show the screen text after the performance improvements
Change-Id: I09d0bfe06e3fbb93f65587a847133fb1b3a3f2b2
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939519560c
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1 changed files with 2 additions and 1 deletions
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@ -367,7 +367,7 @@ void GL3DBarChart::clickedAt(const Point& rPos, sal_uInt16 nButtons)
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OUString("Value: ") + OUString::number(rBarInfo.mnVal), 0));
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opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maShapes.back());
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pScreenText->setPosition(glm::vec2(-0.9f, 0.9f), glm::vec2(-0.6f, 0.8f));
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pScreenText->render();
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}
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void GL3DBarChart::mouseDragMove(const Point& , const Point& , sal_uInt16 nButtons)
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@ -467,6 +467,7 @@ IMPL_LINK_NOARG(GL3DBarChart, MoveToBar)
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else
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{
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maShapes.pop_back();
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mpRenderer->ReleaseScreenTextShapes();
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mbBlockUserInput = false;
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mnStep = 0;
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}
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