GLSL files should go into $(LIBO_ETC_FOLDER)/opengl
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
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3 changed files with 3 additions and 3 deletions
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@ -9,7 +9,7 @@
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$(eval $(call gb_Package_Package,canvas_opengl_shader,$(SRCDIR)/canvas/opengl))
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$(eval $(call gb_Package_add_files,canvas_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
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$(eval $(call gb_Package_add_files,canvas_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
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dummyVertexShader.glsl \
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linearMultiColorGradientFragmentShader.glsl \
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linearTwoColorGradientFragmentShader.glsl \
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$(eval $(call gb_Package_Package,chart2_opengl_shader,$(SRCDIR)/chart2/opengl))
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$(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
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$(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
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backgroundFragmentShader.glsl \
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backgroundVertexShader.glsl \
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commonFragmentShader.glsl \
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@ -9,7 +9,7 @@
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$(eval $(call gb_Package_Package,slideshow_opengl_shader,$(SRCDIR)/slideshow/opengl))
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$(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
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$(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
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basicVertexShader.glsl \
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dissolveFragmentShader.glsl \
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staticFragmentShader.glsl \
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