2003-04-15 10:02:54 -05:00
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/*************************************************************************
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*
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* $RCSfile: polygontemplate.hxx,v $
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*
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2003-04-28 06:10:38 -05:00
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* $Revision: 1.2 $
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2003-04-15 10:02:54 -05:00
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*
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2003-04-28 06:10:38 -05:00
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* last change: $Author: aw $ $Date: 2003-04-28 12:10:38 $
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2003-04-15 10:02:54 -05:00
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _POLYGON_TEMPLATE_HXX
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#define _POLYGON_TEMPLATE_HXX
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#include <vector>
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//////////////////////////////////////////////////////////////////////////////
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template < class Point > class ImplSimplePointEntry
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{
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Point maPoint;
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public:
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ImplSimplePointEntry()
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: maPoint(Point::GetEmptyPoint())
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{
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}
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ImplSimplePointEntry(const Point& rInitPoint)
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: maPoint(rInitPoint)
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{
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}
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const Point& GetPoint() const
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{
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return maPoint;
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}
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void SetPoint(const Point& rValue)
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{
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maPoint = rValue;
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}
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sal_Bool operator==(const ImplSimplePointEntry& rEntry) const
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{
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return (maPoint == rEntry.maPoint);
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}
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};
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//////////////////////////////////////////////////////////////////////////////
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template < class Vector > class ImplSimpleBezierEntry
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{
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Vector maBackward;
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Vector maForward;
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public:
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ImplSimpleBezierEntry()
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: maBackward(Vector::GetEmptyVector()),
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maForward(Vector::GetEmptyVector())
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{
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}
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ImplSimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
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: maBackward(rInitBackward),
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maForward(rInitForward)
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{
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}
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const Vector& GetBackwardVector() const
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{
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return maBackward;
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}
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void SetBackwardVector(const Vector& rValue)
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{
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maBackward = rValue;
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}
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const Vector& GetForwardVector() const
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{
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return maForward;
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}
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void SetForwardVector(const Vector& rValue)
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{
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maForward = rValue;
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}
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sal_Bool IsBezierNeeded()
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{
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if(!maBackward.EqualZero() || !maForward.EqualZero())
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return sal_True;
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return sal_False;
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}
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sal_Bool operator==(const ImplSimpleBezierEntry& rEntry) const
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{
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return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
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}
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void DoInvertForFlip()
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{
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maBackward = -maBackward;
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maForward = -maForward;
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}
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};
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//////////////////////////////////////////////////////////////////////////////
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template < class Point, class Vector > class ImplPolygonTemplate
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{
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typedef ImplSimplePointEntry< Point > LocalImplSimplePointEntry;
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typedef ImplSimpleBezierEntry< Vector > LocalImplSimpleBezierEntry;
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typedef ::std::vector< LocalImplSimplePointEntry > SimplePointVector;
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typedef ::std::vector< LocalImplSimpleBezierEntry > SimpleBezierVector;
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sal_uInt32 mnBezierCount;
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SimplePointVector maPoints;
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SimpleBezierVector* mpVectors;
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unsigned mbIsClosed : 1;
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void ImplTryToReduceToPointVector()
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{
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if(!mnBezierCount && mpVectors)
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{
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delete mpVectors;
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mpVectors = 0L;
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}
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}
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public:
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sal_Bool IsBezier() const
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{
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return sal_Bool(mnBezierCount);
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}
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sal_Bool IsClosed() const
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{
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return sal_Bool(mbIsClosed);
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}
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void SetClosed(sal_Bool bNew)
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{
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mbIsClosed = bNew;
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}
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sal_uInt32 Count() const
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{
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return maPoints.size();
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}
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ImplPolygonTemplate()
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: mnBezierCount(0L),
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mpVectors(0L),
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mbIsClosed(sal_False)
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{
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// complete initialization with defaults
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}
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ImplPolygonTemplate(const ImplPolygonTemplate& rSource)
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: mnBezierCount(0L),
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maPoints(rSource.maPoints),
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mpVectors(0L),
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mbIsClosed(rSource.mbIsClosed)
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{
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// complete initialization using copy
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if(rSource.mpVectors && rSource.mnBezierCount)
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{
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mpVectors = new SimpleBezierVector(*rSource.mpVectors);
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mnBezierCount = rSource.mnBezierCount;
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}
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}
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ImplPolygonTemplate(const ImplPolygonTemplate& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
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: mnBezierCount(0L),
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maPoints(nCount),
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mpVectors(0L),
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mbIsClosed(rSource.mbIsClosed)
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{
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// complete initialization using partly copy
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if(nCount)
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{
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// copy point data
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{
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SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
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aStart += nIndex;
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SimplePointVector::const_iterator aEnd(aStart);
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aEnd += nCount;
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maPoints.insert(0L, aStart, aEnd);
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}
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// copy bezier data
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if(rSource.mpVectors && rSource.mnBezierCount)
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{
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mpVectors = new SimpleBezierVector();
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mpVectors->reserve(nCount);
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SimpleBezierVector::iterator aStart(mpVectors->begin());
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aStart += nIndex;
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SimpleBezierVector::iterator aEnd(aStart);
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aEnd += nCount;
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for( ; aStart != aEnd; ++aStart )
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{
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if(aStart->IsBezierNeeded())
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{
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mnBezierCount++;
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}
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mpVectors->push_back(*aStart);
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}
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// maybe vectors are not needed anymore, try to reduce memory footprint
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ImplTryToReduceToPointVector();
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}
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}
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}
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~ImplPolygonTemplate()
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{
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if(mpVectors)
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{
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delete mpVectors;
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}
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}
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sal_Bool IsEqual(const ImplPolygonTemplate& rPointList) const
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{
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// same point count?
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if(maPoints.size() != rPointList.maPoints.size())
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return sal_False;
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// if zero points the polys are equal
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if(!maPoints.size())
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return sal_True;
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// if bezier count used it needs to be equal
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if(mnBezierCount != rPointList.mnBezierCount)
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return sal_False;
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// compare point content
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if(maPoints != rPointList.maPoints)
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return sal_False;
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// beziercounts are equal: if it's zero, we are done
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if(!mnBezierCount)
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return sal_True;
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// beziercounts are equal and not zero; compare them
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DBG_ASSERT(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
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DBG_ASSERT(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
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return (*mpVectors == *rPointList.mpVectors);
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}
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const Point& GetPoint(sal_uInt32 nIndex) const
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{
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return maPoints[nIndex].GetPoint();
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}
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void SetPoint(sal_uInt32 nIndex, const Point& rValue)
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{
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maPoints[nIndex].SetPoint(rValue);
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}
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const Vector& GetBackwardVector(sal_uInt32 nIndex) const
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{
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if(mpVectors)
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return ((*mpVectors)[nIndex]).GetBackwardVector();
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else
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return Vector::GetEmptyVector();
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}
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void SetBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
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{
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if(mpVectors)
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{
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LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
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sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
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((*mpVectors)[nIndex]).SetBackwardVector(rValue);
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sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());
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if(bBezierNeededBefore != bBezierNeededAfter)
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{
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if(bBezierNeededAfter)
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mnBezierCount++;
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else
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mnBezierCount--;
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}
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}
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else
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{
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sal_Bool bEmptyVector(rValue.EqualZero());
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if(bEmptyVector)
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return;
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mpVectors = new SimpleBezierVector(maPoints.size());
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((*mpVectors)[nIndex]).SetBackwardVector(rValue);
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mnBezierCount++;
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}
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}
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const Vector& GetForwardVector(sal_uInt32 nIndex) const
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{
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if(mpVectors)
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return ((*mpVectors)[nIndex]).GetForwardVector();
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else
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return Vector::GetEmptyVector();
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}
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void SetForwardVector(sal_uInt32 nIndex, const Vector& rValue)
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{
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if(mpVectors)
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{
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LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
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sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
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((*mpVectors)[nIndex]).SetForwardVector(rValue);
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sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());
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if(bBezierNeededBefore != bBezierNeededAfter)
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{
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if(bBezierNeededAfter)
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mnBezierCount++;
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else
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mnBezierCount--;
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}
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}
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else
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{
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sal_Bool bEmptyVector(rValue.EqualZero());
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if(bEmptyVector)
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return;
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mpVectors = new SimpleBezierVector(maPoints.size());
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((*mpVectors)[nIndex]).SetForwardVector(rValue);
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mnBezierCount++;
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}
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}
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void Insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
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{
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if(nCount)
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{
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// maybe vectors are not needed anymore, try to reduce memory footprint
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ImplTryToReduceToPointVector();
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// add nCount copies of rPoint
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{
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LocalImplSimplePointEntry aNode(rPoint);
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SimplePointVector::iterator aIndex(maPoints.begin());
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aIndex += nIndex;
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maPoints.insert(aIndex, nCount, aNode);
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}
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// add nCount empty entries to keep indices synchronized
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if(mpVectors)
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|
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|
{
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|
LocalImplSimpleBezierEntry aNode;
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SimpleBezierVector::iterator aIndex(mpVectors->begin());
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|
aIndex += nIndex;
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mpVectors->insert(aIndex, nCount, aNode);
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}
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}
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}
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|
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|
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void Insert(sal_uInt32 nIndex, const ImplPolygonTemplate& rSource)
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|
|
|
{
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|
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|
const sal_uInt32 nCount(rSource.maPoints.size());
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|
|
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|
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if(nCount)
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|
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|
{
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|
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|
// instert point data
|
|
|
|
{
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|
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|
SimplePointVector::iterator aIndex(maPoints.begin());
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|
|
aIndex += nIndex;
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|
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|
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|
SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
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|
SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
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|
maPoints.insert(aIndex, aStart, aEnd);
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|
}
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|
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|
|
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|
// insert bezier data
|
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|
|
if(rSource.mpVectors && rSource.mnBezierCount)
|
|
|
|
{
|
|
|
|
SimpleBezierVector::iterator aIndex(mpVectors->begin());
|
|
|
|
aIndex += nIndex;
|
|
|
|
|
|
|
|
SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
|
|
|
|
SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
|
|
|
|
|
|
|
|
if(!mpVectors)
|
|
|
|
{
|
|
|
|
mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
mpVectors->insert(aIndex, aStart, aEnd);
|
|
|
|
|
|
|
|
mnBezierCount += rSource.mnBezierCount;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// maybe vectors are not needed anymore, try to reduce memory footprint
|
|
|
|
ImplTryToReduceToPointVector();
|
|
|
|
|
|
|
|
// add nCount empty entries to keep indices synchronized
|
|
|
|
if(mpVectors)
|
|
|
|
{
|
|
|
|
LocalImplSimpleBezierEntry aNode;
|
|
|
|
SimpleBezierVector::iterator aIndex(mpVectors->begin());
|
|
|
|
aIndex += nIndex;
|
|
|
|
mpVectors->insert(aIndex, nCount, aNode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Remove(sal_uInt32 nIndex, sal_uInt32 nCount)
|
|
|
|
{
|
|
|
|
if(nCount)
|
|
|
|
{
|
|
|
|
// maybe vectors are not needed anymore, try to reduce memory footprint
|
|
|
|
ImplTryToReduceToPointVector();
|
|
|
|
|
|
|
|
// remove point data
|
|
|
|
{
|
|
|
|
SimplePointVector::iterator aStart(maPoints.begin());
|
|
|
|
aStart += nIndex;
|
|
|
|
const SimplePointVector::iterator aEnd(aStart + nCount);
|
|
|
|
|
|
|
|
maPoints.erase(aStart, aEnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
// remove bezier data
|
|
|
|
if(mpVectors)
|
|
|
|
{
|
|
|
|
SimpleBezierVector::iterator aStart(mpVectors->begin());
|
|
|
|
aStart += nIndex;
|
|
|
|
const SimpleBezierVector::iterator aEnd(aStart + nCount);
|
|
|
|
|
|
|
|
// take care for correct mnBezierCount BEFORE erase
|
|
|
|
if(mnBezierCount)
|
|
|
|
{
|
|
|
|
SimpleBezierVector::iterator aTestIter(aStart);
|
|
|
|
|
|
|
|
for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
|
|
|
|
{
|
|
|
|
if(aTestIter->IsBezierNeeded())
|
|
|
|
mnBezierCount--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mnBezierCount)
|
|
|
|
{
|
|
|
|
// erase nodes
|
|
|
|
mpVectors->erase(aStart, aEnd);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// try to reduce, maybe 0L == mnBezierCount
|
|
|
|
ImplTryToReduceToPointVector();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Flip()
|
|
|
|
{
|
|
|
|
if(maPoints.size() > 1)
|
|
|
|
{
|
|
|
|
// maybe vectors are not needed anymore, try to reduce memory footprint
|
|
|
|
ImplTryToReduceToPointVector();
|
|
|
|
|
|
|
|
// calculate half size
|
|
|
|
const sal_uInt32 nHalfSize(maPoints.size() >> 1L);
|
|
|
|
|
|
|
|
// flip point data
|
|
|
|
{
|
|
|
|
SimplePointVector::iterator aStart(maPoints.begin());
|
|
|
|
SimplePointVector::iterator aEnd(maPoints.end());
|
|
|
|
|
|
|
|
for(sal_uInt32 a(0); a < nHalfSize; a++)
|
|
|
|
{
|
|
|
|
LocalImplSimplePointEntry aTemp = *aStart;
|
|
|
|
*aStart++ = *aEnd;
|
|
|
|
*aEnd-- = aTemp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// flip bezier data
|
|
|
|
if(mpVectors)
|
|
|
|
{
|
|
|
|
SimpleBezierVector::iterator aStart(mpVectors->begin());
|
|
|
|
SimpleBezierVector::iterator aEnd(mpVectors->end());
|
|
|
|
|
|
|
|
for(sal_uInt32 a(0); a < nHalfSize; a++)
|
|
|
|
{
|
|
|
|
LocalImplSimpleBezierEntry aTemp = *aStart;
|
|
|
|
aTemp.DoInvertForFlip();
|
|
|
|
*aStart = *aEnd;
|
|
|
|
aStart->DoInvertForFlip();
|
|
|
|
aStart++;
|
|
|
|
*aEnd-- = aTemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
// also flip vectors of middle point (if existing)
|
|
|
|
if(maPoints.size() % 2)
|
|
|
|
{
|
|
|
|
(*mpVectors)[nHalfSize].DoInvertForFlip();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#endif _POLYGON_TEMPLATE_HXX
|