fdo#81148: Fix transparency gradients.
regression from a5351434fb
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Revert one line from that commit without too much understanding :-/
Change-Id: I126c25e2ad945ef1ec20a5677406434931d0790d
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@ -370,7 +370,7 @@ namespace drawinglayer
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OSL_ENSURE(mpContent, "impBufferDevice: No content, check isVisible() before accessing (!)");
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if(!mpAlpha)
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{
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mpAlpha = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, 8);
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mpAlpha = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, 0);
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mpAlpha->SetMapMode(mpContent->GetMapMode());
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// copy AA flag for new target; masking needs to be smooth
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