translate some German comments
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099a6640fa
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016bb06464
1 changed files with 22 additions and 23 deletions
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@ -55,8 +55,7 @@ enum SvIconViewTextMode
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ShowTextFull = 1,
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ShowTextFull = 1,
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ShowTextShort,
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ShowTextShort,
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ShowTextSmart, // not implemented
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ShowTextSmart, // not implemented
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ShowTextDontKnow // nur fuer Eintraege (->Einstellung der View
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ShowTextDontKnow // only for entries (uses config? from the view)
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// wird genommen)
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};
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};
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class SvIcnVwDataEntry : public SvViewDataEntry
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class SvIcnVwDataEntry : public SvViewDataEntry
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@ -65,10 +64,10 @@ friend class SvImpIconView;
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USHORT nIcnVwFlags;
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USHORT nIcnVwFlags;
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SvIconViewTextMode eTextMode;
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SvIconViewTextMode eTextMode;
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public:
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public:
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Rectangle aRect; // Bounding-Rect des Entries
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Rectangle aRect; // Bounding-Rect of the Entry
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Rectangle aGridRect; // gesetzt im Grid-Modus
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Rectangle aGridRect; // set in grid mode
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Size aTextSize; // nur gesetzt im Grid-Modus
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Size aTextSize; // set in grid mode only
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USHORT nX,nY; // fuer Tastatursteuerung
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USHORT nX,nY; // for keyboard control
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SvIcnVwDataEntry();
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SvIcnVwDataEntry();
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virtual ~SvIcnVwDataEntry();
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virtual ~SvIcnVwDataEntry();
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@ -175,17 +174,17 @@ public:
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using Window::GetDropTarget;
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using Window::GetDropTarget;
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virtual SvLBoxEntry* GetDropTarget( const Point& );
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virtual SvLBoxEntry* GetDropTarget( const Point& );
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virtual Region GetDragRegion() const;
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virtual Region GetDragRegion() const;
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// NotifyMoving/Copying ueberladen, da wir bei GetDropTarget
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// NotifyMoving/Copying is overloaded, since GetDropTarget
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// einen "magic pointer" zurueckgeben, falls in einen leeren
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// returns a "magic pointer" if the drop happens in/on an empty
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// Bereich auf der IconView gedroppt wird.
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// area(?) of the IconView
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virtual BOOL NotifyMoving( SvLBoxEntry* pTarget, SvLBoxEntry* pEntry,
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virtual BOOL NotifyMoving( SvLBoxEntry* pTarget, SvLBoxEntry* pEntry,
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SvLBoxEntry*& rpNewParent, ULONG& rNewChildPos);
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SvLBoxEntry*& rpNewParent, ULONG& rNewChildPos);
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virtual BOOL NotifyCopying( SvLBoxEntry* pTarget, SvLBoxEntry* pEntry,
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virtual BOOL NotifyCopying( SvLBoxEntry* pTarget, SvLBoxEntry* pEntry,
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SvLBoxEntry*& rpNewParent, ULONG& rNewChildPos);
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SvLBoxEntry*& rpNewParent, ULONG& rNewChildPos);
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// gibt TopLeft des BoundingRects zurueck
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// returns TopLeft of the BoundingRect. Add MapMode.Origin to get the
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// Konvertierung in Fensterposition: MapMode.Origin addieren
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// position relative to the window
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Point GetEntryPosition( SvLBoxEntry* ) const;
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Point GetEntryPosition( SvLBoxEntry* ) const;
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void SetEntryPosition( SvLBoxEntry*, const Point& rDocPos);
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void SetEntryPosition( SvLBoxEntry*, const Point& rDocPos);
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void SetEntryPosition( SvLBoxEntry*, const Point& rDocPos,
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void SetEntryPosition( SvLBoxEntry*, const Point& rDocPos,
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BOOL bAdjustAtGrid );
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BOOL bAdjustAtGrid );
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@ -195,9 +194,9 @@ public:
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using SvLBox::GetEntry;
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using SvLBox::GetEntry;
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SvLBoxEntry* GetEntry( const Point& rPixPos, BOOL ) const;
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SvLBoxEntry* GetEntry( const Point& rPixPos, BOOL ) const;
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// Gibt den naechsten ueber pCurEntry liegenden Eintrag (ZOrder)
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// returns the entry just above pCurEntry (z-wise)
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SvLBoxEntry* GetNextEntry( const Point& rPixPos, SvLBoxEntry* pCurEntry, BOOL ) const;
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SvLBoxEntry* GetNextEntry( const Point& rPixPos, SvLBoxEntry* pCurEntry, BOOL ) const;
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// Gibt den naechsten unter pCurEntry liegenden Eintrag (ZOrder)
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// returns the entry just below pCurEntry (z-wise)
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SvLBoxEntry* GetPrevEntry( const Point& rPixPos, SvLBoxEntry* pCurEntry, BOOL ) const;
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SvLBoxEntry* GetPrevEntry( const Point& rPixPos, SvLBoxEntry* pCurEntry, BOOL ) const;
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SvLBoxEntry* GetEntryFromLogicPos( const Point& rDocPos ) const;
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SvLBoxEntry* GetEntryFromLogicPos( const Point& rDocPos ) const;
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@ -219,12 +218,12 @@ public:
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virtual SvLBoxEntry*
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virtual SvLBoxEntry*
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GetCurEntry() const;
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GetCurEntry() const;
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// logische Koordinaten
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// locigal coordinates
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void SelectRect(
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void SelectRect(
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const Rectangle& rRect,
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const Rectangle& rRect,
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BOOL bAdd = FALSE,
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BOOL bAdd = FALSE,
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// die Schnittmenge mit rRect wird invertiert
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// inverts the intersection with rRect
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// wird bei bAdd == FALSE ignoriert
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// (ignored if bAdd == FALSE)
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SvPtrarr* pOtherRects = 0,
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SvPtrarr* pOtherRects = 0,
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short nBorderOffs = -5 );
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short nBorderOffs = -5 );
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ULONG GetSelectionCount() const;
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ULONG GetSelectionCount() const;
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@ -245,13 +244,13 @@ public:
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virtual void ModelNotification( USHORT nActionId, SvListEntry* pEntry1,
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virtual void ModelNotification( USHORT nActionId, SvListEntry* pEntry1,
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SvListEntry* pEntry2, ULONG nPos );
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SvListEntry* pEntry2, ULONG nPos );
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// 0,0: Grid-Modus ausschalten
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// pass (0, 0) to switch off grid mode
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void SetGrid( long nDX, long nDY );
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void SetGrid( long nDX, long nDY );
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// nDeltaY < 0 : View bewegt sich auf dem Doc nach oben
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// nDeltaY < 0 : View moves up relative to Doc
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// nDeltaY > 0 : View bewegt sich auf dem Doc nach unten
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// nDeltaY > 0 : View moves down relative to Doc
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// nDeltaX < 0 : View bewegt sich auf dem Doc nach links
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// nDeltaX < 0 : View moves left relative to Doc
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// nDeltaX > 0 : View bewegt sich auf dem Doc nach rechts
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// nDeltaX > 0 : View moves right relative to Doc
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using Window::Scroll;
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using Window::Scroll;
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virtual void Scroll( long nDeltaX, long nDeltaY, USHORT nFlags = 0 );
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virtual void Scroll( long nDeltaX, long nDeltaY, USHORT nFlags = 0 );
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@ -266,7 +265,7 @@ public:
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void HideDDIcon();
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void HideDDIcon();
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void HideShowDDIcon( SvLBoxEntry* pRefEntry, const Point& rPos );
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void HideShowDDIcon( SvLBoxEntry* pRefEntry, const Point& rPos );
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// fuers Scrollen beim D&D
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// to scroll during Drag&Drop
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void CalcScrollOffsets(
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void CalcScrollOffsets(
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const Point& rRefPosPixel,
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const Point& rRefPosPixel,
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long& rScrollX,
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long& rScrollX,
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