office-gobmx/sd/source/ui/inc/DrawViewShell.hxx

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/*************************************************************************
*
* $RCSfile: DrawViewShell.hxx,v $
*
* $Revision: 1.8 $
*
* last change: $Author: kz $ $Date: 2004-10-04 18:36:00 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef SD_DRAW_VIEW_SHELL_HXX
#define SD_DRAW_VIEW_SHELL_HXX
#ifndef SD_VIEW_SHELL_HXX
#include "ViewShell.hxx"
#endif
#ifndef _VIEWFAC_HXX //autogen
#include <sfx2/viewfac.hxx>
#endif
#ifndef _SFXVIEWSH_HXX //autogen
#include <sfx2/viewsh.hxx>
#endif
#ifndef SD_TAB_CONTROL_HXX
#include "TabControl.hxx"
#endif
#ifndef _PRESENTATION_HXX
#include "pres.hxx"
#endif
#ifndef _COM_SUN_STAR_LANG_XEVENTLISTENER_HPP_
#include <com/sun/star/lang/XEventListener.hpp>
#endif
#ifndef _COM_SUN_STAR_SCANNER_XSCANNERMANAGER_HPP_
#include <com/sun/star/scanner/XScannerManager.hpp>
#endif
class SdPage;
class DrawDocShell;
class SdAnimationWin;
class SdRuler;
class TabBar;
class SdrObject;
class XPolygon;
class SdrPageView;
class TransferableDataHelper;
class TransferableClipboardListener;
class AbstractSvxNameDialog; //CHINA001 class SvxNameDialog;
class SdrLayer;
namespace sd {
class DrawView;
class LayerTabBar;
class Ruler;
class SdUnoDrawView;
#define CHECK_RANGE(nMin, nValue, nMax) ((nValue >= nMin) && (nValue <= nMax))
/** Base class of the stacked shells that provide graphical views to
Draw and Impress documents and editing functionality. In contrast
to this other stacked shells are responsible for showing an
overview over several slides (SlideViewShell) or a textual
overview over the text in an Impress document (OutlineViewShell).
*/
class DrawViewShell
: public ViewShell,
public SfxListener
{
public:
static const int SLOTARRAY_COUNT = 24;
TYPEINFO();
SFX_DECL_INTERFACE(SD_IF_SDDRAWVIEWSHELL);
/** Create a new stackable shell that may take some information
(e.g. the frame view) from the given previous shell.
@param ePageKind
This parameter gives the initial page kind that the new shell
will show.
@param pFrameView
The frame view that makes it possible to pass information from
one view shell to the next.
*/
DrawViewShell (
SfxViewFrame* pFrame,
ViewShellBase& rViewShellBase,
::Window* pParentWindow,
PageKind ePageKind = PK_STANDARD,
FrameView* pFrameView = NULL);
DrawViewShell(
SfxViewFrame* pFrame,
::Window* pParentWindow,
const DrawViewShell& rShell);
virtual ~DrawViewShell (void);
virtual void Init (void);
virtual void Paint(const Rectangle& rRect, ::sd::Window* pWin);
/** Set the position and size of the area which contains the GUI
elements like rulers, sliders, and buttons as well as the document
view. Both size and position are expected to be in pixel
coordinates. The positions and sizes of the mentioned GUI elements
are updated as well.
<p> This method is implemented by first setting copying the given
values to internal variables and then calling the
<type>ArrangeGUIElements</type> method which performs the actual
work of sizeing and arranging the UI elements accordingly.</p>
@param rPos
The position of the enclosing window relative to the document
window. This is only interesting if a Draw/Impress document
view is embedded as OLE object into another document view. For
normal documents this position is (0,0).
@param rSize
The new size in pixel.
*/
// virtual void AdjustPosSizePixel(const Point &rPos, const Size &rSize);
/** Arrange and resize the GUI elements like rulers, sliders, and
buttons as well as the actual document view according to the size of
the enclosing window and current sizes of buttons, rulers, and
sliders.
*/
virtual void ArrangeGUIElements (void);
void HidePage(SdrPageView* pPV);
virtual BOOL KeyInput(const KeyEvent& rKEvt, ::sd::Window* pWin);
virtual void MouseMove(const MouseEvent& rMEvt, ::sd::Window* pWin);
virtual void MouseButtonUp(const MouseEvent& rMEvt, ::sd::Window* pWin);
virtual void MouseButtonDown(const MouseEvent& rMEvt, ::sd::Window* pWin);
virtual void Command(const CommandEvent& rCEvt, ::sd::Window* pWin);
virtual void Resize (const Point& rPos, const Size& rSize);
// virtual void OuterResizePixel(const Point& rPos, const Size& rSize);
// virtual void InnerResizePixel(const Point& rPos, const Size& rSize);
void ShowMousePosInfo(const Rectangle& rRect, ::sd::Window* pWin);
virtual void AddWindow(::sd::Window* pWin);
virtual void RemoveWindow(::sd::Window* pWin);
virtual void ChangeEditMode (EditMode eMode, bool bIsLayerModeActive);
virtual void SetZoom( long nZoom );
virtual void SetZoomRect( const Rectangle& rZoomRect );
void InsertURLField(const String& rURL, const String& rText, const String& rTarget,
const Point* pPos);
void InsertURLButton(const String& rURL, const String& rText, const String& rTarget,
const Point* pPos);
virtual void SetUIUnit(FieldUnit eUnit);
void SelectionHasChanged();
void ModelHasChanged();
virtual void Activate(BOOL bIsMDIActivate);
virtual void Deactivate(BOOL IsMDIActivate);
virtual void UIActivating( SfxInPlaceClient* );
virtual void UIDeactivated( SfxInPlaceClient* );
virtual String GetSelectionText( BOOL bCompleteWords = FALSE );
virtual BOOL HasSelection( BOOL bText = TRUE ) const;
void SetHelpIdBySelection();
void ExecCtrl(SfxRequest& rReq);
void GetCtrlState(SfxItemSet& rSet);
void GetMenuState(SfxItemSet& rSet);
/** Set the items of the given item set that are related to
switching the editing mode to the correct values.
<p>This function also sets the states of the mode buttons
(those at the upper right corner) accordingly.</p>
*/
void GetModeSwitchingMenuState (SfxItemSet &rSet);
void GetAttrState(SfxItemSet& rSet);
void GetSnapItemState(SfxItemSet& rSet);
void GetState (SfxItemSet& rSet);
void Execute (SfxRequest& rReq);
void ExecStatusBar(SfxRequest& rReq);
void GetStatusBarState(SfxItemSet& rSet);
void ExecOptionsBar(SfxRequest& rReq);
void GetOptionsBarState(SfxItemSet& rSet);
void ExecRuler(SfxRequest& rReq);
void GetRulerState(SfxItemSet& rSet);
void ExecFormText(SfxRequest& rReq);
void GetFormTextState(SfxItemSet& rSet);
void ExecObjPalette(SfxRequest& rReq);
void GetObjPaletteState(SfxItemSet& rSet);
void ExecAnimationWin(SfxRequest& rReq);
void GetAnimationWinState(SfxItemSet& rSet);
void ExecNavigatorWin(SfxRequest& rReq);
void GetNavigatorWinState(SfxItemSet& rSet);
void ExecEffectWin(SfxRequest& rReq);
void GetEffectWinState(SfxItemSet& rSet);
void UpdateEffectWindow();
void AssignFromEffectWindow();
void Update3DWindow();
void AssignFrom3DWindow();
void ExecGallery(SfxRequest& rReq);
void GetGalleryState(SfxItemSet& rSet);
void ExecBmpMask( SfxRequest& rReq );
void GetBmpMaskState( SfxItemSet& rSet );
void ExecIMap( SfxRequest& rReq );
void GetIMapState( SfxItemSet& rSet );
void FuTemporary(SfxRequest& rReq);
void FuPermanent(SfxRequest& rReq);
void FuSupport(SfxRequest& rReq);
void AttrExec (SfxRequest& rReq);
void AttrState (SfxItemSet& rSet);
void StartRulerDrag (
const Ruler& rRuler,
const MouseEvent& rMEvt);
virtual USHORT PrepareClose( BOOL bUI = TRUE, BOOL bForBrowsing = FALSE );
PageKind GetPageKind() { return ePageKind; }
Point GetMousePos() { return aMousePos; }
BOOL IsMousePosFreezed() { return bMousePosFreezed; }
void SetMousePosFreezed( BOOL bIn ) { bMousePosFreezed = bIn; }
EditMode GetEditMode() const { return eEditMode; }
virtual SdPage* GetActualPage() { return pActualPage; }
void ResetActualPage();
void ResetActualLayer();
BOOL SwitchPage(USHORT nPage);
BOOL IsSwitchPageAllowed() const;
BOOL GotoBookmark(const String& rBookmark);
void MakeVisible(const Rectangle& rRect, ::Window& rWin);
virtual void ReadFrameViewData(FrameView* pView);
virtual void WriteFrameViewData();
virtual ErrCode DoVerb(long nVerb);
virtual BOOL ActivateObject(SdrOle2Obj* pObj, long nVerb);
void SetZoomOnPage( BOOL bZoom = TRUE ) { bZoomOnPage = bZoom; }
BOOL IsZoomOnPage() { return bZoomOnPage; }
void CheckLineTo (SfxRequest& rReq);
void FuTemp01(SfxRequest& rReq);
void FuTemp02(SfxRequest& rReq);
void FuTemp03(SfxRequest& rReq);
void FuTemp04(SfxRequest& rReq);
void SetChildWindowState( SfxItemSet& rSet );
void UpdateIMapDlg( SdrObject* pObj );
void LockInput();
void UnlockInput();
BOOL IsInputLocked() const { return nLockCount > 0UL; }
USHORT GetCurPageId() { return( aTabControl.GetCurPageId() ); }
/** Show controls of the UI or hide them, depending on the given flag.
Do not call this method directly. Call the method at ViewShellBase
instead.
*/
virtual void ShowUIControls (bool bVisible = true);
void ScannerEvent( const ::com::sun::star::lang::EventObject& rEventObject );
//af SdUnoDrawView* GetController() const { return pController; }
bool IsLayerModeActive (void) const;
USHORT* GetSlotArray() const { return pSlotArray; }
virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt, DropTargetHelper& rTargetHelper,
::sd::Window* pTargetWindow, USHORT nPage, USHORT nLayer );
virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt, DropTargetHelper& rTargetHelper,
::sd::Window* pTargetWindow, USHORT nPage, USHORT nLayer );
virtual void WriteUserDataSequence ( ::com::sun::star::uno::Sequence < ::com::sun::star::beans::PropertyValue >&, sal_Bool bBrowse = sal_False );
virtual void ReadUserDataSequence ( const ::com::sun::star::uno::Sequence < ::com::sun::star::beans::PropertyValue >&, sal_Bool bBrowse = sal_False );
virtual void VisAreaChanged(const Rectangle& rRect);
/** Create an accessible object representing the specified window.
@param pWindow
The returned object makes the document displayed in this window
accessible.
@return
Returns an <type>AccessibleDrawDocumentView</type> object.
*/
virtual ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible>
CreateAccessibleDocumentView (::sd::Window* pWindow);
/** Return the number of layers managed by the layer tab control. This
will usually differ from the number of layers managed by the layer
administrator.
@return
The number of layers managed by the layer tab control. The
returned value is independent of whether the layer modus is
currently active and the tab control is visible.
*/
virtual int GetTabLayerCount (void) const;
/** Return the numerical id of the currently active layer as seen by the
layer tab control.
@return
The returned id is a number between zero (inclusive) and the
number of layers as returned by the
<member>GetTabLayerCount</member> method (exclusive).
*/
virtual int GetActiveTabLayerIndex (void) const;
/** Set the active layer at the layer tab control and update the control
accordingly to reflect the change on screen.
@param nId
The id is expected to be a number between zero (inclusive) and
the number of layers as returned by the
<member>GetTabLayerCount</member> method (exclusive). Note that
Invalid values are ignored. No excpetion is thrown in that case.
*/
virtual void SetActiveTabLayerIndex (int nId);
/** Return a pointer to the tab control for pages.
*/
TabControl* GetPageTabControl (void);
/** Return a pointer to the tab control for layers.
*/
LayerTabBar* GetLayerTabControl (void);
/** Renames the given slide using an SvxNameDialog
@param nPageId the index of the page in the SdTabControl.
@param rName the new name of the slide.
@return false, if the new name is invalid for some reason.
<p>Implemented in <code>drviews8.cxx</code>.</p>
*/
bool RenameSlide( USHORT nPageId, const String & rName );
/** modifies the given layer with the given values */
void ModifyLayer( SdrLayer* pLayer, String& rLayerName, bool bIsVisible, bool bIsLocked, bool bIsPrintable );
virtual DrawController* GetController (void);
protected:
DrawView* pDrView;
SdPage* pActualPage;
UINT16 nLastSlot;
Rectangle aMarkRect;
Point aMousePos;
BOOL bMousePosFreezed;
TabControl aTabControl;
EditMode eEditMode;
PageKind ePageKind;
BOOL bZoomOnPage;
BOOL bIsRulerDrag;
XPolygon* pXPolygon;
USHORT nPolygonIndex;
BOOL bLineError;
BOOL bLastWasLineTo;
BOOL bLastWasMoveTo;
BOOL bLastWasBezierTo;
Color aGradStartColor;
Color aGradEndColor;
Color aHatchColor;
ULONG nLockCount;
Timer aCloseTimer;
BOOL bReadOnly;
BOOL bInEffectAssignment;
USHORT* pSlotArray;
static BOOL bPipette;
DECL_LINK( ClipboardChanged, TransferableDataHelper* );
DECL_LINK( CloseHdl, Timer* pTimer );
DECL_LINK( TabSplitHdl, TabBar * );
DECL_LINK( NameObjectHdl, AbstractSvxNameDialog* );
DECL_LINK( RenameSlideHdl, AbstractSvxNameDialog* );
void DeleteActualPage();
void DeleteActualLayer();
virtual SvxRuler* CreateHRuler(::sd::Window* pWin, BOOL bIsFirst);
virtual SvxRuler* CreateVRuler(::sd::Window* pWin);
virtual void UpdateHRuler();
virtual void UpdateVRuler();
virtual long GetHCtrlWidth();
virtual void SetZoomFactor(const Fraction& rZoomX, const Fraction& rZoomY);
virtual Size GetOptimalSizePixel() const;
void DestroyPolygons();
void SetupPage( Size &rSize, long nLeft, long nRight, long nUpper, long nLower,
BOOL bSize, BOOL bMargin, BOOL bScaleAll );
USHORT GetIdBySubId( USHORT nSId );
void MapSlot( USHORT nSId );
void UpdateToolboxImages( SfxItemSet &rSet, BOOL bPermanent = TRUE );
USHORT GetMappedSlot( USHORT nSId );
USHORT GetArrayId( USHORT nSId );
void GetMenuStateSel(SfxItemSet& rSet);
private:
/** This flag controls whether the layer mode is active, i.e. the layer
dialog is visible.
*/
bool mbIsLayerModeActive;
void Construct (DrawDocShell* pDocSh, PageKind ePageKind);
/** Depending on the given request create a new page or duplicate an
existing one. See ViewShell::CreateOrDuplicatePage() for more
information.
*/
virtual void CreateOrDuplicatePage (
SfxRequest& rRequest,
PageKind ePageKind,
SdPage* pPage);
::com::sun::star::uno::Reference< ::com::sun::star::scanner::XScannerManager > mxScannerManager;
::com::sun::star::uno::Reference< ::com::sun::star::lang::XEventListener > mxScannerListener;
TransferableClipboardListener* pClipEvtLstnr;
BOOL bPastePossible;
virtual void Notify (SfxBroadcaster& rBC, const SfxHint& rHint);
};
} // end of namespace sd
#endif