Adapting basegfx.py due to blocking in some situations
I have stumbled over the GDB integration in vscode hanging when there is a BP and *below* a declaration of e.g. a basegfx::B2DPolygon. This seems to happen due to the instance not yet being incarnated, but the variable view already listing it and triggering methods in basegfx.py to evalualte stuff. It just hangs/loops, I guess it's fetching the PointCount from a random mem ptr'ed Polygon, then tries to evaluate something with the Points. I do not really know about what to do here, but I figured out that testing 'if self.exists()' where the instance gets accessed (using gdb.parse_and_eval) helps. Thus this solves the problem for me and - after stepping over the incarnation of the object I can see it's true content. I hope someone who might have more knowledge about that GDB and python stuff can have a look and maybe tell if tis is OK or should be done in a different way. Change-Id: Ia844b0aded97220df7f4605fdcffeac5e2270db3 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/173826 Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com> Tested-by: Jenkins
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1 changed files with 12 additions and 8 deletions
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@ -60,6 +60,7 @@ class B2DPolygonPrinter(object):
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def _count(self):
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# It's a call into the inferior (being debugged) process.
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# Will not work with core dumps and can cause a deadlock.
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if self.exists()
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return int(gdb.parse_and_eval(
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"(('basegfx::B2DPolygon' *) {})->count()".format(self.value.address)))
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@ -69,6 +70,7 @@ class B2DPolygonPrinter(object):
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def _hasCurves(self):
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# It's a call into the inferior (being debugged) process.
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# Will not work with core dumps and can cause a deadlock.
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if self.exists()
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return int(gdb.parse_and_eval(
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"(('basegfx::B2DPolygon' *) {})->areControlPointsUsed()".format(self.value.address))) != 0
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@ -151,12 +153,14 @@ class B2DPolyPolygonPrinter(object):
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def _count(self):
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# It's a call into the inferior (being debugged) process.
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# Will not work with core dumps and can cause a deadlock.
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if self.exists()
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return int(gdb.parse_and_eval(
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"(('basegfx::B2DPolyPolygon' *) {})->count()".format(self.value.address)))
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def _isClosed(self):
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# It's a call into the inferior (being debugged) process.
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# Will not work with core dumps and can cause a deadlock.
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if self.exists()
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return int(gdb.parse_and_eval(
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"(('basegfx::B2DPolyPolygon' *) {})->isClosed()".format(self.value.address))) != 0
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