Animations : no need to use the global mutex here
Change-Id: Ia63a570efdd15c60fc31d978a23e76102e466745 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/137141 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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@ -745,7 +745,9 @@ Any SAL_CALL AnimationNode::queryInterface( const Type& aType )
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void AnimationNode::initTypeProvider( sal_Int16 nNodeType ) noexcept
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{
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::osl::MutexGuard aGuard( ::osl::Mutex::getGlobalMutex() );
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static std::mutex aMutex;
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std::scoped_lock aGuard(aMutex);
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if( mpTypes[nNodeType] )
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return;
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