Add a couple SAL_INFOs
Change-Id: I3773f5432ff4e2a005e0c67d9c65fdb00de6f16b
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3 changed files with 8 additions and 1 deletions
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@ -386,8 +386,10 @@ certain functionality.
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@li @c sw.docx
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@li @c sw.envelp
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@li @c sw.filter
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@li @c sw.idle
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@li @c sw.level2
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@li @c sw.rtf - .rtf export filter
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@li @c sw.tiled
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@li @c sw.ui
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@li @c sw.uno - Writer UNO interfaces
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@li @c sw.ww8 - .doc/.docx export filter, .doc import filter (not writerfilter)
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@ -2159,6 +2159,8 @@ SwLayIdle::SwLayIdle( SwRootFrm *pRt, SwViewImp *pI ) :
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, m_bIndicator( false )
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#endif
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{
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SAL_INFO("sw.idle", "SwLayIdle() entry");
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pImp->pIdleAct = this;
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SHOW_IDLE( COL_LIGHTRED );
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@ -2330,6 +2332,8 @@ SwLayIdle::SwLayIdle( SwRootFrm *pRt, SwViewImp *pI ) :
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if( pImp->IsAccessible() )
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pImp->FireAccessibleEvents();
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SAL_INFO("sw.idle", "SwLayIdle() return");
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#ifdef DBG_UTIL
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if ( m_bIndicator && pImp->GetShell()->GetWin() )
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{
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@ -1784,7 +1784,7 @@ extern "C"
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void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, MLODpxPoint tileDpxPosition, MLODpxSize tileDpxSize)
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{
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#ifdef IOS
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SAL_INFO("sw", "touch_lo_draw_tile(" << contextWidth << ", " << contextHeight << ", (" << tileDpxPosition.x << "," << tileDpxPosition.y << "), " << tileDpxSize.width << "x" << tileDpxSize.height << ")");
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SAL_INFO("sw.tiled", "touch_lo_draw_tile(" << contextWidth << "x" << contextHeight << ", (" << tileDpxPosition.x << "," << tileDpxPosition.y << "), " << tileDpxSize.width << "x" << tileDpxSize.height << ")");
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MLORipPoint tileRipPosition = MLORipPointByDpxPoint(tileDpxPosition);
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MLORipSize rileRipSize = MLORipSizeByDpxSize(tileDpxSize);
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MLORip tileRipPosX = tileRipPosition.x;
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@ -1823,6 +1823,7 @@ void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, MLOD
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pViewShell->PaintTile(aDevice, contextWidth, contextHeight, tilePosX, tilePosY, tileWidth, tileHeight);
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}
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Application::ReleaseSolarMutex();
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SAL_INFO("sw.tiled", "touch_lo_draw_tile(" << contextWidth << "x" << contextHeight << ", (" << tileDpxPosition.x << "," << tileDpxPosition.y << "), " << tileDpxSize.width << "x" << tileDpxSize.height << ") return");
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#else
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(void) context;
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(void) contextWidth;
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