediately after calling the function for which we
want to report errno. Similarly, log macros that log
errno need to save errno before calling any functions.
This is necessary as the argements might contain calls
that clobber errno.

This also converts some LOG_SYS entries to LOG_ERR
because there can be no relevant errno in that context
(f.e. in a catch clause).

A couple of LOG_ macros have been folded into others,
reducing redundancy.

Finally, both of these log macros append errno to the
log message, so there is little point in ending the
messages with a period.

Change-Id: Iecc656f67115fec78b65cad4e7c17a17623ecf43
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
2020-12-29 11:40:17 +00:00

1365 lines
41 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <poll.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <atomic>
#include <cassert>
#include <cerrno>
#include <chrono>
#include <climits>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <functional>
#include <iostream>
#include <memory>
#include <mutex>
#include <sstream>
#include <thread>
#include "Common.hpp"
#include "FakeSocket.hpp"
#include "Log.hpp"
#include "Util.hpp"
#include "Protocol.hpp"
#include "Buffer.hpp"
#include "SigUtil.hpp"
namespace Poco
{
class MemoryInputStream;
namespace Net
{
class HTTPRequest;
class HTTPResponse;
}
class URI;
}
class Socket;
class SocketPoll;
/// Helper to allow us to easily defer the movement of a socket
/// between polls to clarify thread ownership.
class SocketDisposition final
{
enum class Type { CONTINUE, CLOSED, MOVE, TRANSFER };
public:
typedef std::function<void(const std::shared_ptr<Socket> &)> MoveFunction;
SocketDisposition(const std::shared_ptr<Socket> &socket) :
_disposition(Type::CONTINUE),
_toPoll(nullptr),
_socket(socket)
{}
~SocketDisposition()
{
assert (!_socketMove);
}
// not the method you want.
void setMove(MoveFunction moveFn)
{
_socketMove = std::move(moveFn);
_disposition = Type::MOVE;
}
/** move, correctly change ownership of and insert into a new poll.
* @transferFn is called as a callback inside the new poll, which
* has its thread started if it is not already.
* @moveFn can be used for optional setup.
*/
void setTransfer(SocketPoll &poll, MoveFunction transferFn)
{
_socketMove = std::move(transferFn);
_disposition = Type::TRANSFER;
_toPoll = &poll; // rely on the closure to ensure lifetime
}
void setClosed()
{
_disposition = Type::CLOSED;
}
std::shared_ptr<Socket> getSocket() const
{
return _socket;
}
bool isMove() const { return _disposition == Type::MOVE; }
bool isClosed() const { return _disposition == Type::CLOSED; }
bool isTransfer() const { return _disposition == Type::TRANSFER; }
bool isContinue() const { return _disposition == Type::CONTINUE; }
/// Perform the queued up work.
void execute();
private:
Type _disposition;
MoveFunction _socketMove;
SocketPoll *_toPoll;
std::shared_ptr<Socket> _socket;
};
/// A non-blocking, streaming socket.
class Socket
{
public:
static constexpr int DefaultSendBufferSize = 16 * 1024;
static constexpr int MaximumSendBufferSize = 128 * 1024;
static std::atomic<bool> InhibitThreadChecks;
enum Type { IPv4, IPv6, All, Unix };
Socket(Type type) :
_fd(createSocket(type)),
_sendBufferSize(DefaultSendBufferSize),
_owner(std::this_thread::get_id())
{
init();
}
virtual ~Socket()
{
LOG_TRC('#' << getFD() << " Socket dtor.");
// Doesn't block on sockets; no error handling needed.
#if !MOBILEAPP
::close(_fd);
#else
fakeSocketClose(_fd);
#endif
}
/// Create socket of the given type.
static int createSocket(Type type);
void setClientAddress(const std::string& address)
{
_clientAddress = address;
}
const std::string& clientAddress() const
{
return _clientAddress;
}
/// Returns the OS native socket fd.
int getFD() const { return _fd; }
/// Shutdown the socket.
/// TODO: Support separate read/write shutdown.
virtual void shutdown()
{
LOG_TRC('#' << _fd << ": socket shutdown RDWR.");
#if !MOBILEAPP
::shutdown(_fd, SHUT_RDWR);
#else
fakeSocketShutdown(_fd);
#endif
}
/// Prepare our poll record; adjust @timeoutMaxMs downwards
/// for timeouts, based on current time @now.
/// @returns POLLIN and POLLOUT if output is expected.
virtual int getPollEvents(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS) = 0;
/// Handle results of events returned from poll
virtual void handlePoll(SocketDisposition &disposition,
std::chrono::steady_clock::time_point now,
int events) = 0;
/// manage latency issues around packet aggregation
void setNoDelay()
{
#if !MOBILEAPP
const int val = 1;
::setsockopt(_fd, IPPROTO_TCP, TCP_NODELAY,
(char *) &val, sizeof(val));
#endif
}
#if !MOBILEAPP
/// Uses peercreds to get prisoner PID if present or -1
int getPid() const;
/// Sets the kernel socket send buffer in size bytes.
/// Note: TCP will allocate twice this size for admin purposes,
/// so a subsequent call to getSendBufferSize will return
/// the larger (actual) buffer size, if this succeeds.
/// Note: the upper limit is set via /proc/sys/net/core/wmem_max,
/// and there is an unconfigurable lower limit as well.
/// Returns true on success only.
bool setSocketBufferSize(const int size)
{
int rc = ::setsockopt(_fd, SOL_SOCKET, SO_SNDBUF, &size, sizeof(size));
_sendBufferSize = getSocketBufferSize();
if (rc != 0 || _sendBufferSize < 0 )
{
LOG_ERR('#' << _fd << ": Error getting socket buffer size " << errno);
_sendBufferSize = DefaultSendBufferSize;
return false;
}
else
{
if (_sendBufferSize > MaximumSendBufferSize * 2)
{
LOG_TRC('#' << _fd << ": Clamped send buffer size to " <<
MaximumSendBufferSize << " from " << _sendBufferSize);
_sendBufferSize = MaximumSendBufferSize;
}
else
LOG_TRC('#' << _fd << ": Set socket buffer size to " << _sendBufferSize);
return true;
}
}
/// Gets the actual send buffer size in bytes, -1 for failure.
int getSocketBufferSize() const
{
int size;
unsigned int len = sizeof(size);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_SNDBUF, &size, &len);
return rc == 0 ? size : -1;
}
#endif
/// Gets our fast cache of the socket buffer size
int getSendBufferSize() const
{
#if !MOBILEAPP
return _sendBufferSize;
#else
return INT_MAX; // We want to always send a single record in one go
#endif
}
#if !MOBILEAPP
/// Sets the receive buffer size in bytes.
/// Note: TCP will allocate twice this size for admin purposes,
/// so a subsequent call to getReceieveBufferSize will return
/// the larger (actual) buffer size, if this succeeds.
/// Note: the upper limit is set via /proc/sys/net/core/rmem_max,
/// and there is an unconfigurable lower limit as well.
/// Returns true on success only.
bool setReceiveBufferSize(const int size)
{
constexpr unsigned int len = sizeof(size);
const int rc = ::setsockopt(_fd, SOL_SOCKET, SO_RCVBUF, &size, len);
return rc == 0;
}
/// Gets the actual receive buffer size in bytes, -1 on error.
int getReceiveBufferSize() const
{
int size;
unsigned int len = sizeof(size);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_RCVBUF, &size, &len);
return rc == 0 ? size : -1;
}
/// Gets the error code.
/// Sets errno on success and returns it.
/// Returns -1 on failure to get the error code.
int getError() const
{
int error;
unsigned int len = sizeof(error);
const int rc = ::getsockopt(_fd, SOL_SOCKET, SO_ERROR, &error, &len);
if (rc == 0)
{
// Set errno so client can use strerror etc.
errno = error;
return error;
}
return rc;
}
#endif
// Does this socket come from the localhost ?
bool isLocal() const;
virtual void dumpState(std::ostream&) {}
/// Set the thread-id we're bound to
virtual void setThreadOwner(const std::thread::id &id)
{
if (id != _owner)
{
LOG_DBG('#' << _fd << " Thread affinity set to " << Log::to_string(id) <<
" (was " << Log::to_string(_owner) << ").");
_owner = id;
}
}
const std::thread::id &getThreadOwner()
{
return _owner;
}
/// Asserts in the debug builds, otherwise just logs.
void assertCorrectThread()
{
if (InhibitThreadChecks)
return;
// uninitialized owner means detached and can be invoked by any thread.
const bool sameThread = (_owner == std::thread::id() || std::this_thread::get_id() == _owner);
if (!sameThread)
LOG_ERR('#' << _fd << " Invoked from foreign thread. Expected: " <<
Log::to_string(_owner) << " but called from " <<
std::this_thread::get_id() << " (" << Util::getThreadId() << ").");
// assert(sameThread);
}
protected:
/// Construct based on an existing socket fd.
/// Used by accept() only.
Socket(const int fd) :
_fd(fd)
{
init();
}
void init()
{
setNoDelay();
_sendBufferSize = DefaultSendBufferSize;
_owner = std::this_thread::get_id();
LOG_DBG('#' << _fd << " Thread affinity set to " << Log::to_string(_owner) << '.');
#if !MOBILEAPP
#if ENABLE_DEBUG
if (std::getenv("LOOL_ZERO_BUFFER_SIZE"))
{
const int oldSize = getSocketBufferSize();
setSocketBufferSize(0);
LOG_TRC('#' << _fd << ": Buffer size: " << getSendBufferSize() <<
" (was " << oldSize << ')');
}
#endif
#endif
}
private:
std::string _clientAddress;
const int _fd;
int _sendBufferSize;
/// We check the owner even in the release builds, needs to be always correct.
std::thread::id _owner;
};
class StreamSocket;
class MessageHandlerInterface;
/// Interface that decodes the actual incoming message.
class ProtocolHandlerInterface :
public std::enable_shared_from_this<ProtocolHandlerInterface>
{
protected:
/// We own a message handler, after decoding the socket data we pass it on as messages.
std::shared_ptr<MessageHandlerInterface> _msgHandler;
public:
// ------------------------------------------------------------------
// Interface for implementing low level socket goodness from streams.
// ------------------------------------------------------------------
virtual ~ProtocolHandlerInterface() { }
/// Called when the socket is newly created to
/// set the socket associated with this ResponseClient.
/// Will be called exactly once.
virtual void onConnect(const std::shared_ptr<StreamSocket>& socket) = 0;
/// Enable/disable processing of incoming data at socket level.
virtual void enableProcessInput(bool /*enable*/){};
virtual bool processInputEnabled() const { return true; };
/// Called after successful socket reads.
virtual void handleIncomingMessage(SocketDisposition &disposition) = 0;
/// Prepare our poll record; adjust @timeoutMaxMs downwards
/// for timeouts, based on current time @now.
/// @returns POLLIN and POLLOUT if output is expected.
virtual int getPollEvents(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS) = 0;
/// Do we need to handle a timeout ?
virtual void checkTimeout(std::chrono::steady_clock::time_point /* now */) {}
/// Do some of the queued writing.
virtual void performWrites() = 0;
/// Called when the socket is disconnected and will be destroyed.
/// Will be called exactly once.
virtual void onDisconnect() {}
// -----------------------------------------------------------------
// Interface for external MessageHandlers
// -----------------------------------------------------------------
public:
void setMessageHandler(const std::shared_ptr<MessageHandlerInterface> &msgHandler)
{
_msgHandler = msgHandler;
}
/// Clear all external references
virtual void dispose() { _msgHandler.reset(); }
/// Sends a text message.
/// Returns the number of bytes written (including frame overhead) on success,
/// 0 for closed/invalid socket, and -1 for other errors.
virtual int sendTextMessage(const char* msg, const size_t len, bool flush = false) const = 0;
/// Sends a binary message.
/// Returns the number of bytes written (including frame overhead) on success,
/// 0 for closed/invalid socket, and -1 for other errors.
virtual int sendBinaryMessage(const char *data, const size_t len, bool flush = false) const = 0;
/// Shutdown the socket and specify if the endpoint is going away or not (useful for WS).
/// Optionally provide a message sent in the close frame (useful for WS).
virtual void shutdown(bool goingAway = false, const std::string &statusMessage = "") = 0;
virtual void getIOStats(uint64_t &sent, uint64_t &recv) = 0;
/// Append pretty printed internal state to a line
virtual void dumpState(std::ostream& os) { os << '\n'; }
};
/// A ProtocolHandlerInterface with dummy sending API.
class SimpleSocketHandler : public ProtocolHandlerInterface
{
public:
SimpleSocketHandler() {}
int sendTextMessage(const char*, const size_t, bool) const override { return 0; }
int sendBinaryMessage(const char*, const size_t, bool) const override { return 0; }
void shutdown(bool, const std::string &) override {}
void getIOStats(uint64_t &, uint64_t &) override {}
};
/// Interface that receives and sends incoming messages.
class MessageHandlerInterface :
public std::enable_shared_from_this<MessageHandlerInterface>
{
protected:
std::shared_ptr<ProtocolHandlerInterface> _protocol;
MessageHandlerInterface(const std::shared_ptr<ProtocolHandlerInterface> &protocol) :
_protocol(protocol)
{
}
virtual ~MessageHandlerInterface() {}
public:
/// Setup, after construction for shared_from_this
void initialize()
{
if (_protocol)
_protocol->setMessageHandler(shared_from_this());
}
/// Clear all external references
virtual void dispose()
{
if (_protocol)
{
_protocol->dispose();
_protocol.reset();
}
}
std::shared_ptr<ProtocolHandlerInterface> getProtocol() const
{
return _protocol;
}
/// Do we have something to send ?
virtual bool hasQueuedMessages() const = 0;
/// Please send them to me then.
virtual void writeQueuedMessages() = 0;
/// We just got a message - here it is
virtual void handleMessage(const std::vector<char> &data) = 0;
/// Get notified that the underlying transports disconnected
virtual void onDisconnect() = 0;
/// Append pretty printed internal state to a line
virtual void dumpState(std::ostream& os) = 0;
};
class InputProcessingManager
{
public:
InputProcessingManager(const std::shared_ptr<ProtocolHandlerInterface> &protocol, bool inputProcess)
: _protocol(protocol)
{
if (_protocol)
{
// Save previous state to be restored in destructor
_prevInputProcess = _protocol->processInputEnabled();
protocol->enableProcessInput(inputProcess);
}
}
~InputProcessingManager()
{
// Restore previous state
if (_protocol)
_protocol->enableProcessInput(_prevInputProcess);
}
private:
std::shared_ptr<ProtocolHandlerInterface> _protocol;
bool _prevInputProcess;
};
/// Handles non-blocking socket event polling.
/// Only polls on N-Sockets and invokes callback and
/// doesn't manage buffers or client data.
/// Note: uses poll(2) since it has very good performance
/// compared to epoll up to a few hundred sockets and
/// doesn't suffer select(2)'s poor API. Since this will
/// be used per-document we don't expect to have several
/// hundred users on same document to suffer poll(2)'s
/// scalability limit. Meanwhile, epoll(2)'s high
/// overhead to adding/removing sockets is not helpful.
class SocketPoll
{
public:
/// Create a socket poll, called rather infrequently.
SocketPoll(const std::string& threadName);
virtual ~SocketPoll();
/// Default poll time - useful to increase for debugging.
static constexpr std::chrono::microseconds DefaultPollTimeoutMicroS = std::chrono::seconds(5);
static std::atomic<bool> InhibitThreadChecks;
/// Stop the polling thread.
void stop()
{
LOG_DBG("Stopping " << _name << '.');
_stop = true;
#if MOBILEAPP
{
// We don't want to risk some callbacks in _newCallbacks being invoked when we start
// running a thread for this SocketPoll again.
std::lock_guard<std::mutex> lock(_mutex);
if (_newCallbacks.size() > 0)
{
LOG_TRC("_newCallbacks is non-empty, clearing it");
_newCallbacks.clear();
}
}
#endif
wakeup();
}
void removeSockets()
{
LOG_DBG("Removing all sockets from " << _name << '.');
assertCorrectThread();
while (!_pollSockets.empty())
{
const std::shared_ptr<Socket>& socket = _pollSockets.back();
assert(socket);
LOG_DBG("Removing socket #" << socket->getFD() << " from " << _name);
socket->assertCorrectThread();
socket->setThreadOwner(std::thread::id());
_pollSockets.pop_back();
}
}
bool isAlive() const { return (_threadStarted && !_threadFinished) || _runOnClientThread; }
/// Check if we should continue polling
virtual bool continuePolling()
{
return !_stop;
}
/// Executed inside the poll in case of a wakeup
virtual void wakeupHook() {}
/// The default implementation of our polling thread
virtual void pollingThread()
{
while (continuePolling())
{
poll(DefaultPollTimeoutMicroS);
}
}
const std::thread::id &getThreadOwner()
{
return _owner;
}
/// Are we running in either shutdown, or the polling thread.
/// Asserts in the debug builds, otherwise just logs.
void assertCorrectThread() const
{
if (InhibitThreadChecks)
return;
// uninitialized owner means detached and can be invoked by any thread.
const bool sameThread = (!isAlive() || _owner == std::thread::id() || std::this_thread::get_id() == _owner);
if (!sameThread)
LOG_ERR("Incorrect thread affinity for " << _name << ". Expected: " <<
Log::to_string(_owner) << " (" << Util::getThreadId() <<
") but called from " << std::this_thread::get_id() << ", stop: " << _stop);
assert(_stop || sameThread);
}
/// Kit poll can be called from LOK's Yield in any thread, adapt to that.
void checkAndReThread()
{
if (InhibitThreadChecks)
return;
std::thread::id us = std::this_thread::get_id();
if (_owner == us)
return; // all well
LOG_DBG("Unusual - SocketPoll used from a new thread");
_owner = us;
for (const auto& it : _pollSockets)
it->setThreadOwner(us);
// _newSockets are adapted as they are inserted.
}
/// Poll the sockets for available data to read or buffer to write.
/// Returns the return-value of poll(2): 0 on timeout,
/// -1 for error, and otherwise the number of events signalled.
int poll(std::chrono::microseconds timeoutMax) { return poll(timeoutMax.count()); }
/// Write to a wakeup descriptor
static void wakeup (int fd)
{
// wakeup the main-loop.
int rc;
do {
#if !MOBILEAPP
rc = ::write(fd, "w", 1);
#else
rc = fakeSocketWrite(fd, "w", 1);
#endif
} while (rc == -1 && errno == EINTR);
if (rc == -1 && errno != EAGAIN && errno != EWOULDBLOCK)
LOG_SYS("wakeup socket #" << fd << " is closed at wakeup?");
}
/// Wakeup the main polling loop in another thread
void wakeup()
{
if (!isAlive())
LOG_WRN("Waking up dead poll thread [" << _name << "], started: " <<
_threadStarted << ", finished: " << _threadFinished);
wakeup(_wakeup[1]);
}
/// Global wakeup - signal safe: wakeup all socket polls.
static void wakeupWorld();
/// Insert a new socket to be polled.
/// A socket is removed when it is closed, readIncomingData
/// returns false, or when removeSockets is called (which is
/// done automatically when SocketPoll is stopped via joinThread).
void insertNewSocket(const std::shared_ptr<Socket>& newSocket)
{
if (newSocket)
{
std::lock_guard<std::mutex> lock(_mutex);
LOG_DBG("Inserting socket #" << newSocket->getFD() << " into " << _name);
// sockets in transit are un-owned.
newSocket->setThreadOwner(std::thread::id());
_newSockets.emplace_back(newSocket);
wakeup();
}
}
#if !MOBILEAPP
/// Inserts a new remote websocket to be polled.
/// NOTE: The DNS lookup is synchronous.
void insertNewWebSocketSync(const Poco::URI &uri,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler);
void insertNewUnixSocket(
const std::string &location,
const std::string &pathAndQuery,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler,
const int shareFD = -1);
#else
void insertNewFakeSocket(
int peerSocket,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler);
#endif
typedef std::function<void()> CallbackFn;
/// Add a callback to be invoked in the polling thread
void addCallback(const CallbackFn& fn)
{
std::lock_guard<std::mutex> lock(_mutex);
_newCallbacks.emplace_back(fn);
wakeup();
}
virtual void dumpState(std::ostream& os);
size_t getSocketCount() const
{
assertCorrectThread();
return _pollSockets.size();
}
const std::string& name() const { return _name; }
/// Start the polling thread (if desired)
/// Mutually exclusive with runOnClientThread().
bool startThread();
/// Stop and join the polling thread before returning (if active)
void joinThread();
/// Called to prevent starting own poll thread
/// when polling is done on the client's thread.
/// Mutually exclusive with startThread().
bool runOnClientThread()
{
assert(!_threadStarted);
if (!_threadStarted)
{
_runOnClientThread = true;
return true;
}
return false;
}
protected:
bool isStop() const
{
return _stop;
}
private:
/// Actual poll implementation
int poll(int64_t timeoutMaxMicroS);
/// Generate the request to connect & upgrade this socket to a given path
/// and sends a file descriptor along request if is != -1.
void clientRequestWebsocketUpgrade(const std::shared_ptr<StreamSocket>& socket,
const std::shared_ptr<ProtocolHandlerInterface>& websocketHandler,
const std::string &pathAndQuery, const int shareFD = -1);
/// Initialize the poll fds array with the right events
void setupPollFds(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS)
{
const size_t size = _pollSockets.size();
_pollFds.resize(size + 1); // + wakeup pipe
for (size_t i = 0; i < size; ++i)
{
int events = _pollSockets[i]->getPollEvents(now, timeoutMaxMicroS);
assert(events >= 0); // Or > 0 even?
_pollFds[i].fd = _pollSockets[i]->getFD();
_pollFds[i].events = events;
_pollFds[i].revents = 0;
}
// Add the read-end of the wake pipe.
_pollFds[size].fd = _wakeup[0];
_pollFds[size].events = POLLIN;
_pollFds[size].revents = 0;
}
/// The polling thread entry.
/// Used to set the thread name and mark the thread as stopped when done.
void pollingThreadEntry();
/// Debug name used for logging.
const std::string _name;
/// main-loop wakeup pipe
int _wakeup[2];
/// The sockets we're controlling
std::vector<std::shared_ptr<Socket>> _pollSockets;
/// Protects _newSockets and _newCallbacks
std::mutex _mutex;
std::vector<std::shared_ptr<Socket>> _newSockets;
std::vector<CallbackFn> _newCallbacks;
/// The fds to poll.
std::vector<pollfd> _pollFds;
/// Flag the thread to stop.
std::atomic<bool> _stop;
/// The polling thread.
std::thread _thread;
std::atomic<bool> _threadStarted;
std::atomic<bool> _threadFinished;
std::atomic<bool> _runOnClientThread;
std::thread::id _owner;
};
/// A plain, non-blocking, data streaming socket.
class StreamSocket : public Socket,
public std::enable_shared_from_this<StreamSocket>
{
public:
enum ReadType
{
NormalRead,
UseRecvmsgExpectFD
};
/// Create a StreamSocket from native FD.
StreamSocket(const int fd, bool /* isClient */,
std::shared_ptr<ProtocolHandlerInterface> socketHandler,
ReadType readType = NormalRead) :
Socket(fd),
_socketHandler(std::move(socketHandler)),
_bytesSent(0),
_bytesRecvd(0),
_wsState(WSState::HTTP),
_closed(false),
_sentHTTPContinue(false),
_shutdownSignalled(false),
_incomingFD(-1),
_readType(readType),
_inputProcessingEnabled(true)
{
LOG_DBG("StreamSocket ctor #" << fd);
// Without a handler we make no sense object.
if (!_socketHandler)
throw std::runtime_error("StreamSocket expects a valid SocketHandler instance.");
}
~StreamSocket()
{
LOG_DBG("StreamSocket dtor #" << getFD() << " with pending "
"write: " << _outBuffer.size() << ", read: " << _inBuffer.size());
if (!_closed)
{
assertCorrectThread();
_socketHandler->onDisconnect();
_socketHandler.reset();
}
if (!_shutdownSignalled)
{
_shutdownSignalled = true;
StreamSocket::closeConnection();
}
}
bool isClosed() const { return _closed; }
bool isWebSocket() const { return _wsState == WSState::WS; }
void setWebSocket() { _wsState = WSState::WS; }
/// Just trigger the async shutdown.
virtual void shutdown() override
{
_shutdownSignalled = true;
LOG_TRC('#' << getFD() << ": Async shutdown requested.");
}
/// Perform the real shutdown.
virtual void closeConnection()
{
Socket::shutdown();
}
int getPollEvents(std::chrono::steady_clock::time_point now,
int64_t &timeoutMaxMicroS) override
{
// cf. SslSocket::getPollEvents
assertCorrectThread();
int events = _socketHandler->getPollEvents(now, timeoutMaxMicroS);
if (!_outBuffer.empty() || _shutdownSignalled)
events |= POLLOUT;
return events;
}
/// Send data to the socket peer.
void send(const char* data, const int len, const bool flush = true)
{
assertCorrectThread();
if (data != nullptr && len > 0)
{
_outBuffer.append(data, len);
if (flush)
writeOutgoingData();
}
}
/// Send a string to the socket peer.
void send(const std::string& str, const bool flush = true)
{
send(str.data(), str.size(), flush);
}
/// Sends HTTP response.
/// Adds Date and User-Agent.
void send(Poco::Net::HTTPResponse& response);
/// Sends data with file descriptor as control data.
/// Can be used only with Unix sockets.
void sendFD(const char* data, const uint64_t len, int fd)
{
assertCorrectThread();
// Flush existing non-ancillary data
// so that our non-ancillary data will
// match ancillary data.
if (getOutBuffer().size() > 0)
writeOutgoingData();
msghdr msg;
iovec iov[1];
iov[0].iov_base = const_cast<char*>(data);
iov[0].iov_len = len;
msg.msg_name = nullptr;
msg.msg_namelen = 0;
msg.msg_iov = &iov[0];
msg.msg_iovlen = 1;
char adata[CMSG_SPACE(sizeof(int))];
cmsghdr *cmsg = (cmsghdr*)adata;
cmsg->cmsg_type = SCM_RIGHTS;
cmsg->cmsg_level = SOL_SOCKET;
cmsg->cmsg_len = CMSG_LEN(sizeof(int));
*(int *)CMSG_DATA(cmsg) = fd;
msg.msg_control = const_cast<char*>(adata);
msg.msg_controllen = CMSG_LEN(sizeof(int));
msg.msg_flags = 0;
sendmsg(getFD(), &msg, 0);
}
/// Reads data by invoking readData() and buffering.
/// Return false iff the socket is closed.
virtual bool readIncomingData()
{
assertCorrectThread();
#if !MOBILEAPP
// SSL decodes blocks of 16Kb, so for efficiency we use the same.
char buf[16 * 1024];
ssize_t len;
do
{
// Drain the read buffer.
// TODO: Cap the buffer size, lest we grow beyond control.
do
{
len = readData(buf, sizeof(buf));
}
while (len < 0 && errno == EINTR);
if (len > 0)
{
assert (len <= ssize_t(sizeof(buf)));
_bytesRecvd += len;
_inBuffer.insert(_inBuffer.end(), &buf[0], &buf[len]);
}
// else poll will handle errors.
}
while (len == (sizeof(buf)));
#else
LOG_TRC("readIncomingData #" << getFD());
ssize_t available = fakeSocketAvailableDataLength(getFD());
ssize_t len;
if (available == -1)
len = -1;
else if (available == 0)
len = 0;
else
{
std::vector<char>buf(available);
len = readData(buf.data(), available);
assert(len == available);
_bytesRecvd += len;
assert(_inBuffer.size() == 0);
_inBuffer.insert(_inBuffer.end(), buf.data(), buf.data() + len);
}
#endif
return len != 0; // zero is eof / clean socket close.
}
/// Replace the existing SocketHandler with a new one.
void setHandler(std::shared_ptr<ProtocolHandlerInterface> handler)
{
_socketHandler = std::move(handler);
_socketHandler->onConnect(shared_from_this());
}
/// Create a socket of type TSocket given an FD and a handler.
/// We need this helper since the handler needs a shared_ptr to the socket
/// but we can't have a shared_ptr in the ctor.
template <typename TSocket>
static
std::shared_ptr<TSocket> create(const int fd, bool isClient,
std::shared_ptr<ProtocolHandlerInterface> handler,
ReadType readType = NormalRead)
{
ProtocolHandlerInterface* pHandler = handler.get();
auto socket = std::make_shared<TSocket>(fd, isClient, std::move(handler), readType);
pHandler->onConnect(socket);
return socket;
}
/// Messages can be in chunks, only parts of message being valid.
struct MessageMap {
MessageMap() : _headerSize(0), _messageSize(0) {}
/// Size of HTTP headers
size_t _headerSize;
/// Entire size of data associated with this message
size_t _messageSize;
// offset + lengths to collate into the real stream
std::vector<std::pair<size_t, size_t>> _spans;
};
/// remove all queued input bytes
void clearInput()
{
_inBuffer.clear();
}
/// Remove the first @count bytes from input buffer
void eraseFirstInputBytes(const MessageMap &map)
{
size_t count = map._headerSize;
size_t toErase = std::min(count, _inBuffer.size());
if (toErase < count)
LOG_ERR('#' << getFD() << ": attempted to remove: " << count << " which is > size: " << _inBuffer.size() << " clamped to " << toErase);
if (toErase > 0)
_inBuffer.erase(_inBuffer.begin(), _inBuffer.begin() + count);
}
/// Compacts chunk headers away leaving just the data we want
/// returns true if we did any re-sizing/movement of _inBuffer.
bool compactChunks(MessageMap *map);
/// Detects if we have an HTTP header in the provided message and
/// populates a request for that.
bool parseHeader(const char *clientLoggingName,
Poco::MemoryInputStream &message,
Poco::Net::HTTPRequest &request,
MessageMap *map = nullptr);
/// Get input/output statistics on this stream
void getIOStats(uint64_t &sent, uint64_t &recv)
{
sent = _bytesSent;
recv = _bytesRecvd;
}
std::vector<char>& getInBuffer()
{
return _inBuffer;
}
Buffer& getOutBuffer()
{
return _outBuffer;
}
int getIncomingFD()
{
return _incomingFD;
}
bool processInputEnabled() const { return _inputProcessingEnabled; }
void enableProcessInput(bool enable = true){ _inputProcessingEnabled = enable; }
protected:
std::vector<std::pair<size_t, size_t>> findChunks(Poco::Net::HTTPRequest &request);
/// Called when a polling event is received.
/// @events is the mask of events that triggered the wake.
void handlePoll(SocketDisposition &disposition,
std::chrono::steady_clock::time_point now,
const int events) override
{
assertCorrectThread();
_socketHandler->checkTimeout(now);
if (!events && _inBuffer.empty())
return;
// FIXME: need to close input, but not output (?)
bool closed = (events & (POLLHUP | POLLERR | POLLNVAL));
// Always try to read.
closed = !readIncomingData() || closed;
LOG_TRC('#' << getFD() << ": Incoming data buffer " << _inBuffer.size() <<
" bytes, closeSocket? " << closed);
#ifdef LOG_SOCKET_DATA
auto& log = Log::logger();
if (log.trace() && _inBuffer.size() > 0)
log.dump("", &_inBuffer[0], _inBuffer.size());
#endif
// If we have data, allow the app to consume.
size_t oldSize = 0;
while (!_inBuffer.empty() && oldSize != _inBuffer.size() && processInputEnabled())
{
oldSize = _inBuffer.size();
_socketHandler->handleIncomingMessage(disposition);
if (disposition.isMove() || disposition.isTransfer())
return;
}
do
{
// If we have space for writing and that was requested
if ((events & POLLOUT) && _outBuffer.empty())
_socketHandler->performWrites();
// perform the shutdown if we have sent everything.
if (_shutdownSignalled && _outBuffer.empty())
{
closeConnection();
closed = true;
break;
}
oldSize = _outBuffer.size();
// Write if we can and have data to write.
if ((events & POLLOUT) && !_outBuffer.empty())
{
writeOutgoingData();
closed = closed || (errno == EPIPE);
}
}
while (oldSize != _outBuffer.size());
if (closed)
{
LOG_TRC('#' << getFD() << ": Closed. Firing onDisconnect.");
_closed = true;
_socketHandler->onDisconnect();
}
if (_closed)
disposition.setClosed();
}
public:
/// Override to write data out to socket.
virtual void writeOutgoingData()
{
assertCorrectThread();
assert(!_outBuffer.empty());
do
{
ssize_t len = 0;
int last_errno = 0;
do
{
// Writing much more than we can absorb in the kernel causes wastage.
const auto size = std::min((int)_outBuffer.getBlockSize(), getSendBufferSize());
if (size == 0)
break;
len = writeData(_outBuffer.getBlock(), size);
last_errno = errno; // Save right after the syscall.
LOG_TRC('#' << getFD() << ": Wrote outgoing data " << len << " bytes of "
<< _outBuffer.size() << " buffered bytes.");
#ifdef LOG_SOCKET_DATA
auto& log = Log::logger();
if (log.trace() && len > 0)
log.dump("", _outBuffer.getBlock(), len);
#endif
if (len <= 0 && last_errno != EAGAIN && last_errno != EWOULDBLOCK)
LOG_SYS_ERRNO(last_errno, '#' << getFD() << ": Socket write returned " << len);
}
while (len < 0 && last_errno == EINTR);
if (len > 0)
{
_bytesSent += len;
_outBuffer.eraseFirst(len);
}
else
{
// Poll will handle errors.
break;
}
}
while (!_outBuffer.empty());
}
/// Does it look like we have some TLS / SSL where we don't expect it ?
bool sniffSSL() const;
void dumpState(std::ostream& os) override;
protected:
/// Reads data with file descriptor as control data if received.
/// Can be used only with Unix sockets.
int readFD(char* buf, int len, int& fd)
{
msghdr msg;
iovec iov[1];
/// We don't expect more than one FD
char ctrl[CMSG_SPACE(sizeof(int))];
int ctrlLen = sizeof(ctrl);
iov[0].iov_base = buf;
iov[0].iov_len = len;
msg.msg_name = nullptr;
msg.msg_namelen = 0;
msg.msg_iov = &iov[0];
msg.msg_iovlen = 1;
msg.msg_control = ctrl;
msg.msg_controllen = ctrlLen;
msg.msg_flags = 0;
int ret = recvmsg(getFD(), &msg, 0);
if (ret > 0 && msg.msg_controllen)
{
cmsghdr *cmsg = CMSG_FIRSTHDR(&msg);
if (cmsg && cmsg->cmsg_type == SCM_RIGHTS && cmsg->cmsg_len == CMSG_LEN(sizeof(int)))
{
fd = *(int*)CMSG_DATA(cmsg);
if (_readType == UseRecvmsgExpectFD)
{
_readType = NormalRead;
}
}
}
return ret;
}
/// Override to handle reading of socket data differently.
virtual int readData(char* buf, int len)
{
assertCorrectThread();
#if !MOBILEAPP
if (_readType == UseRecvmsgExpectFD)
return readFD(buf, len, _incomingFD);
#if ENABLE_DEBUG
if (simulateSocketError(true))
return -1;
#endif
return ::read(getFD(), buf, len);
#else
return fakeSocketRead(getFD(), buf, len);
#endif
}
/// Override to handle writing data to socket differently.
virtual int writeData(const char* buf, const int len)
{
assertCorrectThread();
#if !MOBILEAPP
#if ENABLE_DEBUG
if (simulateSocketError(false))
return -1;
#endif
return ::write(getFD(), buf, len);
#else
return fakeSocketWrite(getFD(), buf, len);
#endif
}
void setShutdownSignalled()
{
_shutdownSignalled = true;
}
bool isShutdownSignalled() const
{
return _shutdownSignalled;
}
const std::shared_ptr<ProtocolHandlerInterface>& getSocketHandler() const
{
return _socketHandler;
}
protected:
#if ENABLE_DEBUG
/// Return true and set errno to simulate an error
virtual bool simulateSocketError(bool read);
#endif
private:
/// Client handling the actual data.
std::shared_ptr<ProtocolHandlerInterface> _socketHandler;
std::vector<char> _inBuffer;
Buffer _outBuffer;
uint64_t _bytesSent;
uint64_t _bytesRecvd;
enum class WSState { HTTP, WS } _wsState;
/// True if we are already closed.
bool _closed;
/// True if we've received a Continue in response to an Expect: 100-continue
bool _sentHTTPContinue;
/// True when shutdown was requested via shutdown().
bool _shutdownSignalled;
int _incomingFD;
ReadType _readType;
std::atomic_bool _inputProcessingEnabled;
};
enum class WSOpCode : unsigned char {
Continuation = 0x0,
Text = 0x1,
Binary = 0x2,
Reserved1 = 0x3,
Reserved2 = 0x4,
Reserved3 = 0x5,
Reserved4 = 0x6,
Reserved5 = 0x7,
Close = 0x8,
Ping = 0x9,
Pong = 0xa
// ... reserved
};
namespace HttpHelper
{
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */