add some unittests for SwRegionRects

And fix two small bugs in SwRegionRects::Compress().

Change-Id: I8df7cc2e9d4d6ca78e3af711639e3fbae2e471ae
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/122462
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
This commit is contained in:
Luboš Luňák 2021-09-22 16:41:45 +02:00
parent 05f5c12da9
commit 362d227172
5 changed files with 123 additions and 23 deletions

View file

@ -20,6 +20,7 @@ $(eval $(call gb_CppunitTest_add_exception_objects,sw_uwriter, \
sw/qa/core/test_ToxLinkProcessor \
sw/qa/core/test_ToxTextGenerator \
sw/qa/core/test_ToxMiscTest \
sw/qa/core/test_region \
))
$(eval $(call gb_CppunitTest_use_library_objects,sw_uwriter,sw))

View file

@ -55,8 +55,9 @@ public:
// Ensures all rectangles are within the origin area.
void LimitToOrigin();
enum CompressType { CompressExact, CompressFuzzy };
// Combine adjacent rectangles.
void Compress();
void Compress( CompressType type );
const SwRect &GetOrigin() const { return m_aOrigin; }
void ChangeOrigin( const SwRect &rRect ) { m_aOrigin = rRect; }

108
sw/qa/core/test_region.cxx Normal file
View file

@ -0,0 +1,108 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
*/
#include <cppunit/TestAssert.h>
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
#include <swregion.hxx>
#include <vcl/region.hxx>
class RegionUnittest : public CppUnit::TestFixture
{
public:
void testCompress();
void testInvert();
CPPUNIT_TEST_SUITE(RegionUnittest);
CPPUNIT_TEST(testCompress);
CPPUNIT_TEST(testInvert);
CPPUNIT_TEST_SUITE_END();
};
void RegionUnittest::testCompress()
{
SwRegionRects region;
// All inside each other, check it'll compress them to the largest one.
region = SwRegionRects();
region += SwRect(Point(10, 10), Size(10, 10));
region += SwRect(Point(10, 10), Size(20, 20));
region += SwRect(Point(10, 10), Size(100, 100));
region += SwRect(Point(10, 10), Size(50, 50));
region.Compress(SwRegionRects::CompressExact);
CPPUNIT_ASSERT_EQUAL(size_t(1), region.size());
CPPUNIT_ASSERT_EQUAL(SwRect(Point(10, 10), Size(100, 100)), region[0]);
// Check merging of adjacent rectangles. This will merge first two groups
// and then those two merged rects only in the next iteration.
region = SwRegionRects();
region += SwRect(Point(10, 10), Size(10000, 10000));
region += SwRect(Point(10010, 10), Size(10000, 10000));
region += SwRect(Point(10, 10010), Size(10000, 10000));
region += SwRect(Point(10010, 10010), Size(10000, 10000));
region.Compress(SwRegionRects::CompressExact);
CPPUNIT_ASSERT_EQUAL(size_t(1), region.size());
CPPUNIT_ASSERT_EQUAL(SwRect(Point(10, 10), Size(20000, 20000)), region[0]);
// Check fuzzy compress, two almost aligned rects will be compressed to one.
region = SwRegionRects();
region += SwRect(Point(10, 10), Size(100, 100));
region += SwRect(Point(110, 10), Size(100, 90));
region.Compress(SwRegionRects::CompressExact);
CPPUNIT_ASSERT_EQUAL(size_t(2), region.size());
region.Compress(SwRegionRects::CompressFuzzy);
CPPUNIT_ASSERT_EQUAL(size_t(1), region.size());
CPPUNIT_ASSERT_EQUAL(SwRect(Point(10, 10), Size(200, 100)), region[0]);
// Check it doesn't crash because of empty size.
region = SwRegionRects();
region += SwRect(Point(0, 0), Size(0, 0));
region += SwRect(Point(10, 10), Size(0, 0));
region += SwRect(Point(100, 100), Size(0, 0));
region.Compress(SwRegionRects::CompressExact);
region.Compress(SwRegionRects::CompressFuzzy);
}
void RegionUnittest::testInvert()
{
// Check that punching holes and inverting has the same result as adding up rects.
const SwRect fullRect(Point(100, 100), Size(1000, 1000));
const SwRect rects[]
= { { Point(200, 200), Size(200, 200) },
{ Point(0, 0), Size(200, 200) }, // this one is intentionally partially out of bounds
{ Point(700, 760), Size(20, 150) },
{ Point(100, 300), Size(200, 200) },
{ Point(100, 800), Size(10, 10) }, // these two partially overlap
{ Point(105, 805), Size(10, 10) } };
SwRegionRects region1(fullRect);
for (const SwRect& rect : rects)
region1 -= rect;
region1.Invert();
region1.Compress(SwRegionRects::CompressExact);
SwRegionRects region2;
region2.ChangeOrigin(fullRect);
for (const SwRect& rect : rects)
region2 += rect;
region2.LimitToOrigin();
region2.Compress(SwRegionRects::CompressExact);
// The regions should be the same area, but not necessarily the same representation.
// SwRegionRects cannot compare those easily, but vcl::Region can.
vcl::Region vclRegion1, vclRegion2;
for (const SwRect& rect : region1)
vclRegion1.Union(tools::Rectangle(rect.Pos(), rect.SSize()));
for (const SwRect& rect : region2)
vclRegion2.Union(tools::Rectangle(rect.Pos(), rect.SSize()));
CPPUNIT_ASSERT_EQUAL(vclRegion1, vclRegion2);
}
CPPUNIT_TEST_SUITE_REGISTRATION(RegionUnittest);
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

View file

@ -152,7 +152,7 @@ void SwRegionRects::LimitToOrigin()
}
// combine all adjacent rectangles
void SwRegionRects::Compress()
void SwRegionRects::Compress( CompressType type )
{
bool bAgain;
do
@ -164,8 +164,8 @@ void SwRegionRects::Compress()
// Rectangles are sorted by Y axis, so check only pairs of rectangles
// that are possibly overlapping or adjacent or close enough to be grouped by the fuzzy
// code below.
const tools::Long nFuzzy = 1361513;
const tools::Long yMax = (*this)[i].Bottom() + nFuzzy
const tools::Long nFuzzy = type == CompressFuzzy ? 1361513 : 0;
const tools::Long yMax = (*this)[i].Top() + (*this)[i].Height() + nFuzzy
/ std::max<tools::Long>( 1, (*this)[i].Width());
size_type j = i+1;
while( j < size() && (*this)[j].Top() <= yMax )
@ -188,21 +188,12 @@ void SwRegionRects::Compress()
}
else
{
// TODO: I think the comment below and the code are partially incorrect.
// An obvious mistake is the comment saying that one rectangle can be deleted,
// while it's the union that gets used instead of the two rectangles.
// I think this code is supposed to merge adjacent rectangles (possibly
// overlapping), and such rectangles can be detected by their merged areas
// being equal to the area of the union (which is obviously the case if they
// share one side, and using the nFuzzy extra allow merging also rectangles
// that do not quite cover the entire union but it's close enough).
// So another mistake seems to be using '- CalcArea( aInter )',
// it should be on the other side of the comparison to subtract shared area
// counted twice. In practice it seems rectangles here do not share areas,
// so the error is irrelevant.
// Merge adjacent rectangles (possibly overlapping), such rectangles can be
// detected by their merged areas being equal to the area of the union
// (which is obviously the case if they share one side, and using
// the nFuzzy extra allows merging also rectangles that do not quite cover
// the entire union but it's close enough).
// If two rectangles have the same area of their union minus the
// intersection then one of them can be deleted.
// For combining as much as possible (and for having less single
// paints), the area of the union can be a little bit larger:
// ( 9622 * 141.5 = 1361513 ~= a quarter (1/4) centimeter wider
@ -211,9 +202,8 @@ void SwRegionRects::Compress()
aUnion.Union( (*this)[j] );
SwRect aInter( (*this)[i] );
aInter.Intersection( (*this)[j] );
if ( (::CalcArea( (*this)[i] ) +
::CalcArea( (*this)[j] ) + nFuzzy) >=
(::CalcArea( aUnion ) - CalcArea( aInter )) )
if ( CalcArea( (*this)[i] ) + CalcArea( (*this)[j] ) - CalcArea( aInter )
+ nFuzzy >= CalcArea( aUnion ) )
{
(*this)[i] = aUnion;
erase( begin() + j );

View file

@ -330,7 +330,7 @@ void SwViewShell::ImplEndAction( const bool bIdleEnd )
SwRootFrame* pCurrentLayout = GetLayout();
pRegion->LimitToOrigin();
pRegion->Compress();
pRegion->Compress( SwRegionRects::CompressFuzzy );
ScopedVclPtr<VirtualDevice> pVout;
while ( !pRegion->empty() )
@ -1663,7 +1663,7 @@ bool SwViewShell::CheckInvalidForPaint( const SwRect &rRect )
if ( pRegion )
{
pRegion->LimitToOrigin();
pRegion->Compress();
pRegion->Compress( SwRegionRects::CompressFuzzy );
bRet = false;
if ( !pRegion->empty() )
{