decf78ff2e
Matches the behaviour of real sockets in a real Online server better. Seems to get rid of the occasional hang problem. I had already some time ago suspected that such a change would fix that problem, but unfortunately my first attempt missed one crucial detail, so it didn't, and I spent days looking for other ways to fix the problem instead, in vain. Probably I should add some sanity limit on the number of buffered messages, though... But if such a sanity limit then would be hit, most likely much else is totally broken already anyway. Change-Id: Ice43057814ee5abd85b2935ffaa91765845a515a |
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.. | ||
clientnb.cpp | ||
DelaySocket.cpp | ||
DelaySocket.hpp | ||
FakeSocket.cpp | ||
FakeSocket.hpp | ||
ServerSocket.hpp | ||
Socket.cpp | ||
Socket.hpp | ||
Ssl.cpp | ||
Ssl.hpp | ||
SslSocket.hpp | ||
WebSocketHandler.hpp |