INTEGRATION: CWS presfixes02 (1.3.2); FILE MERGED

2005/03/14 16:03:07 thb 1.3.2.1: #i35136# #i36914# #i41113# #i44100# Merge from presfixes01 patches
This commit is contained in:
Rüdiger Timm 2005-03-30 06:37:00 +00:00
parent 02e9b4c3a5
commit 290f4ff7c5

View file

@ -2,9 +2,9 @@
*
* $RCSfile: canvashelper.hxx,v $
*
* $Revision: 1.3 $
* $Revision: 1.4 $
*
* last change: $Author: vg $ $Date: 2005-03-10 11:59:10 $
* last change: $Author: rt $ $Date: 2005-03-30 07:37:00 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
@ -76,6 +76,7 @@
#include <canvas/vclwrapper.hxx>
#include "outdevprovider.hxx"
#include "cachedbitmap.hxx"
#include "windowgraphicdevice.hxx"
@ -114,127 +115,171 @@ namespace vclcanvas
// XCanvas (only providing, not implementing the
// interface. Also note subtle method parameter differences)
void SAL_CALL drawPoint( const ::com::sun::star::geometry::RealPoint2D& aPoint,
void drawPoint( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::geometry::RealPoint2D& aPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void drawLine( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::geometry::RealPoint2D& aStartPoint,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void drawBezier( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawPolyPolygon( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokePolyPolygon( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference<
::com::sun::star::geometry::XMapping2D >& xMapping,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
queryStrokeShapes( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillPolyPolygon( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference<
::com::sun::star::geometry::XMapping2D >& xMapping );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >
createFont( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::rendering::FontRequest& fontRequest,
const ::com::sun::star::uno::Sequence<
::com::sun::star::beans::PropertyValue >& extraFontProperties,
const ::com::sun::star::geometry::Matrix2D& fontMatrix );
::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo >
queryAvailableFonts( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::rendering::FontInfo& aFilter,
const ::com::sun::star::uno::Sequence<
::com::sun::star::beans::PropertyValue >& aFontProperties );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawText( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::rendering::StringContext& text,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XCanvasFont >& xFont,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
sal_Int8 textDirection );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawTextLayout( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XTextLayout >& layoutetText,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawBitmap( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawBitmapModulated( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void SAL_CALL drawLine( const ::com::sun::star::geometry::RealPoint2D& aStartPoint,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void SAL_CALL drawBezier( const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
drawPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
strokePolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
strokeTexturedPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
strokeTextureMappedPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > SAL_CALL
queryStrokeShapes( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
fillPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
fillTexturedPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
fillTextureMappedPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont > SAL_CALL
createFont( const ::com::sun::star::rendering::FontRequest& fontRequest,
const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& extraFontProperties,
const ::com::sun::star::geometry::Matrix2D& fontMatrix );
::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo > SAL_CALL
queryAvailableFonts( const ::com::sun::star::rendering::FontInfo& aFilter,
const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& aFontProperties );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
drawText( const ::com::sun::star::rendering::StringContext& text,
const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >& xFont,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
sal_Int8 textDirection );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
drawTextLayout( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XTextLayout >& layoutetText,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
drawBitmap( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > SAL_CALL
drawBitmapModulated( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice > SAL_CALL
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >
getDevice();
// BitmapCanvasHelper functionality
// ================================
void SAL_CALL copyRect( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas >& sourceCanvas,
const ::com::sun::star::geometry::RealRectangle2D& sourceRect,
const ::com::sun::star::rendering::ViewState& sourceViewState,
const ::com::sun::star::rendering::RenderState& sourceRenderState,
const ::com::sun::star::geometry::RealRectangle2D& destRect,
const ::com::sun::star::rendering::ViewState& destViewState,
const ::com::sun::star::rendering::RenderState& destRenderState );
void copyRect( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmapCanvas >& sourceCanvas,
const ::com::sun::star::geometry::RealRectangle2D& sourceRect,
const ::com::sun::star::rendering::ViewState& sourceViewState,
const ::com::sun::star::rendering::RenderState& sourceRenderState,
const ::com::sun::star::geometry::RealRectangle2D& destRect,
const ::com::sun::star::rendering::ViewState& destViewState,
const ::com::sun::star::rendering::RenderState& destRenderState );
::com::sun::star::geometry::IntegerSize2D SAL_CALL getSize();
::com::sun::star::geometry::IntegerSize2D getSize();
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas > SAL_CALL queryBitmapCanvas();
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas > queryBitmapCanvas();
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > SAL_CALL
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >
getScaledBitmap( const ::com::sun::star::geometry::RealSize2D& newSize,
sal_Bool beFast );
::com::sun::star::uno::Sequence< sal_Int8 > SAL_CALL
::com::sun::star::uno::Sequence< sal_Int8 >
getData( const ::com::sun::star::geometry::IntegerRectangle2D& rect );
void SAL_CALL setData( const ::com::sun::star::uno::Sequence< sal_Int8 >& data,
void setData( const ::com::sun::star::uno::Sequence< sal_Int8 >& data,
const ::com::sun::star::geometry::IntegerRectangle2D& rect );
void SAL_CALL setPixel( const ::com::sun::star::uno::Sequence< sal_Int8 >& color,
void setPixel( const ::com::sun::star::uno::Sequence< sal_Int8 >& color,
const ::com::sun::star::geometry::IntegerPoint2D& pos );
::com::sun::star::uno::Sequence< sal_Int8 > SAL_CALL
::com::sun::star::uno::Sequence< sal_Int8 >
getPixel( const ::com::sun::star::geometry::IntegerPoint2D& pos );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapPalette > SAL_CALL getPalette();
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapPalette > getPalette();
::com::sun::star::rendering::IntegerBitmapLayout SAL_CALL getMemoryLayout();
::com::sun::star::rendering::IntegerBitmapLayout getMemoryLayout();
/// Repaint a cached bitmap
bool repaint( const GraphicObjectSharedPtr& rGrf,
const ::Point& rPt,
const ::Size& rSz,
const GraphicAttr& rAttr ) const;
// Flush drawing queue to screen (only works for Window outdev)
void flush() const;
@ -247,7 +292,7 @@ namespace vclcanvas
// returns transparency of color
int setupOutDevState( const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
ColorType eColorType );
ColorType eColorType );
protected:
/// Phyical output device
WindowGraphicDevice::ImplRef mxDevice;
@ -263,6 +308,14 @@ namespace vclcanvas
CanvasHelper(const CanvasHelper&);
CanvasHelper& operator=( const CanvasHelper& );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
implDrawBitmap( const ::com::sun::star::rendering::XCanvas& rCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
bool bModulateColors );
bool setupTextOutput( ::Point& o_rOutPos,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,