Some spelling corrections

Change-Id: Ie77596a51a6a37e9f59a6ba14bdde7994efd29ad
This commit is contained in:
Tor Lillqvist 2014-05-29 14:17:29 +03:00
parent de6a216663
commit 3f0678bfc8
13 changed files with 14 additions and 14 deletions

View file

@ -135,7 +135,7 @@ namespace drawinglayer
double getViewTime() const;
const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawPage >& getVisualizedPage() const;
/// On-demand prepared Object to View transformation and it's inerse for convenience
/// On-demand prepared Object to View transformation and its inverse for convenience
const basegfx::B2DHomMatrix& getObjectToViewTransformation() const;
const basegfx::B2DHomMatrix& getInverseObjectToViewTransformation() const;

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@ -40,7 +40,7 @@ namespace drawinglayer
a valid decomposition if a valid Viewport is given in the
ViewInformation2D at decomposition time.
It will try to buffer it's last decomposition using maLastViewport
It will try to buffer its last decomposition using maLastViewport
to detect changes in the get2DDecomposition call.
*/
class DRAWINGLAYER_DLLPUBLIC BackgroundColorPrimitive2D : public BufferedDecompositionPrimitive2D

View file

@ -34,7 +34,7 @@ namespace drawinglayer
This is a helper class which encapsulates geometry that should be
painted XOR, e.g. old cursor visualisations. It decomposes to
it's content, so when not supporting it, the contained geometry
its content, so when not supporting it, the contained geometry
will be visualized normally.
Unfortunately this is still needed, but hard to support on various
systems. XOR painting needs read access to the target, so modern

View file

@ -39,7 +39,7 @@ namespace drawinglayer
inside of the mask PolyPolygon is defined to be visible.
This primitive should be handled by a renderer. If it is not handled,
it decomposes to it's Child content, and thus the visualisation would
it decomposes to its Child content, and thus the visualisation would
contaiun no clips.
The geometrc range of this primitive is completely defined by the Mask

View file

@ -32,7 +32,7 @@ namespace drawinglayer
Info hierarchy helper class to hold contents like Name, Title and
Description which are valid for the child content, e.g. created for
primitives based on DrawingLayer objects or SVG parts. It decomposes
to it's content, so all direct renderers may ignore it. May e.g.
to its content, so all direct renderers may ignore it. May e.g.
be used when re-creating graphical content from a sequence of primitives
*/
class DRAWINGLAYER_DLLPUBLIC ObjectInfoPrimitive2D : public GroupPrimitive2D

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@ -37,7 +37,7 @@ namespace drawinglayer
This primitive is needed to have the correct XDrawPage as ViewInformation for decomposing
the page contents (given as PageContent here) if these contain e.g.
view-dependent (in this case XDrawPage-dependent) text fields like PageNumber. If You want
those primitives to be visualized correctly, Your renderer needs to locally correct it's
those primitives to be visualized correctly, Your renderer needs to locally correct its
ViewInformation2D to reference the new XDrawPage.
*/
class DRAWINGLAYER_DLLPUBLIC PagePreviewPrimitive2D : public BufferedDecompositionPrimitive2D

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@ -85,7 +85,7 @@ namespace drawinglayer
virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
/** own get range implementation to solve more effective. Content is by definition displaced
by a fixed discrete unit, thus the contained geometry needs only once be asked for it's
by a fixed discrete unit, thus the contained geometry needs only once be asked for its
own basegfx::B2DRange
*/
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;

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@ -33,7 +33,7 @@ namespace drawinglayer
{
/** TextHierarchyLinePrimitive2D class
Text format hierarchy helper class. It decomposes to it's
Text format hierarchy helper class. It decomposes to its
content, so all direct renderers may ignore it. If You need
to know more about line hierarchies You may react on it and
also need to take care that the source of data uses it.
@ -132,7 +132,7 @@ namespace drawinglayer
enum FieldType
{
/** unspecified. If more info is needed for a FieldType,
create a new type and it's handling
create a new type and its handling
*/
FIELD_TYPE_COMMON,

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@ -46,7 +46,7 @@ namespace drawinglayer
/** TextSimplePortionPrimitive2D class
This is the basic primitive for representing a text portion. It contains
all needed information. If it is not handled by a renderer, it's decomposition
all needed information. If it is not handled by a renderer, its decomposition
will provide the text PolyPolygon outlines as filled polygons, correctly
transformed.

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@ -41,7 +41,7 @@ namespace drawinglayer
TextSimplePortionPrimitive2D more as needed.
A renderer who does not want to visualize this (if contained at all)
can detect and ignore this primitive. If it's decomposition is used,
can detect and ignore this primitive. If its decomposition is used,
it will be visualized as red wavelines.
The geometric definition defines a line on the X-Axis (no Y-coordinates)

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@ -34,7 +34,7 @@ namespace drawinglayer
This 3D primitive expands the SdrPrimitive3D to a 3D cube definition.
The cube is implicitly in unit coordinates and the given transformation
defines it's geometry in space.
defines its geometry in space.
*/
class DRAWINGLAYER_DLLPUBLIC SdrCubePrimitive3D : public SdrPrimitive3D
{

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@ -34,7 +34,7 @@ namespace drawinglayer
This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
The sphere is implicitly in unit coordinates and the given transformation
defines it's geometry in space.
defines its geometry in space.
*/
class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D : public SdrPrimitive3D
{

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@ -147,7 +147,7 @@ namespace drawinglayer
only needs to handle some Basic Primitives and create outline and collect
outline polygons e.g. for primitives with area like BitmapPrimitive2D (a
rectangle) and PolyPolygonColorPrimitive2D. When also handling the Grouping
Primitives MaskPrimitive2D (e.g. ignoring it's content, using the mask polyPolygon)
Primitives MaskPrimitive2D (e.g. ignoring its content, using the mask polyPolygon)
and TransformPrimitive2D (to have the correct local transformation), a processor
creating the outline can be written using just four (4) primitives. As a tipp, it can
be helpful to add many for the purpose not interesting higher level primitives