office-gobmx/basegfx/source/matrix/b3dhommatrix.cxx

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/*************************************************************************
*
* $RCSfile: b3dhommatrix.cxx,v $
*
* $Revision: 1.3 $
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*
* last change: $Author: aw $ $Date: 2003-11-05 12:25:52 $
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*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
#include <basegfx/matrix/b3dhommatrix.hxx>
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#endif
#ifndef _HOMMATRIX_TEMPLATE_HXX
#include <hommatrixtemplate.hxx>
#endif
#ifndef _BGFX_VECTOR_B3DVECTOR_HXX
#include <basegfx/vector/b3dvector.hxx>
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#endif
class Impl3DHomMatrix : public ImplHomMatrixTemplate< 4 >
{
};
static Impl3DHomMatrix& get3DIdentityMatrix()
{
static Impl3DHomMatrix maStatic3DIdentityHomMatrix;
return maStatic3DIdentityHomMatrix;
}
namespace basegfx
{
namespace matrix
{
void B3DHomMatrix::implPrepareChange()
{
if(mpM->getRefCount())
{
mpM->decRefCount();
mpM = new Impl3DHomMatrix(*mpM);
}
}
B3DHomMatrix::B3DHomMatrix()
: mpM(&get3DIdentityMatrix())
{
mpM->incRefCount();
}
B3DHomMatrix::B3DHomMatrix(const B3DHomMatrix& rMat)
: mpM(rMat.mpM)
{
mpM->incRefCount();
}
B3DHomMatrix::~B3DHomMatrix()
{
if(mpM->getRefCount())
mpM->decRefCount();
else
delete mpM;
}
B3DHomMatrix& B3DHomMatrix::operator=(const B3DHomMatrix& rMat)
{
if(mpM->getRefCount())
mpM->decRefCount();
else
delete mpM;
mpM = rMat.mpM;
mpM->incRefCount();
return *this;
}
double B3DHomMatrix::get(sal_uInt16 nRow, sal_uInt16 nColumn) const
{
return mpM->get(nRow, nColumn);
}
void B3DHomMatrix::set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue)
{
implPrepareChange();
mpM->set(nRow, nColumn, fValue);
}
sal_Bool B3DHomMatrix::isIdentity() const
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{
if(mpM == &get3DIdentityMatrix())
return sal_True;
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return mpM->isIdentity();
}
void B3DHomMatrix::identity()
{
if(mpM->getRefCount())
mpM->decRefCount();
else
delete mpM;
mpM = &get3DIdentityMatrix();
mpM->incRefCount();
}
sal_Bool B3DHomMatrix::isInvertible() const
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{
return mpM->isInvertible();
}
sal_Bool B3DHomMatrix::invert()
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{
Impl3DHomMatrix aWork(*mpM);
sal_uInt16* pIndex = new sal_uInt16[mpM->getEdgeLength()];
sal_Int16 nParity;
if(aWork.ludcmp(pIndex, nParity))
{
implPrepareChange();
mpM->doInvert(aWork, pIndex);
delete pIndex;
return sal_True;
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}
delete pIndex;
return sal_False;
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}
sal_Bool B3DHomMatrix::isNormalized() const
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{
return mpM->isNormalized();
}
void B3DHomMatrix::normalize()
{
if(!mpM->isNormalized())
{
implPrepareChange();
mpM->doNormalize();
}
}
double B3DHomMatrix::determinant() const
{
return mpM->doDeterminant();
}
double B3DHomMatrix::trace() const
{
return mpM->doTrace();
}
void B3DHomMatrix::transpose()
{
implPrepareChange();
mpM->doTranspose();
}
B3DHomMatrix& B3DHomMatrix::operator+=(const B3DHomMatrix& rMat)
{
implPrepareChange();
mpM->doAddMatrix(*rMat.mpM);
return *this;
}
B3DHomMatrix& B3DHomMatrix::operator-=(const B3DHomMatrix& rMat)
{
implPrepareChange();
mpM->doSubMatrix(*rMat.mpM);
return *this;
}
B3DHomMatrix& B3DHomMatrix::operator*=(double fValue)
{
const double fOne(1.0);
if(!::basegfx::numeric::fTools::equal(fOne, fValue))
{
implPrepareChange();
mpM->doMulMatrix(fValue);
}
return *this;
}
B3DHomMatrix& B3DHomMatrix::operator/=(double fValue)
{
const double fOne(1.0);
if(!::basegfx::numeric::fTools::equal(fOne, fValue))
{
implPrepareChange();
mpM->doMulMatrix(1.0 / fValue);
}
return *this;
}
B3DHomMatrix& B3DHomMatrix::operator*=(const B3DHomMatrix& rMat)
{
if(!rMat.isIdentity())
{
implPrepareChange();
mpM->doMulMatrix(*rMat.mpM);
}
return *this;
}
sal_Bool B3DHomMatrix::operator==(const B3DHomMatrix& rMat) const
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{
if(mpM == rMat.mpM)
return sal_True;
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return mpM->isEqual(*rMat.mpM);
}
sal_Bool B3DHomMatrix::operator!=(const B3DHomMatrix& rMat) const
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{
if(mpM == rMat.mpM)
return sal_False;
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return !mpM->isEqual(*rMat.mpM);
}
void B3DHomMatrix::rotate(double fAngleX,double fAngleY,double fAngleZ)
{
if(!::basegfx::numeric::fTools::equalZero(fAngleX) || !::basegfx::numeric::fTools::equalZero(fAngleY) || !::basegfx::numeric::fTools::equalZero(fAngleZ))
{
implPrepareChange();
if(!::basegfx::numeric::fTools::equalZero(fAngleX))
{
Impl3DHomMatrix aRotMatX(get3DIdentityMatrix());
double fSin(sin(fAngleX));
double fCos(cos(fAngleX));
aRotMatX.set(1, 1, fCos);
aRotMatX.set(2, 2, fCos);
aRotMatX.set(2, 1, fSin);
aRotMatX.set(1, 2, -fSin);
mpM->doMulMatrix(aRotMatX);
}
if(!::basegfx::numeric::fTools::equalZero(fAngleY))
{
Impl3DHomMatrix aRotMatY(get3DIdentityMatrix());
double fSin(sin(fAngleY));
double fCos(cos(fAngleY));
aRotMatY.set(0, 0, fCos);
aRotMatY.set(2, 2, fCos);
aRotMatY.set(0, 2, fSin);
aRotMatY.set(2, 0, -fSin);
mpM->doMulMatrix(aRotMatY);
}
if(!::basegfx::numeric::fTools::equalZero(fAngleZ))
{
Impl3DHomMatrix aRotMatZ(get3DIdentityMatrix());
double fSin(sin(fAngleZ));
double fCos(cos(fAngleZ));
aRotMatZ.set(0, 0, fCos);
aRotMatZ.set(1, 1, fCos);
aRotMatZ.set(1, 0, fSin);
aRotMatZ.set(0, 1, -fSin);
mpM->doMulMatrix(aRotMatZ);
}
}
}
void B3DHomMatrix::translate(double fX, double fY, double fZ)
{
if(!::basegfx::numeric::fTools::equalZero(fX) || !::basegfx::numeric::fTools::equalZero(fY) || !::basegfx::numeric::fTools::equalZero(fZ))
{
Impl3DHomMatrix aTransMat(get3DIdentityMatrix());
aTransMat.set(0, 2, fX);
aTransMat.set(1, 2, fY);
aTransMat.set(2, 2, fZ);
implPrepareChange();
mpM->doMulMatrix(aTransMat);
}
}
void B3DHomMatrix::scale(double fX, double fY, double fZ)
{
const double fOne(1.0);
if(!::basegfx::numeric::fTools::equal(fOne, fX) || !::basegfx::numeric::fTools::equal(fOne, fY) ||!::basegfx::numeric::fTools::equal(fOne, fZ))
{
Impl3DHomMatrix aScaleMat(get3DIdentityMatrix());
aScaleMat.set(0, 0, fX);
aScaleMat.set(1, 1, fY);
aScaleMat.set(2, 2, fZ);
implPrepareChange();
mpM->doMulMatrix(aScaleMat);
}
}
void B3DHomMatrix::shearXY(double fSx, double fSy)
{
const double fOne(1.0);
if(!::basegfx::numeric::fTools::equal(fOne, fSx) || !::basegfx::numeric::fTools::equal(fOne, fSy))
{
Impl3DHomMatrix aShearXYMat(get3DIdentityMatrix());
aShearXYMat.set(0, 2, fSx);
aShearXYMat.set(1, 2, fSy);
implPrepareChange();
mpM->doMulMatrix(aShearXYMat);
}
}
void B3DHomMatrix::shearYZ(double fSy, double fSz)
{
const double fOne(1.0);
if(!::basegfx::numeric::fTools::equal(fOne, fSy) || !::basegfx::numeric::fTools::equal(fOne, fSz))
{
Impl3DHomMatrix aShearYZMat(get3DIdentityMatrix());
aShearYZMat.set(1, 0, fSy);
aShearYZMat.set(2, 0, fSz);
implPrepareChange();
mpM->doMulMatrix(aShearYZMat);
}
}
void B3DHomMatrix::shearXZ(double fSx, double fSz)
{
const double fOne(1.0);
if(!::basegfx::numeric::fTools::equal(fOne, fSx) || !::basegfx::numeric::fTools::equal(fOne, fSz))
{
Impl3DHomMatrix aShearXZMat(get3DIdentityMatrix());
aShearXZMat.set(0, 1, fSx);
aShearXZMat.set(2, 1, fSz);
implPrepareChange();
mpM->doMulMatrix(aShearXZMat);
}
}
void B3DHomMatrix::frustum(double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar)
{
const double fZero(0.0);
const double fOne(1.0);
if(!::basegfx::numeric::fTools::more(fNear, fZero))
{
fNear = 0.001;
}
if(!::basegfx::numeric::fTools::more(fFar, fZero))
{
fFar = fOne;
}
if(::basegfx::numeric::fTools::equal(fNear, fFar))
{
fFar = fNear + fOne;
}
if(::basegfx::numeric::fTools::equal(fLeft, fRight))
{
fLeft -= fOne;
fRight += fOne;
}
if(::basegfx::numeric::fTools::equal(fTop, fBottom))
{
fBottom -= fOne;
fTop += fOne;
}
Impl3DHomMatrix aFrustumMat(get3DIdentityMatrix());
aFrustumMat.set(0, 0, 2.0 * fNear / (fRight - fLeft));
aFrustumMat.set(1, 1, 2.0 * fNear / (fTop - fBottom));
aFrustumMat.set(0, 2, (fRight + fLeft) / (fRight - fLeft));
aFrustumMat.set(1, 2, (fTop + fBottom) / (fTop - fBottom));
aFrustumMat.set(2, 2, -fOne * ((fFar + fNear) / (fFar - fNear)));
aFrustumMat.set(3, 2, -fOne);
aFrustumMat.set(2, 3, -fOne * ((2.0 * fFar * fNear) / (fFar - fNear)));
aFrustumMat.set(3, 3, fZero);
if(mpM->getRefCount())
mpM->decRefCount();
else
delete mpM;
mpM = new Impl3DHomMatrix(aFrustumMat);
}
void B3DHomMatrix::ortho(double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar)
{
if(::basegfx::numeric::fTools::equal(fNear, fFar))
{
fFar = fNear + 1.0;
}
if(::basegfx::numeric::fTools::equal(fLeft, fRight))
{
fLeft -= 1.0;
fRight += 1.0;
}
if(::basegfx::numeric::fTools::equal(fTop, fBottom))
{
fBottom -= 1.0;
fTop += 1.0;
}
Impl3DHomMatrix aOrthoMat(get3DIdentityMatrix());
aOrthoMat.set(0, 0, 2.0 / (fRight - fLeft));
aOrthoMat.set(1, 1, 2.0 / (fTop - fBottom));
aOrthoMat.set(2, 2, -1.0 * (2.0 / (fFar - fNear)));
aOrthoMat.set(0, 3, -1.0 * ((fRight + fLeft) / (fRight - fLeft)));
aOrthoMat.set(1, 3, -1.0 * ((fTop + fBottom) / (fTop - fBottom)));
aOrthoMat.set(2, 3, -1.0 * ((fFar + fNear) / (fFar - fNear)));
if(mpM->getRefCount())
mpM->decRefCount();
else
delete mpM;
mpM = new Impl3DHomMatrix(aOrthoMat);
}
sal_Bool B3DHomMatrix::decompose(tuple::B3DTuple& rScale, tuple::B3DTuple& rTranslate, tuple::B3DTuple& rRotate, tuple::B3DTuple& rShear) const
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{
// when perspective is used, decompose is not made here
if(!mpM->isLastLineDefault())
return sal_False;
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// If determinant is zero, decomposition is not possible
if(0.0 == mpM->doDeterminant())
return sal_False;
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// isolate translation
rTranslate.setX(mpM->get(0, 3));
rTranslate.setY(mpM->get(1, 3));
rTranslate.setZ(mpM->get(2, 3));
// correct translate values
rTranslate.correctValues();
// get scale and shear
vector::B3DVector aCol0(mpM->get(0, 0), mpM->get(1, 0), mpM->get(2, 0));
vector::B3DVector aCol1(mpM->get(0, 1), mpM->get(1, 1), mpM->get(2, 1));
vector::B3DVector aCol2(mpM->get(0, 2), mpM->get(1, 2), mpM->get(2, 2));
vector::B3DVector aTemp;
// get ScaleX
rScale.setX(aCol0.getLength());
aCol0.normalize();
// get ShearXY
rShear.setX(aCol0.scalar(aCol1));
if(::basegfx::numeric::fTools::equalZero(rShear.getX()))
{
rShear.setX(0.0);
}
else
{
aTemp.setX(aCol1.getX() - rShear.getX() * aCol0.getX());
aTemp.setY(aCol1.getY() - rShear.getX() * aCol0.getY());
aTemp.setZ(aCol1.getZ() - rShear.getX() * aCol0.getZ());
aCol1 = aTemp;
}
// get ScaleY
rScale.setY(aCol1.getLength());
aCol1.normalize();
const double fShearX(rShear.getX());
if(!::basegfx::numeric::fTools::equalZero(fShearX))
{
rShear.setX(rShear.getX() / rScale.getY());
}
// get ShearXZ
rShear.setY(aCol0.scalar(aCol2));
if(::basegfx::numeric::fTools::equalZero(rShear.getY()))
{
rShear.setY(0.0);
}
else
{
aTemp.setX(aCol2.getX() - rShear.getY() * aCol0.getX());
aTemp.setY(aCol2.getY() - rShear.getY() * aCol0.getY());
aTemp.setZ(aCol2.getZ() - rShear.getY() * aCol0.getZ());
aCol2 = aTemp;
}
// get ShearYZ
rShear.setZ(aCol1.scalar(aCol2));
if(::basegfx::numeric::fTools::equalZero(rShear.getZ()))
{
rShear.setZ(0.0);
}
else
{
aTemp.setX(aCol2.getX() - rShear.getZ() * aCol1.getX());
aTemp.setY(aCol2.getY() - rShear.getZ() * aCol1.getY());
aTemp.setZ(aCol2.getZ() - rShear.getZ() * aCol1.getZ());
aCol2 = aTemp;
}
// get ScaleZ
rScale.setZ(aCol2.getLength());
aCol2.normalize();
const double fShearY(rShear.getY());
if(!::basegfx::numeric::fTools::equalZero(fShearY))
{
rShear.setY(rShear.getY() / rScale.getZ());
}
const double fShearZ(rShear.getZ());
if(!::basegfx::numeric::fTools::equalZero(fShearZ))
{
rShear.setZ(rShear.getZ() / rScale.getZ());
}
// correct shear values
rShear.correctValues();
// Coordinate system flip?
if(0.0 > aCol0.scalar(aCol1.getPerpendicular(aCol2)))
{
rScale = -rScale;
aCol0 = -aCol0;
aCol1 = -aCol1;
aCol2 = -aCol2;
}
// correct scale values
rScale.correctValues(1.0);
// Get rotations
rRotate.setY(asin(-aCol0.getZ()));
if(::basegfx::numeric::fTools::equalZero(cos(rRotate.getY())))
{
rRotate.setX(atan2(aCol1.getX(), aCol1.getY()));
rRotate.setZ(0.0);
}
else
{
rRotate.setX(atan2(aCol1.getZ(), aCol2.getZ()));
rRotate.setZ(atan2(aCol0.getY(), aCol0.getX()));
}
// corrcet rotate values
rRotate.correctValues();
return sal_True;
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}
} // end of namespace matrix
} // end of namespace basegfx
// eof