INTEGRATION: CWS canvas02 (1.1.6); FILE ADDED
2005/10/11 15:39:28 thb 1.1.6.5: #i54170# Corrected license headers 2005/10/10 21:46:09 thb 1.1.6.4: #i48939# Renamed triangle list on range clip method 2005/09/05 16:33:18 mbu 1.1.6.3: clipPolygonOnRange() for triangle lists 2005/08/01 13:50:41 thb 1.1.6.2: #i48939# 2nd merge from CWS aw024 2005/07/28 10:10:19 thb 1.1.6.1: Join from cws_src680_aw024: #i48939# and new rendering subsystem need AW's clipper changes
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basegfx/source/polygon/b2dpolygonclipper.cxx
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basegfx/source/polygon/b2dpolygonclipper.cxx
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: b2dpolygonclipper.cxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: kz $ $Date: 2005-11-02 13:57:47 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _BGFX_POLYPOLYGON_B2DPOLYGONCLIPPER_HXX
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#include <basegfx/polygon/b2dpolygonclipper.hxx>
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#endif
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#ifndef _OSL_DIAGNOSE_H_
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#include <osl/diagnose.h>
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#endif
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#ifndef _BGFX_POLYGON_B2DPOLYGONTOOLS_HXX
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#endif
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#ifndef _BGFX_NUMERIC_FTOOLS_HXX
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#include <basegfx/numeric/ftools.hxx>
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#endif
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#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B2DPOLYPOLYGONCUTTER_HXX
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#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
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#endif
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#ifndef _BGFX_POLYGON_CUTANDTOUCH_HXX
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#include <basegfx/polygon/b2dpolygoncutandtouch.hxx>
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#endif
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#ifndef _BGFX_POLYPOLYGON_B2DPOLYGONTOOLS_HXX
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#endif
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#ifndef _BGFX_CURVE_B2DCUBICBEZIER_HXX
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#include <basegfx/curve/b2dcubicbezier.hxx>
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#endif
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//////////////////////////////////////////////////////////////////////////////
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namespace basegfx
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{
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namespace tools
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{
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B2DPolyPolygon clipPolygonOnParallelAxis(const B2DPolygon& rCandidate, bool bParallelToXAxis, bool bAboveAxis, double fValueOnOtherAxis, bool bStroke)
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{
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B2DPolyPolygon aRetval;
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if(rCandidate.count())
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{
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const B2DRange aCandidateRange(getRange(rCandidate));
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if(bParallelToXAxis && fTools::moreOrEqual(aCandidateRange.getMinY(), fValueOnOtherAxis))
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{
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// completely above and on the clip line. also true for curves.
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if(bAboveAxis)
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{
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// add completely
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aRetval.append(rCandidate);
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}
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}
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else if(bParallelToXAxis && fTools::lessOrEqual(aCandidateRange.getMaxY(), fValueOnOtherAxis))
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{
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// completely below and on the clip line. also true for curves.
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if(!bAboveAxis)
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{
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// add completely
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aRetval.append(rCandidate);
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}
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}
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else if(!bParallelToXAxis && fTools::moreOrEqual(aCandidateRange.getMinX(), fValueOnOtherAxis))
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{
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// completely right of and on the clip line. also true for curves.
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if(bAboveAxis)
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{
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// add completely
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aRetval.append(rCandidate);
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}
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}
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else if(!bParallelToXAxis && fTools::lessOrEqual(aCandidateRange.getMaxX(), fValueOnOtherAxis))
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{
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// completely left of and on the clip line. also true for curves.
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if(!bAboveAxis)
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{
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// add completely
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aRetval.append(rCandidate);
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}
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}
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else
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{
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// prepare loop(s)
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OSL_ENSURE(!rCandidate.areControlPointsUsed(), "clipPolygonOnParallelAxis: ATM works not for curves (!)");
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B2DPolygon aNewPolygon;
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B2DPoint aCurrent(rCandidate.getB2DPoint(0L));
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bool bCurrentInside(bParallelToXAxis ?
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fTools::moreOrEqual(aCurrent.getY(), fValueOnOtherAxis) == bAboveAxis :
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fTools::moreOrEqual(aCurrent.getX(), fValueOnOtherAxis) == bAboveAxis);
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const sal_uInt32 nPointCount(rCandidate.count());
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const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1L);
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if(bCurrentInside)
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{
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aNewPolygon.append(aCurrent);
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}
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if(bStroke)
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{
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// open polygon, create clipped line snippets.
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for(sal_uInt32 a(0L); a < nEdgeCount; a++)
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{
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// get next point data
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const sal_uInt32 nNextIndex((a + 1L == nPointCount) ? 0L : a + 1L);
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const B2DPoint aNext(rCandidate.getB2DPoint(nNextIndex));
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const bool bNextInside(bParallelToXAxis ?
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fTools::moreOrEqual(aNext.getY(), fValueOnOtherAxis) == bAboveAxis :
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fTools::moreOrEqual(aNext.getX(), fValueOnOtherAxis) == bAboveAxis);
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if(bCurrentInside != bNextInside)
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{
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// change inside/outside
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if(bNextInside)
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{
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// entering, finish existing and start new line polygon
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if(aNewPolygon.count() > 1L)
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{
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aRetval.append(aNewPolygon);
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}
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aNewPolygon.clear();
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}
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// calculate and add cut point
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if(bParallelToXAxis)
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{
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const double fNewX(aCurrent.getX() - (((aCurrent.getY() - fValueOnOtherAxis) * (aNext.getX() - aCurrent.getX()) / (aNext.getY() - aCurrent.getY()))));
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aNewPolygon.append(B2DPoint(fNewX, fValueOnOtherAxis));
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}
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else
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{
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const double fNewY(aCurrent.getY() - (((aCurrent.getX() - fValueOnOtherAxis) * (aNext.getY() - aCurrent.getY()) / (aNext.getX() - aCurrent.getX()))));
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aNewPolygon.append(B2DPoint(fValueOnOtherAxis, fNewY));
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}
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// pepare next step
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bCurrentInside = bNextInside;
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}
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if(bNextInside)
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{
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aNewPolygon.append(aNext);
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}
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// pepare next step
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aCurrent = aNext;
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}
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if(aNewPolygon.count() > 1L)
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{
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aRetval.append(aNewPolygon);
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}
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}
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else
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{
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// closed polygon, create single clipped closed polygon
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for(sal_uInt32 a(0L); a < nEdgeCount; a++)
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{
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// get next point data, use offset
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const sal_uInt32 nNextIndex((a + 1L == nPointCount) ? 0L : a + 1L);
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const B2DPoint aNext(rCandidate.getB2DPoint(nNextIndex));
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const bool bNextInside(bParallelToXAxis ?
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fTools::moreOrEqual(aNext.getY(), fValueOnOtherAxis) == bAboveAxis :
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fTools::moreOrEqual(aNext.getX(), fValueOnOtherAxis) == bAboveAxis);
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if(bCurrentInside != bNextInside)
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{
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// change inside/outside, calculate and add cut point
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if(bParallelToXAxis)
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{
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const double fNewX(aCurrent.getX() - (((aCurrent.getY() - fValueOnOtherAxis) * (aNext.getX() - aCurrent.getX()) / (aNext.getY() - aCurrent.getY()))));
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aNewPolygon.append(B2DPoint(fNewX, fValueOnOtherAxis));
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}
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else
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{
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const double fNewY(aCurrent.getY() - (((aCurrent.getX() - fValueOnOtherAxis) * (aNext.getY() - aCurrent.getY()) / (aNext.getX() - aCurrent.getX()))));
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aNewPolygon.append(B2DPoint(fValueOnOtherAxis, fNewY));
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}
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// pepare next step
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bCurrentInside = bNextInside;
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}
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if(bNextInside && nNextIndex)
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{
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aNewPolygon.append(aNext);
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}
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// pepare next step
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aCurrent = aNext;
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}
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if(aNewPolygon.count() > 2L)
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{
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aNewPolygon.setClosed(true);
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aRetval.append(aNewPolygon);
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}
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}
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}
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}
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return aRetval;
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}
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B2DPolyPolygon clipPolyPolygonOnParallelAxis(const B2DPolyPolygon& rCandidate, bool bParallelToXAxis, bool bAboveAxis, double fValueOnOtherAxis, bool bStroke)
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{
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const sal_uInt32 nPolygonCount(rCandidate.count());
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B2DPolyPolygon aRetval;
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for(sal_uInt32 a(0L); a < nPolygonCount; a++)
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{
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B2DPolygon aCandidate(rCandidate.getB2DPolygon(a));
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aRetval.append(clipPolygonOnParallelAxis(aCandidate, bParallelToXAxis, bAboveAxis, fValueOnOtherAxis, bStroke));
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}
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return aRetval;
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}
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B2DPolyPolygon clipPolygonOnRange(const B2DPolygon& rCandidate, const B2DRange& rRange, bool bInside, bool bStroke)
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{
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B2DPolyPolygon aRetval;
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if(rRange.isEmpty())
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{
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// clipping against an empty range. Nothing is inside an empty range, so the polygon
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// is outside the range. So only return if not inside is wanted
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if(!bInside && rCandidate.count())
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{
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aRetval.append(rCandidate);
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}
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}
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if(rCandidate.count())
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{
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const B2DRange aCandidateRange(getRange(rCandidate));
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if(rRange.isInside(aCandidateRange))
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{
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// candidate is completely inside given range, nothing to do. Is also true with curves.
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if(bInside)
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{
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aRetval.append(rCandidate);
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}
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}
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else
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{
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// clip against the four axes of the range
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// against X-Axis, lower value
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aRetval = clipPolygonOnParallelAxis(rCandidate, true, bInside, rRange.getMinY(), bStroke);
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if(aRetval.count())
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{
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// against Y-Axis, lower value
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if(1L == aRetval.count())
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{
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aRetval = clipPolygonOnParallelAxis(aRetval.getB2DPolygon(0L), false, bInside, rRange.getMinX(), bStroke);
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}
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else
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{
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aRetval = clipPolyPolygonOnParallelAxis(aRetval, false, bInside, rRange.getMinX(), bStroke);
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}
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if(aRetval.count())
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{
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// against X-Axis, higher value
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if(1L == aRetval.count())
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{
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aRetval = clipPolygonOnParallelAxis(aRetval.getB2DPolygon(0L), true, !bInside, rRange.getMaxY(), bStroke);
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}
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else
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{
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aRetval = clipPolyPolygonOnParallelAxis(aRetval, true, !bInside, rRange.getMaxY(), bStroke);
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}
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if(aRetval.count())
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{
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// against Y-Axis, higher value
|
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if(1L == aRetval.count())
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{
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aRetval = clipPolygonOnParallelAxis(aRetval.getB2DPolygon(0L), false, !bInside, rRange.getMaxX(), bStroke);
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}
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else
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{
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aRetval = clipPolyPolygonOnParallelAxis(aRetval, false, !bInside, rRange.getMaxX(), bStroke);
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}
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}
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}
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}
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}
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}
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return aRetval;
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}
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B2DPolyPolygon clipPolyPolygonOnRange(const B2DPolyPolygon& rCandidate, const B2DRange& rRange, bool bInside, bool bStroke)
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{
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const sal_uInt32 nPolygonCount(rCandidate.count());
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B2DPolyPolygon aRetval;
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for(sal_uInt32 a(0L); a < nPolygonCount; a++)
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{
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B2DPolygon aCandidate(rCandidate.getB2DPolygon(a));
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aRetval.append(clipPolygonOnRange(aCandidate, rRange, bInside, bStroke));
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}
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return aRetval;
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}
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B2DPolyPolygon clipPolygonOnEdge(const B2DPolygon& rCandidate, const B2DPoint& rPointA, const B2DPoint& rPointB, bool bAbove, bool bStroke)
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{
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B2DPolyPolygon aRetval;
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if(rPointA.equal(rPointB))
|
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{
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// edge has no length, return polygon
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aRetval.append(rCandidate);
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}
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else if(rCandidate.count())
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{
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const B2DVector aEdge(rPointB - rPointA);
|
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B2DHomMatrix aMatrixTransform;
|
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B2DPolygon aCandidate(rCandidate);
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// translate and rotate polygon so that given edge is on x axis
|
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aMatrixTransform.translate(-rPointA.getX(), -rPointA.getY());
|
||||
aMatrixTransform.rotate(-atan2(aEdge.getY(), aEdge.getX()));
|
||||
aCandidate.transform(aMatrixTransform);
|
||||
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||||
// call clip method on X-Axis
|
||||
aRetval = clipPolygonOnParallelAxis(aCandidate, true, bAbove, 0.0, bStroke);
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||||
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||||
if(aRetval.count())
|
||||
{
|
||||
// if there is a result, it needs to be transformed back
|
||||
aMatrixTransform.invert();
|
||||
aRetval.transform(aMatrixTransform);
|
||||
}
|
||||
}
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||||
|
||||
return aRetval;
|
||||
}
|
||||
|
||||
B2DPolyPolygon clipPolyPolygonOnEdge(const B2DPolyPolygon& rCandidate, const B2DPoint& rPointA, const B2DPoint& rPointB, bool bAbove, bool bStroke)
|
||||
{
|
||||
B2DPolyPolygon aRetval;
|
||||
|
||||
if(rPointA.equal(rPointB))
|
||||
{
|
||||
// edge has no length, return polygon
|
||||
aRetval = rCandidate;
|
||||
}
|
||||
else if(rCandidate.count())
|
||||
{
|
||||
const B2DVector aEdge(rPointB - rPointA);
|
||||
B2DHomMatrix aMatrixTransform;
|
||||
B2DPolyPolygon aCandidate(rCandidate);
|
||||
|
||||
// translate and rotate polygon so that given edge is on x axis
|
||||
aMatrixTransform.translate(-rPointA.getX(), -rPointA.getY());
|
||||
aMatrixTransform.rotate(-atan2(aEdge.getY(), aEdge.getX()));
|
||||
aCandidate.transform(aMatrixTransform);
|
||||
|
||||
// call clip method on X-Axis
|
||||
aRetval = clipPolyPolygonOnParallelAxis(aCandidate, true, bAbove, 0.0, bStroke);
|
||||
|
||||
if(aRetval.count())
|
||||
{
|
||||
// if there is a result, it needs to be transformed back
|
||||
aMatrixTransform.invert();
|
||||
aRetval.transform(aMatrixTransform);
|
||||
}
|
||||
}
|
||||
|
||||
return aRetval;
|
||||
}
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||||
|
||||
//////////////////////////////////////////////////////////////////////////////
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||||
|
||||
B2DPolyPolygon clipPolyPolygonOnPolyPolygon(const B2DPolyPolygon& rCandidate, const B2DPolyPolygon& rClip, bool bStroke, bool bInvert)
|
||||
{
|
||||
B2DPolyPolygon aRetval;
|
||||
|
||||
if(rCandidate.count() && rClip.count())
|
||||
{
|
||||
if(bStroke)
|
||||
{
|
||||
// line clipping, create line snippets
|
||||
for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
|
||||
{
|
||||
// get candidate and add cuts and touches with rClip to aCandidate
|
||||
const B2DPolygon aCandidate(addPointsAtCutsAndTouches(rClip, rCandidate.getB2DPolygon(a)));
|
||||
const sal_uInt32 nPointCount(aCandidate.count());
|
||||
|
||||
if(nPointCount)
|
||||
{
|
||||
const sal_uInt32 nEdgeCount(aCandidate.isClosed() ? nPointCount : nPointCount - 1L);
|
||||
B2DPolygon aRun;
|
||||
B2DPoint aCurrent(aCandidate.getB2DPoint(0L));
|
||||
|
||||
for(sal_uInt32 b(0L); b < nEdgeCount; b++)
|
||||
{
|
||||
B2DVector aControlVectorA;
|
||||
B2DVector aControlVectorB;
|
||||
bool bCurveEdge(false);
|
||||
|
||||
if(aCandidate.areControlPointsUsed())
|
||||
{
|
||||
aControlVectorA = aCandidate.getControlVectorA(b);
|
||||
aControlVectorB = aCandidate.getControlVectorB(b);
|
||||
bCurveEdge = !(aControlVectorA.equalZero() && aControlVectorB.equalZero());
|
||||
}
|
||||
|
||||
const sal_uInt32 nNextIndex((b + 1L == nPointCount) ? 0L : b + 1L);
|
||||
const B2DPoint aNext(aCandidate.getB2DPoint(nNextIndex));
|
||||
B2DPoint aComparePoint;
|
||||
|
||||
if(bCurveEdge)
|
||||
{
|
||||
B2DCubicBezier aCubicBezier(aCurrent, aControlVectorA, aControlVectorB, aNext);
|
||||
aComparePoint = aCubicBezier.interpolatePoint(0.5);
|
||||
}
|
||||
else
|
||||
{
|
||||
aComparePoint = average(aCurrent, aNext);
|
||||
}
|
||||
|
||||
const bool bInside(isInside(rClip, aComparePoint) != bInvert);
|
||||
|
||||
if(bInside)
|
||||
{
|
||||
if(!aRun.count())
|
||||
{
|
||||
aRun.append(aCurrent);
|
||||
|
||||
if(bCurveEdge)
|
||||
{
|
||||
const sal_uInt32 nNextRunIndex(aRun.count() - 1L);
|
||||
aRun.setControlVectorA(nNextRunIndex, aControlVectorA);
|
||||
aRun.setControlVectorB(nNextRunIndex, aControlVectorB);
|
||||
}
|
||||
}
|
||||
|
||||
aRun.append(aNext);
|
||||
|
||||
if(bCurveEdge)
|
||||
{
|
||||
const sal_uInt32 nNextRunIndex(aRun.count() - 1L);
|
||||
aRun.setControlVectorA(nNextRunIndex, aCandidate.getControlVectorA(nNextIndex));
|
||||
aRun.setControlVectorB(nNextRunIndex, aCandidate.getControlVectorB(nNextIndex));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(aRun.count())
|
||||
{
|
||||
aRetval.append(aRun);
|
||||
aRun.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// prepare next step
|
||||
aCurrent = aNext;
|
||||
}
|
||||
|
||||
if(aRun.count())
|
||||
{
|
||||
aRetval.append(aRun);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// area clipping
|
||||
B2DPolyPolygon aMergePolyPolygonA(rClip);
|
||||
aMergePolyPolygonA = SolveCrossovers(aMergePolyPolygonA);
|
||||
aMergePolyPolygonA = StripNeutralPolygons(aMergePolyPolygonA);
|
||||
aMergePolyPolygonA = StripDispensablePolygons(aMergePolyPolygonA);
|
||||
|
||||
if(bInvert)
|
||||
{
|
||||
aMergePolyPolygonA.flip();
|
||||
}
|
||||
|
||||
B2DPolyPolygon aMergePolyPolygonB(rCandidate);
|
||||
aMergePolyPolygonB = SolveCrossovers(aMergePolyPolygonB);
|
||||
aMergePolyPolygonB = StripNeutralPolygons(aMergePolyPolygonB);
|
||||
aMergePolyPolygonB = StripDispensablePolygons(aMergePolyPolygonB);
|
||||
|
||||
aRetval.append(aMergePolyPolygonA);
|
||||
aRetval.append(aMergePolyPolygonB);
|
||||
aRetval = SolveCrossovers(aRetval, false);
|
||||
aRetval = StripNeutralPolygons(aRetval);
|
||||
aRetval = StripDispensablePolygons(aRetval, !bInvert);
|
||||
}
|
||||
}
|
||||
|
||||
return aRetval;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
B2DPolyPolygon clipPolygonOnPolyPolygon(const B2DPolygon& rCandidate, const B2DPolyPolygon& rClip, bool bStroke, bool bInvert)
|
||||
{
|
||||
B2DPolyPolygon aRetval;
|
||||
|
||||
if(rCandidate.count() && rClip.count())
|
||||
{
|
||||
aRetval = clipPolyPolygonOnPolyPolygon(B2DPolyPolygon(rCandidate), rClip, bStroke, bInvert);
|
||||
}
|
||||
|
||||
return aRetval;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
* let a plane be defined as
|
||||
*
|
||||
* v.n+d=0
|
||||
*
|
||||
* and a ray be defined as
|
||||
*
|
||||
* a+(b-a)*t=0
|
||||
*
|
||||
* substitute and rearranging yields
|
||||
*
|
||||
* t = -(a.n+d)/(n.(b-a))
|
||||
*
|
||||
* if the denominator is zero, the line is either
|
||||
* contained in the plane or parallel to the plane.
|
||||
* in either case, there is no intersection.
|
||||
* if numerator and denominator are both zero, the
|
||||
* ray is contained in the plane.
|
||||
*
|
||||
*/
|
||||
struct scissor_plane {
|
||||
double nx,ny; // plane normal
|
||||
double d; // [-] minimum distance from origin
|
||||
sal_uInt32 clipmask; // clipping mask, e.g. 1000 1000
|
||||
};
|
||||
|
||||
inline sal_uInt32 getClipFlags( const ::basegfx::B2DPoint& rV,
|
||||
const ::basegfx::B2DRectangle& rR )
|
||||
{
|
||||
// maxY | minY | maxX | minX
|
||||
sal_uInt32 clip = (rV.getX() < rR.getMinX()) << 0;
|
||||
clip |= (rV.getX() > rR.getMaxX()) << 1;
|
||||
clip |= (rV.getY() < rR.getMinY()) << 2;
|
||||
clip |= (rV.getY() > rR.getMaxY()) << 3;
|
||||
return clip;
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
* polygon clipping rules (straight out of Foley and Van Dam)
|
||||
* ===========================================================
|
||||
* current |next |emit
|
||||
* ____________________________________
|
||||
* inside |inside |next
|
||||
* inside |outside |intersect with clip plane
|
||||
* outside |outside |nothing
|
||||
* outside |inside |intersect with clip plane follwed by next
|
||||
*
|
||||
*/
|
||||
sal_uInt32 scissorLineSegment( ::basegfx::B2DPoint *in_vertex, // input buffer
|
||||
sal_uInt32 in_count, // number of verts in input buffer
|
||||
::basegfx::B2DPoint *out_vertex, // output buffer
|
||||
scissor_plane *pPlane, // scissoring plane
|
||||
const ::basegfx::B2DRectangle &rR ) // clipping rectangle
|
||||
{
|
||||
::basegfx::B2DPoint *curr;
|
||||
::basegfx::B2DPoint *next;
|
||||
|
||||
sal_uInt32 out_count=0;
|
||||
|
||||
// process all the verts
|
||||
for(sal_uInt32 i=0; i<in_count; i++) {
|
||||
|
||||
// vertices are relative to the coordinate
|
||||
// system defined by the rectangle.
|
||||
curr = &in_vertex[i];
|
||||
next = &in_vertex[(i+1)%in_count];
|
||||
|
||||
// perform clipping judgement & mask against current plane.
|
||||
sal_uInt32 clip = pPlane->clipmask & ((getClipFlags(*curr,rR)<<4)|getClipFlags(*next,rR));
|
||||
|
||||
if(clip==0) { // both verts are inside
|
||||
out_vertex[out_count++] = *next;
|
||||
}
|
||||
else if((clip&0x0f) && (clip&0xf0)) { // both verts are outside
|
||||
}
|
||||
else if((clip&0x0f) && (clip&0xf0)==0) { // curr is inside, next is outside
|
||||
|
||||
// direction vector from 'current' to 'next', *not* normalized
|
||||
// to bring 't' into the [0<=x<=1] intervall.
|
||||
::basegfx::B2DPoint dir((*next)-(*curr));
|
||||
|
||||
double denominator = ( pPlane->nx*dir.getX() +
|
||||
pPlane->ny*dir.getY() );
|
||||
double numerator = ( pPlane->nx*curr->getX() +
|
||||
pPlane->ny*curr->getY() +
|
||||
pPlane->d );
|
||||
double t = -numerator/denominator;
|
||||
|
||||
// calculate the actual point of intersection
|
||||
::basegfx::B2DPoint intersection( curr->getX()+t*dir.getX(),
|
||||
curr->getY()+t*dir.getY() );
|
||||
|
||||
out_vertex[out_count++] = intersection;
|
||||
}
|
||||
else if((clip&0x0f)==0 && (clip&0xf0)) { // curr is outside, next is inside
|
||||
|
||||
// direction vector from 'current' to 'next', *not* normalized
|
||||
// to bring 't' into the [0<=x<=1] intervall.
|
||||
::basegfx::B2DPoint dir((*next)-(*curr));
|
||||
|
||||
double denominator = ( pPlane->nx*dir.getX() +
|
||||
pPlane->ny*dir.getY() );
|
||||
double numerator = ( pPlane->nx*curr->getX() +
|
||||
pPlane->ny*curr->getY() +
|
||||
pPlane->d );
|
||||
double t = -numerator/denominator;
|
||||
|
||||
// calculate the actual point of intersection
|
||||
::basegfx::B2DPoint intersection( curr->getX()+t*dir.getX(),
|
||||
curr->getY()+t*dir.getY() );
|
||||
|
||||
out_vertex[out_count++] = intersection;
|
||||
out_vertex[out_count++] = *next;
|
||||
}
|
||||
}
|
||||
|
||||
return out_count;
|
||||
}
|
||||
|
||||
B2DPolygon clipTriangleListOnRange( const B2DPolygon& rCandidate,
|
||||
const B2DRange& rRange )
|
||||
{
|
||||
B2DPolygon aResult;
|
||||
|
||||
if( !(rCandidate.count()%3) )
|
||||
{
|
||||
const int scissor_plane_count = 4;
|
||||
|
||||
scissor_plane sp[scissor_plane_count];
|
||||
|
||||
sp[0].nx = +1.0;
|
||||
sp[0].ny = +0.0;
|
||||
sp[0].d = -(rRange.getMinX());
|
||||
sp[0].clipmask = 0x11; // 0001 0001
|
||||
sp[1].nx = -1.0;
|
||||
sp[1].ny = +0.0;
|
||||
sp[1].d = +(rRange.getMaxX());
|
||||
sp[1].clipmask = 0x22; // 0010 0010
|
||||
sp[2].nx = +0.0;
|
||||
sp[2].ny = +1.0;
|
||||
sp[2].d = -(rRange.getMinY());
|
||||
sp[2].clipmask = 0x44; // 0100 0100
|
||||
sp[3].nx = +0.0;
|
||||
sp[3].ny = -1.0;
|
||||
sp[3].d = +(rRange.getMaxY());
|
||||
sp[3].clipmask = 0x88; // 1000 1000
|
||||
|
||||
// retrieve the number of vertices of the triangulated polygon
|
||||
const sal_uInt32 nVertexCount = rCandidate.count();
|
||||
|
||||
if(nVertexCount)
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Upper bound for the maximal number of vertices when intersecting an
|
||||
// axis-aligned rectangle with a triangle in E2
|
||||
//
|
||||
// The rectangle and the triangle are in general position, and have 4 and 3
|
||||
// vertices, respectively.
|
||||
//
|
||||
// Lemma: Since the rectangle is a convex polygon ( see
|
||||
// http://mathworld.wolfram.com/ConvexPolygon.html for a definition), and
|
||||
// has no holes, it follows that any straight line will intersect the
|
||||
// rectangle's border line at utmost two times (with the usual
|
||||
// tie-breaking rule, if the intersection exactly hits an already existing
|
||||
// rectangle vertex, that this intersection is only attributed to one of
|
||||
// the adjoining edges). Thus, having a rectangle intersected with
|
||||
// a half-plane (one side of a straight line denotes 'inside', the
|
||||
// other 'outside') will at utmost add _one_ vertex to the resulting
|
||||
// intersection polygon (adding two intersection vertices, and removing at
|
||||
// least one rectangle vertex):
|
||||
//
|
||||
// *
|
||||
// +--+-----------------+
|
||||
// | * |
|
||||
// |* |
|
||||
// + |
|
||||
// *| |
|
||||
// * | |
|
||||
// +--------------------+
|
||||
//
|
||||
// Proof: If the straight line intersects the rectangle two
|
||||
// times, it does so for distinct edges, i.e. the intersection has
|
||||
// minimally one of the rectangle's vertices on either side of the straight
|
||||
// line (but maybe more). Thus, the intersection with a half-plane has
|
||||
// minimally _one_ rectangle vertex removed from the resulting clip
|
||||
// polygon, and therefore, a clip against a half-plane has the net effect
|
||||
// of adding at utmost _one_ vertex to the resulting clip polygon.
|
||||
//
|
||||
// Theorem: The intersection of a rectangle and a triangle results in a
|
||||
// polygon with at utmost 7 vertices.
|
||||
//
|
||||
// Proof: The inside of the triangle can be described as the consecutive
|
||||
// intersection with three half-planes. Together with the lemma above, this
|
||||
// results in at utmost 3 additional vertices added to the already existing 4
|
||||
// rectangle vertices.
|
||||
//
|
||||
// This upper bound is attained with the following example configuration:
|
||||
//
|
||||
// *
|
||||
// ***
|
||||
// ** *
|
||||
// ** *
|
||||
// ** *
|
||||
// ** *
|
||||
// ** *
|
||||
// ** *
|
||||
// ** *
|
||||
// ** *
|
||||
// ** *
|
||||
// ----*2--------3 *
|
||||
// | ** |*
|
||||
// 1* 4
|
||||
// **| *|
|
||||
// ** | * |
|
||||
// **| * |
|
||||
// 7* * |
|
||||
// --*6-----5-----
|
||||
// ** *
|
||||
// **
|
||||
//
|
||||
// As we need to scissor all triangles against the
|
||||
// output rectangle we employ an output buffer for the
|
||||
// resulting vertices. the question is how large this
|
||||
// buffer needs to be compared to the number of
|
||||
// incoming vertices. this buffer needs to hold at
|
||||
// most the number of original vertices times '7'. see
|
||||
// figure above for an example. scissoring triangles
|
||||
// with the cohen-sutherland line clipping algorithm
|
||||
// as implemented here will result in a triangle fan
|
||||
// which will be rendered as separate triangles to
|
||||
// avoid pipeline stalls for each scissored
|
||||
// triangle. creating separate triangles from a
|
||||
// triangle fan produces (n-2)*3 vertices where n is
|
||||
// the number of vertices of the original triangle
|
||||
// fan. for the maximum number of 7 vertices of
|
||||
// resulting triangle fans we therefore need 15 times
|
||||
// the number of original vertices.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//const size_t nBufferSize = sizeof(vertex)*(nVertexCount*16);
|
||||
//vertex *pVertices = (vertex*)alloca(nBufferSize);
|
||||
//sal_uInt32 nNumOutput = 0;
|
||||
|
||||
// we need to clip this triangle against the output rectangle
|
||||
// to ensure that the resulting texture coordinates are in
|
||||
// the valid range from [0<=st<=1]. under normal circustances
|
||||
// we could use the BORDERCOLOR renderstate but some cards
|
||||
// seem to ignore this feature.
|
||||
::basegfx::B2DPoint stack[3];
|
||||
unsigned int clipflag = 0;
|
||||
|
||||
for(sal_uInt32 nIndex=0; nIndex<nVertexCount; ++nIndex)
|
||||
{
|
||||
// rotate stack
|
||||
stack[0] = stack[1];
|
||||
stack[1] = stack[2];
|
||||
stack[2] = rCandidate.getB2DPoint(nIndex);
|
||||
|
||||
// clipping judgement
|
||||
clipflag |= !(rRange.isInside(stack[2]));
|
||||
|
||||
if(nIndex > 1)
|
||||
{
|
||||
// consume vertices until a single seperate triangle has been visited.
|
||||
if(!((nIndex+1)%3))
|
||||
{
|
||||
// if any of the last three vertices was outside
|
||||
// we need to scissor against the destination rectangle
|
||||
if(clipflag & 7)
|
||||
{
|
||||
::basegfx::B2DPoint buf0[16];
|
||||
::basegfx::B2DPoint buf1[16];
|
||||
|
||||
sal_uInt32 vertex_count = 3;
|
||||
|
||||
// clip against all 4 planes passing the result of
|
||||
// each plane as the input to the next using a double buffer
|
||||
vertex_count = scissorLineSegment(stack,vertex_count,buf1,&sp[0],rRange);
|
||||
vertex_count = scissorLineSegment(buf1,vertex_count,buf0,&sp[1],rRange);
|
||||
vertex_count = scissorLineSegment(buf0,vertex_count,buf1,&sp[2],rRange);
|
||||
vertex_count = scissorLineSegment(buf1,vertex_count,buf0,&sp[3],rRange);
|
||||
|
||||
if(vertex_count >= 3)
|
||||
{
|
||||
// convert triangle fan back to triangle list.
|
||||
::basegfx::B2DPoint v0(buf0[0]);
|
||||
::basegfx::B2DPoint v1(buf0[1]);
|
||||
for(sal_uInt32 i=2; i<vertex_count; ++i)
|
||||
{
|
||||
::basegfx::B2DPoint v2(buf0[i]);
|
||||
aResult.append(v0);
|
||||
aResult.append(v1);
|
||||
aResult.append(v2);
|
||||
v1 = v2;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// the last triangle has not been altered, simply copy to result
|
||||
for(sal_uInt32 i=0; i<3; ++i)
|
||||
aResult.append(stack[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clipflag <<= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return aResult;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
} // end of namespace tools
|
||||
} // end of namespace basegfx
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// eof
|
Loading…
Reference in a new issue