2004-05-07 10:13:15 -05:00
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/*************************************************************************
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*
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2005-09-08 17:08:02 -05:00
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* OpenOffice.org - a multi-platform office productivity suite
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2004-05-07 10:13:15 -05:00
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*
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2005-09-08 17:08:02 -05:00
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* $RCSfile: richtextimplcontrol.hxx,v $
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2004-05-07 10:13:15 -05:00
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*
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2006-06-19 07:00:44 -05:00
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* $Revision: 1.5 $
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2004-05-07 10:13:15 -05:00
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*
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2006-06-19 07:00:44 -05:00
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* last change: $Author: hr $ $Date: 2006-06-19 13:00:44 $
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*
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2005-09-08 17:08:02 -05:00
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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2004-05-07 10:13:15 -05:00
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*
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*
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2005-09-08 17:08:02 -05:00
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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2004-05-07 10:13:15 -05:00
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*
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2005-09-08 17:08:02 -05:00
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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2004-05-07 10:13:15 -05:00
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*
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2005-09-08 17:08:02 -05:00
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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2004-05-07 10:13:15 -05:00
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*
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2005-09-08 17:08:02 -05:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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2004-05-07 10:13:15 -05:00
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*
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************************************************************************/
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#ifndef FORMS_SOURCE_RICHTEXT_RICHTEXTIMPLCONTOL_HXX
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#define FORMS_SOURCE_RICHTEXT_RICHTEXTIMPLCONTOL_HXX
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#ifndef FORMS_SOURCE_COMPONENT_RTATTRIBUTEHANDLER_HXX
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#include "rtattributehandler.hxx"
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#endif
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#ifndef FORMS_SOURCE_RICHTEXT_RICHTEXTVIEWPORT_HXX
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#include "richtextviewport.hxx"
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#endif
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#ifndef FORMS_SOURCE_RICHTEXT_RICHTEXTENGINE_HXX
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#include "richtextengine.hxx"
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#endif
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#ifndef _SV_SCRBAR_HXX
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#include <vcl/scrbar.hxx>
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#endif
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#ifndef _MyEDITDATA_HXX
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#include <svx/editdata.hxx>
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#endif
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#include <map>
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class EditView;
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class EditStatus;
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class Window;
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class SvxScriptSetItem;
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//........................................................................
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namespace frm
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{
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//........................................................................
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class ITextAttributeListener;
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class ITextSelectionListener;
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class RichTextViewPort;
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//====================================================================
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//= RichTextControlImpl
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//====================================================================
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class RichTextControlImpl : public IEngineStatusListener
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{
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typedef ::std::map< AttributeId, AttributeState > StateCache;
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typedef ::std::map< AttributeId, ::rtl::Reference< IAttributeHandler > > AttributeHandlerPool;
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typedef ::std::map< AttributeId, ITextAttributeListener* > AttributeListenerPool;
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StateCache m_aLastKnownStates;
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AttributeHandlerPool m_aAttributeHandlers;
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AttributeListenerPool m_aAttributeListeners;
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ESelection m_aLastKnownSelection;
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Control* m_pAntiImpl;
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RichTextViewPort* m_pViewport;
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ScrollBar* m_pHScroll;
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ScrollBar* m_pVScroll;
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ScrollBarBox* m_pScrollCorner;
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RichTextEngine* m_pEngine;
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EditView* m_pView;
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ITextAttributeListener* m_pTextAttrListener;
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ITextSelectionListener* m_pSelectionListener;
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bool m_bHasEverBeenShown;
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public:
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struct GrantAccess { friend class RichTextControl; private: GrantAccess() { } };
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inline EditView* getView( const GrantAccess& ) const { return m_pView; }
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inline RichTextEngine* getEngine( const GrantAccess& ) const { return m_pEngine; }
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inline Window* getViewport( const GrantAccess& ) const { return m_pViewport; }
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public:
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RichTextControlImpl( Control* _pAntiImpl, RichTextEngine* _pEngine,
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ITextAttributeListener* _pTextAttrListener, ITextSelectionListener* _pSelectionListener );
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~RichTextControlImpl();
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/** updates the cache with the state of all attribute values from the given set, notifies
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the listener if the state changed
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*/
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void updateAllAttributes( );
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/** updates the cache with the state of the attribute given by which id, notifies
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the listener if the state changed
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*/
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void updateAttribute( AttributeId _nAttribute );
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/// enables the callback for a particular attribute
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void enableAttributeNotification( AttributeId _nAttributeId, ITextAttributeListener* _pListener = NULL );
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/// disables the change notifications for a particular attribute
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void disableAttributeNotification( AttributeId _nAttributeId );
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/// executes a toggle of the given attribute
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bool executeAttribute( const SfxItemSet& _rCurrentAttribs, SfxItemSet& _rNewAttribs, AttributeId _nAttribute, const SfxPoolItem* _pArgument, ScriptType _nForScriptType );
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/// retrieves the state of the given attribute from the cache
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AttributeState getAttributeState( AttributeId _nAttributeId ) const;
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/** normalizes the given item so that the state of script dependent attributes
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is correct considering the current script type
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There are some attributes which are script dependent, e.g. the CharPosture. This means
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that in real, there are 3 attributes for this, one for every possible script type (latin,
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asian, complex). However, to the out world, we behave as if there is only one attribute:
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E.g., if the outter world asks for the state of the "CharPosture" attribute, we return
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the state of either CharPostureLatin, CharPostureAsian, or CharPostureComplex, depending
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on the script type of the current selection. (In real, it may be more complex since
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the current selection may contain more than one script type.)
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This method normalizes a script dependent attribute, so that it's state takes into account
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the currently selected script type.
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*/
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void normalizeScriptDependentAttribute( SvxScriptSetItem& _rScriptSetItem );
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// gets the script type of the selection in our edit view (with fallback)
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ScriptType getSelectedScriptType() const;
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/** re-arranges the view and the scrollbars
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*/
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void layoutWindow();
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/** to be called when the style of our window changed
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*/
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void notifyStyleChanged();
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/** to be called when the zoom of our window changed
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*/
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void notifyZoomChanged();
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/** to be called when the STATE_CHANGE_INITSHOW event arrives
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*/
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void notifyInitShow();
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// VCL "overrides"
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void SetBackgroundColor( );
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void SetBackgroundColor( const Color& _rColor );
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void SetReadOnly( bool _bReadOnly );
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bool IsReadOnly() const;
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void SetHideInactiveSelection( bool _bHide );
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bool GetHideInactiveSelection() const;
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/// draws the control onto a given output device
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void Draw( OutputDevice* _pDev, const Point& _rPos, const Size& _rSize, ULONG _nFlags );
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/// handles command events arrived at the anti-impl control
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long HandleCommand( const CommandEvent& _rEvent );
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private:
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// updates the cache with the state provided by the given attribut handler
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void implUpdateAttribute( AttributeHandlerPool::const_iterator _pHandler );
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// updates the cache with the given state, and calls listeners (if necessary)
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void implCheckUpdateCache( AttributeId _nAttribute, const AttributeState& _rState );
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// updates range and position of our scrollbars
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void updateScrollbars();
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// determines whether automatic (soft) line breaks are ON
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bool windowHasAutomaticLineBreak();
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/// hides or shows our scrollbars, according to the current WinBits of the window
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void ensureScrollbars();
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/// ensures that our "automatic line break" setting matches the current WinBits of the window
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void ensureLineBreakSetting();
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inline bool hasVScrollBar( ) const { return m_pVScroll != NULL; }
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inline bool hasHScrollBar( ) const { return m_pHScroll != NULL; }
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// IEngineStatusListener overridables
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virtual void EditEngineStatusChanged( const EditStatus& _rStatus );
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private:
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DECL_LINK( OnInvalidateAllAttributes, void* );
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DECL_LINK( OnHScroll, ScrollBar* );
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DECL_LINK( OnVScroll, ScrollBar* );
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};
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//........................................................................
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} // namespace frm
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//........................................................................
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#endif // FORMS_SOURCE_RICHTEXT_RICHTEXTIMPLCONTOL_HXX
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