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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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2010-02-12 08:01:35 -06:00
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_toolkit.hxx"
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#include "toolkit/awt/xsimpleanimation.hxx"
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#include "toolkit/helper/property.hxx"
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#include <tools/debug.hxx>
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#include <vcl/throbber.hxx>
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#include <vcl/svapp.hxx>
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//........................................................................
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namespace toolkit
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{
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//........................................................................
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using namespace ::com::sun::star;
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//====================================================================
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//= XSimpleAnimation
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//====================================================================
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DBG_NAME( XSimpleAnimation )
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//--------------------------------------------------------------------
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XSimpleAnimation::XSimpleAnimation()
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{
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DBG_CTOR( XSimpleAnimation, NULL );
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}
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//--------------------------------------------------------------------
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XSimpleAnimation::~XSimpleAnimation()
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{
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DBG_DTOR( XSimpleAnimation, NULL );
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}
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//--------------------------------------------------------------------
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void SAL_CALL XSimpleAnimation::start() throw ( uno::RuntimeException )
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{
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SolarMutexGuard aGuard;
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Throbber* pThrobber( dynamic_cast< Throbber* >( GetWindow() ) );
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if ( pThrobber != NULL)
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pThrobber->start();
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}
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//--------------------------------------------------------------------
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void SAL_CALL XSimpleAnimation::stop() throw ( uno::RuntimeException )
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{
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SolarMutexGuard aGuard;
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Throbber* pThrobber( dynamic_cast< Throbber* >( GetWindow() ) );
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if ( pThrobber != NULL)
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pThrobber->stop();
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}
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//--------------------------------------------------------------------
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void SAL_CALL XSimpleAnimation::setImageList( const uno::Sequence< uno::Reference< graphic::XGraphic > >& rImageList )
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throw ( uno::RuntimeException )
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{
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SolarMutexGuard aGuard;
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Throbber* pThrobber( dynamic_cast< Throbber* >( GetWindow() ) );
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if ( pThrobber != NULL)
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pThrobber->setImageList( rImageList );
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}
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//--------------------------------------------------------------------
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void SAL_CALL XSimpleAnimation::setProperty( const ::rtl::OUString& PropertyName, const uno::Any& Value )
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throw( uno::RuntimeException )
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{
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SolarMutexGuard aGuard;
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Throbber* pThrobber( dynamic_cast< Throbber* >( GetWindow() ) );
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if ( pThrobber == NULL )
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{
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VCLXWindow::setProperty( PropertyName, Value );
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return;
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}
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sal_uInt16 nPropertyId = GetPropertyId( PropertyName );
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switch ( nPropertyId )
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{
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case BASEPROPERTY_STEP_TIME: {
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sal_Int32 nStepTime( 0 );
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if ( Value >>= nStepTime )
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pThrobber->setStepTime( nStepTime );
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break;
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}
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case BASEPROPERTY_REPEAT: {
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sal_Bool bRepeat( sal_True );
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if ( Value >>= bRepeat )
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pThrobber->setRepeat( bRepeat );
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break;
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}
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default:
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VCLXWindow::setProperty( PropertyName, Value );
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}
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}
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//--------------------------------------------------------------------
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uno::Any SAL_CALL XSimpleAnimation::getProperty( const ::rtl::OUString& PropertyName )
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throw( uno::RuntimeException )
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{
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SolarMutexGuard aGuard;
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Throbber* pThrobber( dynamic_cast< Throbber* >( GetWindow() ) );
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if ( pThrobber == NULL )
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return VCLXWindow::getProperty( PropertyName );
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uno::Any aReturn;
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sal_uInt16 nPropertyId = GetPropertyId( PropertyName );
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switch ( nPropertyId )
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{
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case BASEPROPERTY_STEP_TIME:
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aReturn <<= pThrobber->getStepTime();
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break;
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case BASEPROPERTY_REPEAT:
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aReturn <<= pThrobber->getRepeat();
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break;
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default:
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aReturn = VCLXWindow::getProperty( PropertyName );
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}
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return aReturn;
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}
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//........................................................................
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} // namespace toolkit
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//........................................................................
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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