add translucent balck background for history rendering
Change-Id: I9da69bdb29bb780776355e79fab61d5d9bb844a4 Reviewed-on: https://gerrit.libreoffice.org/11583 Reviewed-by: Kohei Yoshida <libreoffice@kohei.us> Tested-by: Kohei Yoshida <libreoffice@kohei.us>
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4 changed files with 41 additions and 24 deletions
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@ -13,11 +13,11 @@ in vec2 vTexCoord;
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uniform sampler2D TextTex;
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uniform vec4 textColor;
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out vec4 actualColor;
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void main()
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{
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vec3 color = texture(TextTex, vTexCoord).rgb;
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actualColor = vec4(textColor.rgb, 1.0 - color.r);
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vec3 color = texture2D(TextTex, vTexCoord).rgb;
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actualColor = ((1.0 - color.r) == 0.0) ? vec4(0.0, 0.0, 0.0, textColor.a) :
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vec4(textColor.rgb, 1.0);
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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@ -360,6 +360,9 @@ void RenderBenchMarkThread::MoveToCorner()
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void RenderBenchMarkThread::ProcessScroll()
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{
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//will add other process later
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mpChart->mpRenderer->EndClick();
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mnStep = 0;
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mnStepsTotal = STEPS;
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mpChart->maRenderEvent = EVENT_SHOW_SCROLL;
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}
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@ -1019,7 +1022,7 @@ void GL3DBarChart::scroll(long nDelta)
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SharedResourceAccess(maCond1, maCond2);
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osl::MutexGuard aGuard(maMutex);
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if ((maRenderEvent != EVENT_NONE) && (maRenderEvent != EVENT_SHOW_SCROLL) &&
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(maRenderEvent != EVENT_AUTO_FLY) && (maRenderEvent == EVENT_SHOW_SELECT))
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(maRenderEvent != EVENT_AUTO_FLY) && (maRenderEvent != EVENT_SHOW_SELECT))
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return;
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glm::vec3 maDir = glm::normalize(maCameraPosition - maCameraDirection);
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maCameraPosition -= (float((nDelta/10)) * maDir);
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@ -1042,17 +1045,18 @@ void GL3DBarChart::contextDestroyed()
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mbValidContext = false;
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}
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void GL3DBarChart::addScreenTextShape(OUString &nStr, glm::vec2 rLeftOrRightTop, float nTextHeight, bool bLeftTopFlag,
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const glm::vec3& rPos, const glm::vec4& rColor, sal_uInt32 nEvent)
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float GL3DBarChart::addScreenTextShape(OUString &nStr, glm::vec2 aLeftOrRightTop, float nTextHeight, bool bLeftTopFlag,
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const glm::vec4& rColor, const glm::vec3& rPos, sal_uInt32 nEvent)
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{
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maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, nStr, rColor, nEvent));
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const opengl3D::TextCacheItem& rTextCache = mpTextCache->getText(nStr);
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float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * nTextHeight / 2.0f;
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opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back());
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if (bLeftTopFlag)
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pScreenText->setPosition(rLeftOrRightTop, glm::vec2(rLeftOrRightTop.x + nRectWidth, rLeftOrRightTop.y - nTextHeight), rPos);
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pScreenText->setPosition(aLeftOrRightTop, glm::vec2(aLeftOrRightTop.x + nRectWidth, aLeftOrRightTop.y - nTextHeight), rPos);
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else
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pScreenText->setPosition(glm::vec2(rLeftOrRightTop.x - nRectWidth, rLeftOrRightTop.y), glm::vec2(rLeftOrRightTop.x, rLeftOrRightTop.y - nTextHeight), rPos);
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pScreenText->setPosition(glm::vec2(aLeftOrRightTop.x - nRectWidth, aLeftOrRightTop.y), glm::vec2(aLeftOrRightTop.x, aLeftOrRightTop.y - nTextHeight), rPos);
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return nRectWidth;
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}
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void GL3DBarChart::updateRenderFPS()
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@ -1069,7 +1073,7 @@ void GL3DBarChart::updateRenderFPS()
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}
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osl_getSystemTime(&maFPSRenderEndTime);
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addScreenTextShape(maFPS, glm::vec2(-0.99f, 0.99f), 0.07f, true,
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glm::vec3(0.0f, 0.0f, 0.0f), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
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glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f));
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}
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int GL3DBarChart::calcTimeInterval(TimeValue &startTime, TimeValue &endTime)
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@ -1133,29 +1137,32 @@ void GL3DBarChart::updateClickEvent()
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sal_uInt32 nIdex = 0;
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OUString aTitle;
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OUString aBarValue;
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float nXCoordStart;
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float nYCoordStart;
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float nXCoordStart, nYCoordStart, nTextWidth, nMaxXCoord = 0.0f, nMinXCoord = 1.0f, nMaxHight = 0.0f;
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//write title
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if (aList.size() > 1)
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{
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aTitle = OUString("Time ");
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addScreenTextShape(aTitle, glm::vec2(0.875f, 0.99f), 0.07f, false);
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nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.875, 0.99f), 0.07f, false, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
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nMinXCoord = std::min(nMinXCoord, 0.875f - nTextWidth);
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aTitle = OUString(" Value");
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addScreenTextShape(aTitle, glm::vec2(0.875f, 0.99f), 0.07f);
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nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.875f, 0.99f), 0.07f, true, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
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nMaxXCoord = std::max(nMaxXCoord, 0.875f + nTextWidth);
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}
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if (aList.size() > COLUMNSIZE)
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{
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aTitle = OUString("Time ");
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addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f, false);
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nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f, false, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
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nMinXCoord = std::min(nMinXCoord, 0.55f - nTextWidth);
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aTitle = OUString(" Value");
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addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f);
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nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f, true, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
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nMaxXCoord = std::max(nMaxXCoord, 0.55f + nTextWidth);
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}
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for (std::list<float>::iterator it = aList.begin();it != aList.end();++it)
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{
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if (nIdex + 1 == aList.size())
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{
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aBarValue = OUString("Value: ") + OUString::number(*it);
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maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), CALC_POS_EVENT_ID));
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maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), CALC_POS_EVENT_ID));
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const opengl3D::TextCacheItem& rTextCache = mpTextCache->getText(aBarValue);
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float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * 0.03;
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std::map<sal_uInt32, const BarInformation>::const_iterator itr = maBarMap.find(mnSelectBarId);
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@ -1173,7 +1180,7 @@ void GL3DBarChart::updateClickEvent()
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{
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aTitle = OUString("Most Recent") + aTitle;
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}
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if (aList.size() < COLUMNSIZE)
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if (aList.size() <= COLUMNSIZE)
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{
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nXCoordStart = 0.875f;
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nYCoordStart = (nIdex + 1) * 0.07f;
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@ -1183,12 +1190,20 @@ void GL3DBarChart::updateClickEvent()
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nXCoordStart = nIdex < COLUMNSIZE ? 0.55f : 0.875f;
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nYCoordStart = nIdex < COLUMNSIZE ? (nIdex + 1) * 0.07f : (nIdex - 24) * 0.07f;
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}
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addScreenTextShape(aTitle, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f, false);
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nMaxHight = std::max(nMaxHight, nYCoordStart + 0.07f);
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nTextWidth = addScreenTextShape(aTitle, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f, false, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
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nMinXCoord = std::min(nMinXCoord, nXCoordStart - nTextWidth);
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aBarValue = OUString::number(*it);
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addScreenTextShape(aBarValue, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f);
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nTextWidth = addScreenTextShape(aBarValue, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f, true, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
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nMaxXCoord = std::max(nMaxXCoord, nXCoordStart + nTextWidth);
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}
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nIdex++;
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}
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//add translucent back ground
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aTitle = OUString(" ");
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maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aTitle, glm::vec4(0.0f, 0.0f, 0.0f, 0.5f), 0));
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opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back());
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pScreenText->setPosition(glm::vec2(nMinXCoord, 0.99f), glm::vec2(nMaxXCoord, 0.99f - nMaxHight));
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}
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}
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@ -1312,7 +1327,7 @@ void GL3DBarChart::updateScroll()
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for(size_t i = 0; i < aBarInfoList.size(); i++)
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{
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OUString aBarValue = OUString("Value: ") + OUString::number(aBarInfoList[i].mnVal);
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maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), CALC_POS_EVENT_ID));
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maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), CALC_POS_EVENT_ID));
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const opengl3D::TextCacheItem& rTextCache = mpTextCache->getText(aBarValue);
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float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * 0.03;
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glm::vec3 aTextPos = glm::vec3(aBarInfoList[i].maPos.x + BAR_SIZE_X / 2.0f,
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@ -102,9 +102,9 @@ private:
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void updateDataUpdateFPS();
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DECL_LINK(updateTimer, void*);
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int calcTimeInterval(TimeValue &startTime, TimeValue &endTime);
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void addScreenTextShape(OUString &nStr, glm::vec2 rLeftOrRightTop, float nTextHeight, bool bLeftTopFlag = true,
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float addScreenTextShape(OUString &nStr, glm::vec2 aLeftOrRightTop, float nTextHeight, bool bLeftTopFlag = true,
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const glm::vec4& rColor = glm::vec4(0.0f, 1.0f, 1.0f, 0.0f),
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const glm::vec3& rPos = glm::vec3(0.0f, 0.0f, 0.0f),
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const glm::vec4& rColor = glm::vec4(0.0f, 1.0f, 1.0f, 1.0f),
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sal_uInt32 nEvent = 0);
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void recordBarHistory(sal_uInt32 &nBarID, float &nVal);
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void updateClickEvent();
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@ -36,8 +36,8 @@ const int CORNER_DIVION_Z = 20;
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GLfloat texCoords[] = {
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1.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 1.0f,
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1.0f, 0.96f,
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0.0f, 0.96f,
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0.0f, 0.0f
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};
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@ -1927,6 +1927,8 @@ void OpenGL3DRenderer::ReleaseScreenTextTexture()
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void OpenGL3DRenderer::RenderScreenTextShape()
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{
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if (mbPickingMode)
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return;
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glUseProgram(maResources.m_ScreenTextProID);
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CHECK_GL_ERROR();
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for (size_t i = 0; i < m_ScreenTextInfoList.size(); i++)
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