Add a couple SAL_INFOs

Change-Id: I3773f5432ff4e2a005e0c67d9c65fdb00de6f16b
This commit is contained in:
Tor Lillqvist 2014-03-18 20:53:45 +02:00
parent 3de77b853b
commit 66acee112a
3 changed files with 8 additions and 1 deletions

View file

@ -386,8 +386,10 @@ certain functionality.
@li @c sw.docx
@li @c sw.envelp
@li @c sw.filter
@li @c sw.idle
@li @c sw.level2
@li @c sw.rtf - .rtf export filter
@li @c sw.tiled
@li @c sw.ui
@li @c sw.uno - Writer UNO interfaces
@li @c sw.ww8 - .doc/.docx export filter, .doc import filter (not writerfilter)

View file

@ -2159,6 +2159,8 @@ SwLayIdle::SwLayIdle( SwRootFrm *pRt, SwViewImp *pI ) :
, m_bIndicator( false )
#endif
{
SAL_INFO("sw.idle", "SwLayIdle() entry");
pImp->pIdleAct = this;
SHOW_IDLE( COL_LIGHTRED );
@ -2330,6 +2332,8 @@ SwLayIdle::SwLayIdle( SwRootFrm *pRt, SwViewImp *pI ) :
if( pImp->IsAccessible() )
pImp->FireAccessibleEvents();
SAL_INFO("sw.idle", "SwLayIdle() return");
#ifdef DBG_UTIL
if ( m_bIndicator && pImp->GetShell()->GetWin() )
{

View file

@ -1784,7 +1784,7 @@ extern "C"
void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, MLODpxPoint tileDpxPosition, MLODpxSize tileDpxSize)
{
#ifdef IOS
SAL_INFO("sw", "touch_lo_draw_tile(" << contextWidth << ", " << contextHeight << ", (" << tileDpxPosition.x << "," << tileDpxPosition.y << "), " << tileDpxSize.width << "x" << tileDpxSize.height << ")");
SAL_INFO("sw.tiled", "touch_lo_draw_tile(" << contextWidth << "x" << contextHeight << ", (" << tileDpxPosition.x << "," << tileDpxPosition.y << "), " << tileDpxSize.width << "x" << tileDpxSize.height << ")");
MLORipPoint tileRipPosition = MLORipPointByDpxPoint(tileDpxPosition);
MLORipSize rileRipSize = MLORipSizeByDpxSize(tileDpxSize);
MLORip tileRipPosX = tileRipPosition.x;
@ -1823,6 +1823,7 @@ void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, MLOD
pViewShell->PaintTile(aDevice, contextWidth, contextHeight, tilePosX, tilePosY, tileWidth, tileHeight);
}
Application::ReleaseSolarMutex();
SAL_INFO("sw.tiled", "touch_lo_draw_tile(" << contextWidth << "x" << contextHeight << ", (" << tileDpxPosition.x << "," << tileDpxPosition.y << "), " << tileDpxSize.width << "x" << tileDpxSize.height << ") return");
#else
(void) context;
(void) contextWidth;