tdf#95843: Wait for fire_glxtest_process also in --headless mode
Discussed with mmeeks on IRC that fire_glxtest_process is probably called as early as possible so that its reuslt is ready by the time it is needed in the non-headless case. So best fix for headless is probably to just wait for the sub-process at an opportune point, instead of redesigning the whole mess so that fire_glxtest_process would only be called once its result is actually needed. Change-Id: I4ea9c9d54b83c9695a3b72317e68fed0c410da0e Reviewed-on: https://gerrit.libreoffice.org/53154 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
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5 changed files with 32 additions and 0 deletions
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@ -183,6 +183,7 @@ OUString ReplaceStringHookProc(const OUString& rStr);
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#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined LIBO_HEADLESS
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bool fire_glxtest_process();
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void reap_glxtest_process();
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#endif
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#endif // INCLUDED_DESKTOP_INC_APP_HXX
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@ -1587,6 +1587,15 @@ int Desktop::Main()
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CheckOpenCLCompute(xDesktop);
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#endif
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// In headless mode, reap the process started by fire_glxtest_process() early in soffice_main
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// (desktop/source/app/sofficemain.cxx), in a code block that needs to be covered by the same
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// #if condition as this code block:
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#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS) && HAVE_FEATURE_OPENGL
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if (rCmdLineArgs.IsHeadless()) {
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reap_glxtest_process();
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}
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#endif
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// Release solar mutex just before we wait for our client to connect
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{
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SolarMutexReleaser aReleaser;
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@ -125,6 +125,10 @@ extern "C" int DESKTOP_DLLPUBLIC soffice_main()
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#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS) && HAVE_FEATURE_OPENGL
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/* Run test for OpenGL support in own process to avoid crash with broken
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* OpenGL drivers. Start process as early as possible.
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* In non-headless mode, the process will be reaped in X11OpenGLDeviceInfo::GetData
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* (vcl/opengl/x11/X11DeviceInfo.cxx). In headless mode, the process will be reaped late in
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* Desktop::Main (desktop/source/app/app.cxx), in a code block that needs to be covered by the
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* same #if condition as this code block.
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*/
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bool bSuccess = fire_glxtest_process();
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SAL_WARN_IF(!bSuccess, "desktop.opengl", "problems with glxtest");
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@ -18,6 +18,8 @@ VCL_DLLPUBLIC pid_t* getGlxPid();
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bool fire_glxtest_process();
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void reap_glxtest_process();
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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@ -27,6 +27,8 @@
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#include <string.h>
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#include <signal.h>
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#include <sys/wait.h>
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#include <opengl/x11/glxtest.hxx>
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#ifdef __SUNPRO_CC
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@ -36,6 +38,8 @@
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <sal/log.hxx>
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// stuff from glx.h
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typedef struct __GLXcontextRec *GLXContext;
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typedef XID GLXPixmap;
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@ -275,3 +279,15 @@ bool fire_glxtest_process()
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*glxtest_pid = pid;
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return true;
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}
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void reap_glxtest_process() {
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pid_t * pid = getGlxPid();
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if (*pid != 0) {
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// Use WNOHANG, as it is probably better to have a (rather harmless) zombie child process
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// hanging around for the duration of the calling process, than to potentially block the
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// calling process here:
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pid_t e = waitpid(*pid, nullptr, WNOHANG);
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SAL_INFO_IF(
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e <= 0, "vcl.opengl", "waiting for glxtest process " << *pid << " failed with " << e);
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}
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}
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