office-gobmx/include/sfx2/IDocumentModelAccessor.hxx

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
*/
#pragma once
#include <sfx2/dllapi.h>
#include <i18nlangtag/lang.h>
#include <rtl/ustring.hxx>
#include <vector>
namespace sfx
{
/** Currency ID, to identify the currency in the currency list */
struct SFX2_DLLPUBLIC CurrencyID
{
OUString aSymbol;
OUString aExtension;
LanguageType eLanguage;
};
/** Document model accessor, used to access parts of the document model.
*
* This is useful when some common parts of the model are needed, but can
* only access the model indirectly from other modules that can access
* SfxObjectShell, but don't have a direct access to the document model
* (and access through UNO would be inconvenient).
*
* For example - get information about various parts of the document in
* generic dialogs (in CUI).
*/
class SFX2_DLLPUBLIC IDocumentModelAccessor
{
public:
virtual std::vector<CurrencyID> getDocumentCurrencies() const { return {}; }
virtual ~IDocumentModelAccessor() = default;
};
} // end sfx namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */